with Interfaces.C; with System; use type System.Address; package body FLTK.Widgets.Buttons.Light is procedure light_button_set_draw_hook (W, D : in System.Address); pragma Import (C, light_button_set_draw_hook, "light_button_set_draw_hook"); procedure fl_light_button_draw (W : in System.Address); pragma Import (C, fl_light_button_draw, "fl_light_button_draw"); function new_fl_light_button (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_light_button, "new_fl_light_button"); procedure free_fl_light_button (B : in System.Address); pragma Import (C, free_fl_light_button, "free_fl_light_button"); procedure Draw_Hook (U : in System.Address); pragma Convention (C, Draw_Hook); procedure Draw_Hook (U : in System.Address) is package Light_Button_Convert is new System.Address_To_Access_Conversions (Light_Button'Class); Ada_Light_Button : access Light_Button'Class := Light_Button_Convert.To_Pointer (U); begin Ada_Light_Button.Draw; end Draw_Hook; procedure Draw (This : in out Light_Button) is begin fl_light_button_draw (This.Void_Ptr); end Draw; procedure Finalize (This : in out Light_Button) is begin if This in Light_Button and then This.Void_Ptr /= System.Null_Address then free_fl_light_button (This.Void_Ptr); end if; Finalize (Button (This)); end Finalize; function Create (X, Y, W, H : in Integer; Text : in String) return Light_Button is begin return This : Light_Button do This.Void_Ptr := new_fl_light_button (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); light_button_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); end return; end Create; end FLTK.Widgets.Buttons.Light;