with Interfaces.C, System; use type System.Address; package body FLTK.Widgets.Boxes is procedure box_set_draw_hook (W, D : in System.Address); pragma Import (C, box_set_draw_hook, "box_set_draw_hook"); pragma Inline (box_set_draw_hook); procedure box_set_handle_hook (W, H : in System.Address); pragma Import (C, box_set_handle_hook, "box_set_handle_hook"); pragma Inline (box_set_handle_hook); function new_fl_box (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_box, "new_fl_box"); pragma Inline (new_fl_box); procedure free_fl_box (B : in System.Address); pragma Import (C, free_fl_box, "free_fl_box"); pragma Inline (free_fl_box); procedure fl_box_draw (W : in System.Address); pragma Import (C, fl_box_draw, "fl_box_draw"); pragma Inline (fl_box_draw); function fl_box_handle (W : in System.Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_box_handle, "fl_box_handle"); pragma Inline (fl_box_handle); procedure Finalize (This : in out Box) is begin if This.Void_Ptr /= System.Null_Address and then This in Box'Class then if This.Needs_Dealloc then free_fl_box (This.Void_Ptr); end if; This.Void_Ptr := System.Null_Address; end if; Finalize (Widget (This)); end Finalize; package body Forge is function Create (X, Y, W, H : in Integer; Text : in String) return Box is begin return This : Box do This.Void_Ptr := new_fl_box (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); box_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); box_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); end return; end Create; end Forge; procedure Draw (This : in out Box) is begin fl_box_draw (This.Void_Ptr); end Draw; function Handle (This : in out Box; Event : in Event_Kind) return Event_Outcome is begin return Event_Outcome'Val (fl_box_handle (This.Void_Ptr, Event_Kind'Pos (Event))); end Handle; end FLTK.Widgets.Boxes;