// Programmed by Jedidiah Barber // Released into the public domain #include #include "c_fl_wizard.h" // Exports from Ada extern "C" void widget_draw_hook(void * ud); extern "C" int widget_handle_hook(void * ud, int e); // Attaching all relevant hooks and friends class My_Wizard : public Fl_Wizard { public: using Fl_Wizard::Fl_Wizard; friend void fl_wizard_draw(WIZARD w); friend int fl_wizard_handle(WIZARD w, int e); void draw(); void real_draw(); int handle(int e); }; void My_Wizard::draw() { widget_draw_hook(this->user_data()); } void My_Wizard::real_draw() { // required because of Fl_Wizard::draw() being private // probably a bug in FLTK? Fl_Widget *kid = value(); if (damage() & FL_DAMAGE_ALL) { if (kid) { draw_box(box(), x(), y(), w(), h(), kid->color()); draw_child(*kid); } else { draw_box(box(), x(), y(), w(), h(), color()); } } else if (kid) { update_child(*kid); } } int My_Wizard::handle(int e) { return widget_handle_hook(this->user_data(), e); } // Flattened C API WIZARD new_fl_wizard(int x, int y, int w, int h, char* label) { My_Wizard *g = new My_Wizard(x, y, w, h, label); return g; } void free_fl_wizard(WIZARD w) { delete reinterpret_cast(w); } void fl_wizard_next(WIZARD w) { reinterpret_cast(w)->next(); } void fl_wizard_prev(WIZARD w) { reinterpret_cast(w)->prev(); } void * fl_wizard_get_visible(WIZARD w) { return reinterpret_cast(w)->value(); } void fl_wizard_set_visible(WIZARD w, void * i) { reinterpret_cast(w)->value(reinterpret_cast(i)); } void fl_wizard_draw(WIZARD w) { reinterpret_cast(w)->real_draw(); } int fl_wizard_handle(WIZARD w, int e) { return reinterpret_cast(w)->Fl_Wizard::handle(e); }