#include #include "c_fl_wizard.h" #include "c_fl_type.h" class My_Wizard : public Fl_Wizard { public: using Fl_Wizard::Fl_Wizard; friend void wizard_set_draw_hook(WIZARD w, void * d); friend void fl_wizard_draw(WIZARD w); friend void wizard_set_handle_hook(WIZARD w, void * h); friend int fl_wizard_handle(WIZARD w, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Wizard::draw() { (*draw_hook)(this->user_data()); } void My_Wizard::real_draw() { //Fl_Wizard::draw(); // required because of Fl_Wizard::draw() being private // probably a bug in FLTK? Fl_Widget *kid = value(); if (damage() & FL_DAMAGE_ALL) { if (kid) { draw_box(box(), x(), y(), w(), h(), kid->color()); draw_child(*kid); } else { draw_box(box(), x(), y(), w(), h(), color()); } } else if (kid) { update_child(*kid); } } int My_Wizard::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Wizard::real_handle(int e) { return Fl_Wizard::handle(e); } void wizard_set_draw_hook(WIZARD w, void * d) { reinterpret_cast(w)->draw_hook = reinterpret_cast(d); } void fl_wizard_draw(WIZARD w) { reinterpret_cast(w)->real_draw(); } void wizard_set_handle_hook(WIZARD w, void * h) { reinterpret_cast(w)->handle_hook = reinterpret_cast(h); } int fl_wizard_handle(WIZARD w, int e) { return reinterpret_cast(w)->real_handle(e); } WIZARD new_fl_wizard(int x, int y, int w, int h, char* label) { My_Wizard *g = new My_Wizard(x, y, w, h, label); return g; } void free_fl_wizard(WIZARD w) { delete reinterpret_cast(w); } void fl_wizard_next(WIZARD w) { reinterpret_cast(w)->next(); } void fl_wizard_prev(WIZARD w) { reinterpret_cast(w)->prev(); } void * fl_wizard_get_visible(WIZARD w) { return reinterpret_cast(w)->value(); } void fl_wizard_set_visible(WIZARD w, void * i) { reinterpret_cast(w)->value(reinterpret_cast(i)); }