#include #include "c_fl_single_window.h" #include "c_fl_type.h" class My_Single_Window : public Fl_Single_Window { public: using Fl_Single_Window::Fl_Single_Window; friend void single_window_set_draw_hook(SINGLEWINDOW n, void * d); friend void fl_single_window_draw(SINGLEWINDOW n); friend void single_window_set_handle_hook(SINGLEWINDOW n, void * h); friend int fl_single_window_handle(SINGLEWINDOW n, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Single_Window::draw() { (*draw_hook)(this->user_data()); } void My_Single_Window::real_draw() { Fl_Single_Window::draw(); } int My_Single_Window::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Single_Window::real_handle(int e) { return Fl_Single_Window::handle(e); } void single_window_set_draw_hook(SINGLEWINDOW n, void * d) { reinterpret_cast(n)->draw_hook = reinterpret_cast(d); } void fl_single_window_draw(SINGLEWINDOW n) { reinterpret_cast(n)->real_draw(); } void single_window_set_handle_hook(SINGLEWINDOW n, void * h) { reinterpret_cast(n)->handle_hook = reinterpret_cast(h); } int fl_single_window_handle(SINGLEWINDOW n, int e) { return reinterpret_cast(n)->real_handle(e); } SINGLEWINDOW new_fl_single_window(int x, int y, int w, int h, char* label) { My_Single_Window *sw = new My_Single_Window(x, y, w, h, label); return sw; } SINGLEWINDOW new_fl_single_window2(int x, int y, char* label) { My_Single_Window *sw = new My_Single_Window(x, y, label); return sw; } void free_fl_single_window(SINGLEWINDOW w) { delete reinterpret_cast(w); } void fl_single_window_show(SINGLEWINDOW w) { reinterpret_cast(w)->show(); } void fl_single_window_flush(SINGLEWINDOW w) { reinterpret_cast(w)->flush(); }