#include #include "c_fl_value_input.h" #include "c_fl_type.h" class My_Value_Input : public Fl_Value_Input { public: using Fl_Value_Input::Fl_Value_Input; friend void value_input_set_draw_hook(VALUE_INPUT a, void * d); friend void fl_value_input_draw(VALUE_INPUT a); friend void value_input_set_handle_hook(VALUE_INPUT a, void * h); friend int fl_value_input_handle(VALUE_INPUT a, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Value_Input::draw() { (*draw_hook)(this->user_data()); } void My_Value_Input::real_draw() { Fl_Value_Input::draw(); } int My_Value_Input::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Value_Input::real_handle(int e) { return Fl_Value_Input::handle(e); } void value_input_set_draw_hook(VALUE_INPUT a, void * d) { reinterpret_cast(a)->draw_hook = reinterpret_cast(d); } void fl_value_input_draw(VALUE_INPUT a) { reinterpret_cast(a)->real_draw(); } void value_input_set_handle_hook(VALUE_INPUT a, void * h) { reinterpret_cast(a)->handle_hook = reinterpret_cast(h); } int fl_value_input_handle(VALUE_INPUT a, int e) { return reinterpret_cast(a)->real_handle(e); } VALUE_INPUT new_fl_value_input(int x, int y, int w, int h, char* label) { My_Value_Input *a = new My_Value_Input(x, y, w, h, label); return a; } void free_fl_value_input(VALUE_INPUT a) { delete reinterpret_cast(a); } void * fl_value_input_get_input(VALUE_INPUT v) { return &(reinterpret_cast(v)->input); } unsigned int fl_value_input_get_cursor_color(VALUE_INPUT v) { return reinterpret_cast(v)->cursor_color(); } void fl_value_input_set_cursor_color(VALUE_INPUT v, unsigned int c) { reinterpret_cast(v)->cursor_color(c); } int fl_value_input_get_shortcut(VALUE_INPUT v) { return reinterpret_cast(v)->Fl_Value_Input::shortcut(); } void fl_value_input_set_shortcut(VALUE_INPUT v, int k) { reinterpret_cast(v)->Fl_Value_Input::shortcut(k); } int fl_value_input_is_soft(VALUE_INPUT a) { return reinterpret_cast(a)->soft(); } void fl_value_input_set_soft(VALUE_INPUT a, int t) { reinterpret_cast(a)->soft(t); } unsigned int fl_value_input_get_text_color(VALUE_INPUT v) { return reinterpret_cast(v)->textcolor(); } void fl_value_input_set_text_color(VALUE_INPUT v, unsigned int c) { reinterpret_cast(v)->textcolor(static_cast(c)); } int fl_value_input_get_text_font(VALUE_INPUT v) { return reinterpret_cast(v)->textfont(); } void fl_value_input_set_text_font(VALUE_INPUT v, int f) { reinterpret_cast(v)->textfont(static_cast(f)); } int fl_value_input_get_text_size(VALUE_INPUT v) { return reinterpret_cast(v)->textsize(); } void fl_value_input_set_text_size(VALUE_INPUT v, int s) { reinterpret_cast(v)->textsize(static_cast(s)); }