with Interfaces.C, System; use type System.Address; package body FLTK.Widgets.Buttons is procedure button_set_draw_hook (W, D : in System.Address); pragma Import (C, button_set_draw_hook, "button_set_draw_hook"); procedure button_set_handle_hook (W, H : in System.Address); pragma Import (C, button_set_handle_hook, "button_set_handle_hook"); function new_fl_button (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_button, "new_fl_button"); procedure free_fl_button (B : in System.Address); pragma Import (C, free_fl_button, "free_fl_button"); function fl_button_get_state (B : in System.Address) return Interfaces.C.int; pragma Import (C, fl_button_get_state, "fl_button_get_state"); procedure fl_button_set_state (B : in System.Address; S : in Interfaces.C.int); pragma Import (C, fl_button_set_state, "fl_button_set_state"); procedure fl_button_set_only (B : in System.Address); pragma Import (C, fl_button_set_only, "fl_button_set_only"); procedure fl_button_draw (W : in System.Address); pragma Import (C, fl_button_draw, "fl_button_draw"); function fl_button_handle (W : in System.Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_button_handle, "fl_button_handle"); procedure Finalize (This : in out Button) is begin if This.Void_Ptr /= System.Null_Address and then This in Button'Class then free_fl_button (This.Void_Ptr); This.Void_Ptr := System.Null_Address; end if; Finalize (Widget (This)); end Finalize; package body Forge is function Create (X, Y, W, H : in Integer; Text : in String) return Button is begin return This : Button do This.Void_Ptr := new_fl_button (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); button_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); button_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); end return; end Create; end Forge; function Get_State (This : in Button) return State is begin return State'Val (fl_button_get_state (This.Void_Ptr)); end Get_State; procedure Set_State (This : in out Button; St : in State) is begin fl_button_set_state (This.Void_Ptr, State'Pos (St)); end Set_State; procedure Set_Only (This : in out Button) is begin fl_button_set_only (This.Void_Ptr); end Set_Only; procedure Draw (This : in out Button) is begin fl_button_draw (This.Void_Ptr); end Draw; function Handle (This : in out Button; Event : in Event_Kind) return Event_Outcome is begin return Event_Outcome'Val (fl_button_handle (This.Void_Ptr, Event_Kind'Pos (Event))); end Handle; end FLTK.Widgets.Buttons;