with Interfaces.C; with System; use type System.Address; package body FLTK.Widgets.Buttons is procedure button_set_draw_hook (W, D : in System.Address); pragma Import (C, button_set_draw_hook, "button_set_draw_hook"); procedure fl_button_draw (W : in System.Address); pragma Import (C, fl_button_draw, "fl_button_draw"); function new_fl_button (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_button, "new_fl_button"); procedure free_fl_button (B : in System.Address); pragma Import (C, free_fl_button, "free_fl_button"); function fl_button_get_state (B : in System.Address) return Interfaces.C.int; pragma Import (C, fl_button_get_state, "fl_button_get_state"); procedure fl_button_set_state (B : in System.Address; S : in Interfaces.C.int); pragma Import (C, fl_button_set_state, "fl_button_set_state"); procedure fl_button_set_only (B : in System.Address); pragma Import (C, fl_button_set_only, "fl_button_set_only"); procedure Draw_Hook (U : in System.Address); pragma Convention (C, Draw_Hook); procedure Draw_Hook (U : in System.Address) is package Button_Convert is new System.Address_To_Access_Conversions (Button'Class); Ada_Button : access Button'Class := Button_Convert.To_Pointer (U); begin Ada_Button.Draw; end Draw_Hook; procedure Draw (This : in out Button) is begin fl_button_draw (This.Void_Ptr); end Draw; procedure Finalize (This : in out Button) is begin if This in Button and then This.Void_Ptr /= System.Null_Address then free_fl_button (This.Void_Ptr); end if; Finalize (Widget (This)); end Finalize; function Create (X, Y, W, H : in Integer; Text : in String) return Button is begin return This : Button do This.Void_Ptr := new_fl_button (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); button_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); end return; end Create; function Get_State (This : in Button) return State is begin return State'Val (fl_button_get_state (This.Void_Ptr)); end Get_State; procedure Set_State (This : in out Button; St : in State) is begin fl_button_set_state (This.Void_Ptr, State'Pos (St)); end Set_State; procedure Set_Only (This : in out Button) is begin fl_button_set_only (This.Void_Ptr); end Set_Only; end FLTK.Widgets.Buttons;