with FLTK.Text_Buffers; with FLTK.Enums; use FLTK.Enums; package FLTK.Widgets.Groups.Text_Displays is type Text_Display is new Group with private; type Wrap_Mode is (Wrap_None, Wrap_At_Column, Wrap_At_Pixel, Wrap_At_Bounds); function Create (X, Y, W, H : in Integer; Text : in String) return Text_Display; function Get_Buffer (This : in Text_Display) return FLTK.Text_Buffers.Text_Buffer_Cursor; procedure Set_Buffer (This : in out Text_Display; Buff : in out FLTK.Text_Buffers.Text_Buffer); function Get_Text_Color (This : in Text_Display) return Color; procedure Set_Text_Color (This : in out Text_Display; Col : in Color); function Get_Text_Font (This : in Text_Display) return Font_Kind; procedure Set_Text_Font (This : in out Text_Display; Font : in Font_Kind); function Get_Text_Size (This : in Text_Display) return Font_Size; procedure Set_Text_Size (This : in out Text_Display; Size : in Font_Size); function Get_Insert_Position (This : in Text_Display) return Natural; procedure Set_Insert_Position (This : in out Text_Display; Pos : in Natural); procedure Show_Insert_Position (This : in out Text_Display); procedure Next_Word (This : in out Text_Display); procedure Previous_Word (This : in out Text_Display); procedure Set_Wrap_Mode (This : in out Text_Display; Mode : in Wrap_Mode; Margin : in Natural := 0); -- takes into account word wrap as well as newline characters function Skip_Lines (This : in out Text_Display; Start, Lines : in Natural; Start_Pos_Is_Line_Start : in Boolean := False) return Natural; -- takes into account word wrap as well as newline characters function Rewind_Lines (This : in out Text_Display; Start, Lines : in Natural) return Natural; procedure Set_Linenumber_Width (This : in out Text_Display; Width : in Natural); procedure Draw (This : in out Text_Display); private type Text_Display is new Group with record Buffer : access FLTK.Text_Buffers.Text_Buffer; end record; overriding procedure Finalize (This : in out Text_Display); package Text_Display_Convert is new System.Address_To_Access_Conversions (Text_Display'Class); end FLTK.Widgets.Groups.Text_Displays;