#include #include #include "c_fl_window.h" #include "c_fl_type.h" class My_Window : public Fl_Window { public: using Fl_Window::Fl_Window; friend void window_set_draw_hook(WINDOW n, void * d); friend void fl_window_draw(WINDOW n); friend void window_set_handle_hook(WINDOW n, void * h); friend int fl_window_handle(WINDOW n, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Window::draw() { (*draw_hook)(this->user_data()); } void My_Window::real_draw() { Fl_Window::draw(); } int My_Window::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Window::real_handle(int e) { return Fl_Window::handle(e); } void window_set_draw_hook(WINDOW n, void * d) { reinterpret_cast(n)->draw_hook = reinterpret_cast(d); } void fl_window_draw(WINDOW n) { reinterpret_cast(n)->real_draw(); } void window_set_handle_hook(WINDOW n, void * h) { reinterpret_cast(n)->handle_hook = reinterpret_cast(h); } int fl_window_handle(WINDOW n, int e) { return reinterpret_cast(n)->real_handle(e); } WINDOW new_fl_window(int x, int y, int w, int h, char* label) { My_Window *n = new My_Window(x, y, w, h, label); return n; } WINDOW new_fl_window2(int w, int h, char* label) { My_Window *n = new My_Window(w, h, label); return n; } void free_fl_window(WINDOW n) { delete reinterpret_cast(n); } void fl_window_show(WINDOW n) { // virtual, so disable dispatch reinterpret_cast(n)->Fl_Window::show(); } void fl_window_hide(WINDOW n) { // virtual, so disable dispatch reinterpret_cast(n)->Fl_Window::hide(); } int fl_window_shown(WINDOW n) { return reinterpret_cast(n)->shown(); } void fl_window_wait_for_expose(WINDOW n) { reinterpret_cast(n)->wait_for_expose(); } void fl_window_iconize(WINDOW n) { reinterpret_cast(n)->iconize(); } void fl_window_make_current(WINDOW n) { reinterpret_cast(n)->make_current(); } void fl_window_free_position(WINDOW n) { reinterpret_cast(n)->free_position(); } unsigned int fl_window_fullscreen_active(WINDOW n) { return reinterpret_cast(n)->fullscreen_active(); } void fl_window_fullscreen(WINDOW n) { reinterpret_cast(n)->fullscreen(); } void fl_window_fullscreen_off(WINDOW n) { reinterpret_cast(n)->fullscreen_off(); } void fl_window_fullscreen_off2(WINDOW n, int x, int y, int w, int h) { reinterpret_cast(n)->fullscreen_off(x,y,w,h); } void fl_window_fullscreen_screens(WINDOW n, int t, int b, int l, int r) { reinterpret_cast(n)->fullscreen_screens(t,b,l,r); } void fl_window_set_icon(WINDOW n, void * img) { reinterpret_cast(n)->icon(reinterpret_cast(img)); } void fl_window_default_icon(void * img) { Fl_Window::default_icon(reinterpret_cast(img)); } const char * fl_window_get_iconlabel(WINDOW n) { return reinterpret_cast(n)->iconlabel(); } void fl_window_set_iconlabel(WINDOW n, const char * s) { reinterpret_cast(n)->iconlabel(s); } void fl_window_set_cursor(WINDOW n, int c) { reinterpret_cast(n)->cursor(static_cast(c)); } void fl_window_set_cursor2(WINDOW n, void * img, int x, int y) { reinterpret_cast(n)->cursor(reinterpret_cast(img),x,y); } void fl_window_set_default_cursor(WINDOW n, int c) { reinterpret_cast(n)->default_cursor(static_cast(c)); } unsigned int fl_window_get_border(WINDOW n) { return reinterpret_cast(n)->border(); } void fl_window_set_border(WINDOW n, int b) { reinterpret_cast(n)->border(b); } unsigned int fl_window_get_override(WINDOW n) { return reinterpret_cast(n)->override(); } void fl_window_set_override(WINDOW n) { reinterpret_cast(n)->set_override(); } unsigned int fl_window_modal(WINDOW n) { return reinterpret_cast(n)->modal(); } unsigned int fl_window_non_modal(WINDOW n) { return reinterpret_cast(n)->non_modal(); } void fl_window_clear_modal_states(WINDOW n) { reinterpret_cast(n)->clear_modal_states(); } void fl_window_set_modal(WINDOW n) { reinterpret_cast(n)->set_modal(); } void fl_window_set_non_modal(WINDOW n) { reinterpret_cast(n)->set_non_modal(); } const char * fl_window_get_label(WINDOW n) { return reinterpret_cast(n)->label(); } void fl_window_set_label(WINDOW n, char* text) { reinterpret_cast(n)->copy_label(text); } void fl_window_hotspot(WINDOW n, int x, int y, int s) { reinterpret_cast(n)->hotspot(x,y,s); } void fl_window_hotspot2(WINDOW n, void * i, int s) { reinterpret_cast(n)->hotspot(reinterpret_cast(i),s); } void fl_window_size_range(WINDOW n, int lw, int lh, int hw, int hh, int dw, int dh, int a) { reinterpret_cast(n)->size_range(lw, lh, hw, hh, dw, dh, a); } void fl_window_shape(WINDOW n, void * p) { reinterpret_cast(n)->shape(reinterpret_cast(p)); } int fl_window_get_x_root(WINDOW n) { return reinterpret_cast(n)->x_root(); } int fl_window_get_y_root(WINDOW n) { return reinterpret_cast(n)->y_root(); } int fl_window_get_decorated_w(WINDOW n) { return reinterpret_cast(n)->decorated_w(); } int fl_window_get_decorated_h(WINDOW n) { return reinterpret_cast(n)->decorated_h(); }