// Programmed by Jedidiah Barber // Released into the public domain #include #include "c_fl_toggle_button.h" // Exports from Ada extern "C" void widget_draw_hook(void * ud); extern "C" int widget_handle_hook(void * ud, int e); // Attaching all relevant hooks and friends class My_Toggle_Button : public Fl_Toggle_Button { public: using Fl_Toggle_Button::Fl_Toggle_Button; friend void fl_toggle_button_draw(TOGGLEBUTTON b); friend int fl_toggle_button_handle(TOGGLEBUTTON b, int e); void draw(); int handle(int e); }; void My_Toggle_Button::draw() { widget_draw_hook(this->user_data()); } int My_Toggle_Button::handle(int e) { return widget_handle_hook(this->user_data(), e); } // Flattened C API TOGGLEBUTTON new_fl_toggle_button(int x, int y, int w, int h, char* label) { My_Toggle_Button *b = new My_Toggle_Button(x, y, w, h, label); return b; } void free_fl_toggle_button(TOGGLEBUTTON b) { delete reinterpret_cast(b); } void fl_toggle_button_draw(TOGGLEBUTTON b) { reinterpret_cast(b)->Fl_Toggle_Button::draw(); } int fl_toggle_button_handle(TOGGLEBUTTON b, int e) { return reinterpret_cast(b)->Fl_Toggle_Button::handle(e); }