#include #include "c_fl_secret_input.h" typedef void (hook)(void*); typedef hook* hook_p; class My_Secret_Input : public Fl_Secret_Input { public: using Fl_Secret_Input::Fl_Secret_Input; friend void secret_input_set_draw_hook(SECRET_INPUT n, void * d); friend void fl_secret_input_draw(SECRET_INPUT n); protected: void draw(); void real_draw(); hook_p draw_hook; }; void My_Secret_Input::draw() { (*draw_hook)(this->user_data()); } void My_Secret_Input::real_draw() { Fl_Secret_Input::draw(); } void secret_input_set_draw_hook(SECRET_INPUT n, void * d) { reinterpret_cast(n)->draw_hook = reinterpret_cast(d); } void fl_secret_input_draw(SECRET_INPUT n) { reinterpret_cast(n)->real_draw(); } SECRET_INPUT new_fl_secret_input(int x, int y, int w, int h, char* label) { My_Secret_Input *i = new My_Secret_Input(x, y, w, h, label); return i; } void free_fl_secret_input(SECRET_INPUT i) { delete reinterpret_cast(i); }