with Interfaces.C, System; use type System.Address; package body FLTK.Widgets.Buttons is procedure button_set_draw_hook (W, D : in System.Address); pragma Import (C, button_set_draw_hook, "button_set_draw_hook"); pragma Inline (button_set_draw_hook); procedure button_set_handle_hook (W, H : in System.Address); pragma Import (C, button_set_handle_hook, "button_set_handle_hook"); pragma Inline (button_set_handle_hook); function new_fl_button (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_button, "new_fl_button"); pragma Inline (new_fl_button); procedure free_fl_button (B : in System.Address); pragma Import (C, free_fl_button, "free_fl_button"); pragma Inline (free_fl_button); function fl_button_get_state (B : in System.Address) return Interfaces.C.int; pragma Import (C, fl_button_get_state, "fl_button_get_state"); pragma Inline (fl_button_get_state); procedure fl_button_set_state (B : in System.Address; S : in Interfaces.C.int); pragma Import (C, fl_button_set_state, "fl_button_set_state"); pragma Inline (fl_button_set_state); procedure fl_button_set_only (B : in System.Address); pragma Import (C, fl_button_set_only, "fl_button_set_only"); pragma Inline (fl_button_set_only); function fl_button_get_down_box (B : in System.Address) return Interfaces.C.int; pragma Import (C, fl_button_get_down_box, "fl_button_get_down_box"); pragma Inline (fl_button_get_down_box); procedure fl_button_set_down_box (B : in System.Address; T : in Interfaces.C.int); pragma Import (C, fl_button_set_down_box, "fl_button_set_down_box"); pragma Inline (fl_button_set_down_box); function fl_button_get_shortcut (B : in System.Address) return Interfaces.C.int; pragma Import (C, fl_button_get_shortcut, "fl_button_get_shortcut"); pragma Inline (fl_button_get_shortcut); procedure fl_button_set_shortcut (B : in System.Address; T : in Interfaces.C.int); pragma Import (C, fl_button_set_shortcut, "fl_button_set_shortcut"); pragma Inline (fl_button_set_shortcut); procedure fl_button_draw (W : in System.Address); pragma Import (C, fl_button_draw, "fl_button_draw"); pragma Inline (fl_button_draw); function fl_button_handle (W : in System.Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_button_handle, "fl_button_handle"); pragma Inline (fl_button_handle); procedure Finalize (This : in out Button) is begin if This.Void_Ptr /= System.Null_Address and then This in Button'Class then free_fl_button (This.Void_Ptr); This.Void_Ptr := System.Null_Address; end if; Finalize (Widget (This)); end Finalize; package body Forge is function Create (X, Y, W, H : in Integer; Text : in String := "") return Button is begin return This : Button do This.Void_Ptr := new_fl_button (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); button_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); button_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); fl_widget_set_label (This.Void_Ptr, Interfaces.C.To_C (Text)); end return; end Create; end Forge; function Get_State (This : in Button) return State is begin return State'Val (fl_button_get_state (This.Void_Ptr)); end Get_State; procedure Set_State (This : in out Button; St : in State) is begin fl_button_set_state (This.Void_Ptr, State'Pos (St)); end Set_State; procedure Set_Only (This : in out Button) is begin fl_button_set_only (This.Void_Ptr); end Set_Only; function Get_Down_Box (This : in Button) return Box_Kind is begin return Box_Kind'Val (fl_button_get_down_box (This.Void_Ptr)); end Get_Down_Box; procedure Set_Down_Box (This : in out Button; To : in Box_Kind) is begin fl_button_set_down_box (This.Void_Ptr, Box_Kind'Pos (To)); end Set_Down_Box; function Get_Shortcut (This : in Button) return Key_Combo is begin return To_Ada (Interfaces.C.unsigned_long (fl_button_get_shortcut (This.Void_Ptr))); end Get_Shortcut; procedure Set_Shortcut (This : in out Button; Key : in Key_Combo) is begin fl_button_set_shortcut (This.Void_Ptr, Interfaces.C.int (To_C (Key))); end Set_Shortcut; procedure Draw (This : in out Button) is begin fl_button_draw (This.Void_Ptr); end Draw; function Handle (This : in out Button; Event : in Event_Kind) return Event_Outcome is begin return Event_Outcome'Val (fl_button_handle (This.Void_Ptr, Event_Kind'Pos (Event))); end Handle; end FLTK.Widgets.Buttons;