#include #include "c_fl_simple_counter.h" #include "c_fl_type.h" class My_Simple_Counter : public Fl_Simple_Counter { public: using Fl_Simple_Counter::Fl_Simple_Counter; friend void simple_counter_set_draw_hook(SIMPLE_COUNTER c, void * d); friend void fl_simple_counter_draw(SIMPLE_COUNTER c); friend void simple_counter_set_handle_hook(SIMPLE_COUNTER c, void * h); friend int fl_simple_counter_handle(SIMPLE_COUNTER c, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Simple_Counter::draw() { (*draw_hook)(this->user_data()); } void My_Simple_Counter::real_draw() { Fl_Simple_Counter::draw(); } int My_Simple_Counter::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Simple_Counter::real_handle(int e) { return Fl_Simple_Counter::handle(e); } void simple_counter_set_draw_hook(SIMPLE_COUNTER c, void * d) { reinterpret_cast(c)->draw_hook = reinterpret_cast(d); } void fl_simple_counter_draw(SIMPLE_COUNTER c) { reinterpret_cast(c)->real_draw(); } void simple_counter_set_handle_hook(SIMPLE_COUNTER c, void * h) { reinterpret_cast(c)->handle_hook = reinterpret_cast(h); } int fl_simple_counter_handle(SIMPLE_COUNTER c, int e) { return reinterpret_cast(c)->real_handle(e); } SIMPLE_COUNTER new_fl_simple_counter(int x, int y, int w, int h, char* label) { My_Simple_Counter *c = new My_Simple_Counter(x, y, w, h, label); return c; } void free_fl_simple_counter(SIMPLE_COUNTER c) { delete reinterpret_cast(c); }