#include #include "c_fl_secret_input.h" #include "c_fl_type.h" class My_Secret_Input : public Fl_Secret_Input { public: using Fl_Secret_Input::Fl_Secret_Input; friend void secret_input_set_draw_hook(SECRET_INPUT i, void * d); friend void fl_secret_input_draw(SECRET_INPUT i); friend void secret_input_set_handle_hook(SECRET_INPUT i, void * h); friend int fl_secret_input_handle(SECRET_INPUT i, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Secret_Input::draw() { (*draw_hook)(this->user_data()); } void My_Secret_Input::real_draw() { Fl_Secret_Input::draw(); } int My_Secret_Input::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Secret_Input::real_handle(int e) { return Fl_Secret_Input::handle(e); } void secret_input_set_draw_hook(SECRET_INPUT i, void * d) { reinterpret_cast(i)->draw_hook = reinterpret_cast(d); } void fl_secret_input_draw(SECRET_INPUT i) { reinterpret_cast(i)->real_draw(); } void secret_input_set_handle_hook(SECRET_INPUT i, void * h) { reinterpret_cast(i)->handle_hook = reinterpret_cast(h); } int fl_secret_input_handle(SECRET_INPUT i, int e) { return reinterpret_cast(i)->real_handle(e); } SECRET_INPUT new_fl_secret_input(int x, int y, int w, int h, char* label) { My_Secret_Input *i = new My_Secret_Input(x, y, w, h, label); return i; } void free_fl_secret_input(SECRET_INPUT i) { delete reinterpret_cast(i); }