#include #include #include "c_fl_tiled_image.h" TILED_IMAGE new_fl_tiled_image(void * i, int w, int h) { Fl_Tiled_Image *t = new Fl_Tiled_Image(reinterpret_cast(i), w, h); return t; } void free_fl_tiled_image(TILED_IMAGE t) { delete reinterpret_cast(t); } TILED_IMAGE fl_tiled_image_copy(TILED_IMAGE t, int w, int h) { // virtual so disable dispatch return reinterpret_cast(t)->Fl_Tiled_Image::copy(w, h); } TILED_IMAGE fl_tiled_image_copy2(TILED_IMAGE t) { return reinterpret_cast(t)->copy(); } void * fl_tiled_image_get_image(TILED_IMAGE t) { return reinterpret_cast(t)->image(); } void fl_tiled_image_color_average(TILED_IMAGE t, int c, float b) { // virtual so disable dispatch reinterpret_cast(t)->Fl_Tiled_Image::color_average(c, b); } void fl_tiled_image_desaturate(TILED_IMAGE t) { // virtual so disable dispatch reinterpret_cast(t)->Fl_Tiled_Image::desaturate(); } void fl_tiled_image_draw(TILED_IMAGE t, int x, int y) { reinterpret_cast(t)->draw(x, y); } void fl_tiled_image_draw2(TILED_IMAGE t, int x, int y, int w, int h, int cx, int cy) { // virtual so disable dispatch reinterpret_cast(t)->Fl_Tiled_Image::draw(x, y, w, h, cx, cy); }