#include #include "c_fl_tile.h" #include "c_fl_type.h" class My_Tile : public Fl_Tile { public: using Fl_Tile::Fl_Tile; friend void tile_set_draw_hook(TILE n, void * d); friend void fl_tile_draw(TILE n); friend void tile_set_handle_hook(TILE n, void * h); friend int fl_tile_handle(TILE n, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Tile::draw() { (*draw_hook)(this->user_data()); } void My_Tile::real_draw() { Fl_Tile::draw(); } int My_Tile::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Tile::real_handle(int e) { return Fl_Tile::handle(e); } void tile_set_draw_hook(TILE n, void * d) { reinterpret_cast(n)->draw_hook = reinterpret_cast(d); } void fl_tile_draw(TILE n) { reinterpret_cast(n)->real_draw(); } void tile_set_handle_hook(TILE n, void * h) { reinterpret_cast(n)->handle_hook = reinterpret_cast(h); } int fl_tile_handle(TILE n, int e) { return reinterpret_cast(n)->real_handle(e); } TILE new_fl_tile(int x, int y, int w, int h, char* label) { My_Tile *b = new My_Tile(x, y, w, h, label); return b; } void free_fl_tile(TILE t) { delete reinterpret_cast(t); } void fl_tile_position(TILE t, int ox, int oy, int nx, int ny) { reinterpret_cast(t)->position(ox,oy,nx,ny); }