with Interfaces.C, System; use type System.Address; package body FLTK.Widgets.Buttons.Light.Check is procedure check_button_set_draw_hook (W, D : in System.Address); pragma Import (C, check_button_set_draw_hook, "check_button_set_draw_hook"); pragma Inline (check_button_set_draw_hook); procedure check_button_set_handle_hook (W, H : in System.Address); pragma Import (C, check_button_set_handle_hook, "check_button_set_handle_hook"); pragma Inline (check_button_set_handle_hook); function new_fl_check_button (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_check_button, "new_fl_check_button"); pragma Inline (new_fl_check_button); procedure free_fl_check_button (B : in System.Address); pragma Import (C, free_fl_check_button, "free_fl_check_button"); pragma Inline (free_fl_check_button); procedure fl_check_button_draw (W : in System.Address); pragma Import (C, fl_check_button_draw, "fl_check_button_draw"); pragma Inline (fl_check_button_draw); function fl_check_button_handle (W : in System.Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_check_button_handle, "fl_check_button_handle"); pragma Inline (fl_check_button_handle); procedure Finalize (This : in out Check_Button) is begin if This.Void_Ptr /= System.Null_Address and then This in Check_Button'Class then free_fl_check_button (This.Void_Ptr); This.Void_Ptr := System.Null_Address; end if; Finalize (Light_Button (This)); end Finalize; package body Forge is function Create (X, Y, W, H : in Integer; Text : in String := "") return Check_Button is begin return This : Check_Button do This.Void_Ptr := new_fl_check_button (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); check_button_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); check_button_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); fl_widget_set_label (This.Void_Ptr, Interfaces.C.To_C (Text)); end return; end Create; end Forge; procedure Draw (This : in out Check_Button) is begin fl_check_button_draw (This.Void_Ptr); end Draw; function Handle (This : in out Check_Button; Event : in Event_Kind) return Event_Outcome is begin return Event_Outcome'Val (fl_check_button_handle (This.Void_Ptr, Event_Kind'Pos (Event))); end Handle; end FLTK.Widgets.Buttons.Light.Check;