#include #include "c_fl_scroll.h" #include "c_fl_type.h" class My_Scroll : public Fl_Scroll { public: using Fl_Scroll::Fl_Scroll; friend void scroll_set_draw_hook(SCROLL s, void * d); friend void fl_scroll_draw(SCROLL s); friend void scroll_set_handle_hook(SCROLL s, void * h); friend int fl_scroll_handle(SCROLL s, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Scroll::draw() { (*draw_hook)(this->user_data()); } void My_Scroll::real_draw() { Fl_Scroll::draw(); } int My_Scroll::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Scroll::real_handle(int e) { return Fl_Scroll::handle(e); } void scroll_set_draw_hook(SCROLL s, void * d) { reinterpret_cast(s)->draw_hook = reinterpret_cast(d); } void fl_scroll_draw(SCROLL s) { reinterpret_cast(s)->real_draw(); } void scroll_set_handle_hook(SCROLL s, void * h) { reinterpret_cast(s)->handle_hook = reinterpret_cast(h); } int fl_scroll_handle(SCROLL s, int e) { return reinterpret_cast(s)->real_handle(e); } SCROLL new_fl_scroll(int x, int y, int w, int h, char* label) { My_Scroll *s = new My_Scroll(x, y, w, h, label); return s; } void free_fl_scroll(SCROLL s) { delete reinterpret_cast(s); } void fl_scroll_clear(SCROLL s) { reinterpret_cast(s)->clear(); } void fl_scroll_to(SCROLL s, int x, int y) { reinterpret_cast(s)->scroll_to(x, y); } void fl_scroll_set_type(SCROLL s, int t) { reinterpret_cast(s)->type(t); } int fl_scroll_get_size(SCROLL s) { return reinterpret_cast(s)->scrollbar_size(); } void fl_scroll_set_size(SCROLL s, int t) { reinterpret_cast(s)->scrollbar_size(t); } int fl_scroll_xposition(SCROLL s) { return reinterpret_cast(s)->xposition(); } int fl_scroll_yposition(SCROLL s) { return reinterpret_cast(s)->yposition(); }