-- Programmed by Jedidiah Barber -- Released into the public domain with Interfaces.C.Strings; package body FLTK.Widgets.Buttons.Light.Check is ------------------------ -- Functions From C -- ------------------------ procedure check_button_set_draw_hook (W, D : in Storage.Integer_Address); pragma Import (C, check_button_set_draw_hook, "check_button_set_draw_hook"); pragma Inline (check_button_set_draw_hook); procedure check_button_set_handle_hook (W, H : in Storage.Integer_Address); pragma Import (C, check_button_set_handle_hook, "check_button_set_handle_hook"); pragma Inline (check_button_set_handle_hook); function new_fl_check_button (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return Storage.Integer_Address; pragma Import (C, new_fl_check_button, "new_fl_check_button"); pragma Inline (new_fl_check_button); procedure free_fl_check_button (B : in Storage.Integer_Address); pragma Import (C, free_fl_check_button, "free_fl_check_button"); pragma Inline (free_fl_check_button); procedure fl_check_button_draw (W : in Storage.Integer_Address); pragma Import (C, fl_check_button_draw, "fl_check_button_draw"); pragma Inline (fl_check_button_draw); function fl_check_button_handle (W : in Storage.Integer_Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_check_button_handle, "fl_check_button_handle"); pragma Inline (fl_check_button_handle); ------------------- -- Destructors -- ------------------- -- Round the world and home again, that's the sailor's way! procedure check_button_extra_final_hook (Ada_Obj : in Storage.Integer_Address); pragma Export (C, check_button_extra_final_hook, "check_button_extra_final_hook"); procedure check_button_extra_final_hook (Ada_Obj : in Storage.Integer_Address) is My_Check_Button : Check_Button; for My_Check_Button'Address use Storage.To_Address (Ada_Obj); pragma Import (Ada, My_Check_Button); begin Extra_Final (My_Check_Button); end check_button_extra_final_hook; procedure Extra_Final (This : in out Check_Button) is begin Extra_Final (Light_Button (This)); end Extra_Final; procedure Finalize (This : in out Check_Button) is begin Extra_Final (This); if This.Void_Ptr /= Null_Pointer and This.Needs_Dealloc then free_fl_check_button (This.Void_Ptr); This.Void_Ptr := Null_Pointer; end if; end Finalize; -------------------- -- Constructors -- -------------------- -- Arrived at the flip side procedure check_button_extra_init_hook (Ada_Obj : Storage.Integer_Address; X, Y, W, H : in Interfaces.C.int; C_Str : in Interfaces.C.Strings.chars_ptr); pragma Export (C, check_button_extra_init_hook, "check_button_extra_init_hook"); procedure check_button_extra_init_hook (Ada_Obj : in Storage.Integer_Address; X, Y, W, H : in Interfaces.C.int; C_Str : in Interfaces.C.Strings.chars_ptr) is My_Check_Button : Check_Button; for My_Check_Button'Address use Storage.To_Address (Ada_Obj); pragma Import (Ada, My_Check_Button); begin Extra_Init (My_Check_Button, Integer (X), Integer (Y), Integer (W), Integer (H), Interfaces.C.Strings.Value (C_Str)); end check_button_extra_init_hook; procedure Extra_Init (This : in out Check_Button; X, Y, W, H : in Integer; Text : in String) is begin Extra_Init (Light_Button (This), X, Y, W, H, Text); end Extra_Init; package body Forge is function Create (X, Y, W, H : in Integer; Text : in String := "") return Check_Button is begin return This : Check_Button do This.Void_Ptr := new_fl_check_button (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); Extra_Init (This, X, Y, W, H, Text); check_button_set_draw_hook (This.Void_Ptr, Storage.To_Integer (Draw_Hook'Address)); check_button_set_handle_hook (This.Void_Ptr, Storage.To_Integer (Handle_Hook'Address)); end return; end Create; end Forge; ----------------------- -- API Subprograms -- ----------------------- procedure Draw (This : in out Check_Button) is begin fl_check_button_draw (This.Void_Ptr); end Draw; function Handle (This : in out Check_Button; Event : in Event_Kind) return Event_Outcome is begin return Event_Outcome'Val (fl_check_button_handle (This.Void_Ptr, Event_Kind'Pos (Event))); end Handle; end FLTK.Widgets.Buttons.Light.Check;