-- Programmed by Jedidiah Barber -- Released into the public domain with Interfaces.C; package body FLTK.Widgets.Buttons.Repeat is ------------------------ -- Functions From C -- ------------------------ function new_fl_repeat_button (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return Storage.Integer_Address; pragma Import (C, new_fl_repeat_button, "new_fl_repeat_button"); pragma Inline (new_fl_repeat_button); procedure free_fl_repeat_button (B : in Storage.Integer_Address); pragma Import (C, free_fl_repeat_button, "free_fl_repeat_button"); pragma Inline (free_fl_repeat_button); procedure fl_repeat_button_deactivate (B : in Storage.Integer_Address); pragma Import (C, fl_repeat_button_deactivate, "fl_repeat_button_deactivate"); pragma Inline (fl_repeat_button_deactivate); procedure fl_repeat_button_draw (W : in Storage.Integer_Address); pragma Import (C, fl_repeat_button_draw, "fl_repeat_button_draw"); pragma Inline (fl_repeat_button_draw); function fl_repeat_button_handle (W : in Storage.Integer_Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_repeat_button_handle, "fl_repeat_button_handle"); pragma Inline (fl_repeat_button_handle); ------------------- -- Destructors -- ------------------- procedure Extra_Final (This : in out Repeat_Button) is begin Extra_Final (Button (This)); end Extra_Final; procedure Finalize (This : in out Repeat_Button) is begin Extra_Final (This); if This.Void_Ptr /= Null_Pointer and This.Needs_Dealloc then free_fl_repeat_button (This.Void_Ptr); This.Void_Ptr := Null_Pointer; end if; end Finalize; -------------------- -- Constructors -- -------------------- procedure Extra_Init (This : in out Repeat_Button; X, Y, W, H : in Integer; Text : in String) is begin Extra_Init (Button (This), X, Y, W, H, Text); end Extra_Init; procedure Initialize (This : in out Repeat_Button) is begin This.Draw_Ptr := fl_repeat_button_draw'Address; This.Handle_Ptr := fl_repeat_button_handle'Address; end Initialize; package body Forge is function Create (X, Y, W, H : in Integer; Text : in String := "") return Repeat_Button is begin return This : Repeat_Button do This.Void_Ptr := new_fl_repeat_button (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); Extra_Init (This, X, Y, W, H, Text); end return; end Create; end Forge; ----------------------- -- API Subprograms -- ----------------------- procedure Deactivate (This : in out Repeat_Button) is begin fl_repeat_button_deactivate (This.Void_Ptr); end Deactivate; function Handle (This : in out Repeat_Button; Event : in Event_Kind) return Event_Outcome is begin return Button (This).Handle (Event); end Handle; end FLTK.Widgets.Buttons.Repeat;