#include #include "c_fl_screen.h" int fl_screen_x() { return Fl::x(); } int fl_screen_y() { return Fl::y(); } int fl_screen_w() { return Fl::w(); } int fl_screen_h() { return Fl::h(); } int fl_screen_count() { return Fl::screen_count(); } void fl_screen_dpi(float &h, float &v, int n) { Fl::screen_dpi(h, v, n); } int fl_screen_num(int x, int y) { return Fl::screen_num(x, y); } int fl_screen_num2(int x, int y, int w, int h) { return Fl::screen_num(x, y, w, h); } void fl_screen_work_area(int &x, int &y, int &w, int &h, int px, int py) { Fl::screen_work_area(x, y, w, h, px, py); } void fl_screen_work_area2(int &x, int &y, int &w, int &h, int n) { Fl::screen_work_area(x, y, w, h, n); } void fl_screen_work_area3(int &x, int &y, int &w, int &h) { Fl::screen_work_area(x, y, w, h); } void fl_screen_xywh(int &x, int &y, int &w, int &h, int px, int py) { Fl::screen_xywh(x, y, w, h, px, py); } void fl_screen_xywh2(int &x, int &y, int &w, int &h, int n) { Fl::screen_xywh(x, y, w, h, n); } void fl_screen_xywh3(int &x, int &y, int &w, int &h) { Fl::screen_xywh(x, y, w, h); } void fl_screen_xywh4(int &x, int &y, int &w, int &h, int px, int py, int pw, int ph) { Fl::screen_xywh(x, y, w, h, px, py, pw, ph); }