with Interfaces.C, System; use type Interfaces.C.int, Interfaces.C.signed_char, Interfaces.C.unsigned, System.Address; package body FLTK.Widgets.Groups.Windows.OpenGL is procedure gl_window_set_draw_hook (W, D : in System.Address); pragma Import (C, gl_window_set_draw_hook, "gl_window_set_draw_hook"); pragma Inline (gl_window_set_draw_hook); procedure gl_window_set_handle_hook (W, H : in System.Address); pragma Import (C, gl_window_set_handle_hook, "gl_window_set_handle_hook"); pragma Inline (gl_window_set_handle_hook); function new_fl_gl_window (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_gl_window, "new_fl_gl_window"); pragma Inline (new_fl_gl_window); function new_fl_gl_window2 (W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_gl_window2, "new_fl_gl_window2"); pragma Inline (new_fl_gl_window2); procedure free_fl_gl_window (S : in System.Address); pragma Import (C, free_fl_gl_window, "free_fl_gl_window"); pragma Inline (free_fl_gl_window); procedure fl_gl_window_show (S : in System.Address); pragma Import (C, fl_gl_window_show, "fl_gl_window_show"); pragma Inline (fl_gl_window_show); procedure fl_gl_window_hide (S : in System.Address); pragma Import (C, fl_gl_window_hide, "fl_gl_window_hide"); pragma Inline (fl_gl_window_hide); procedure fl_gl_window_hide_overlay (S : in System.Address); pragma Import (C, fl_gl_window_hide_overlay, "fl_gl_window_hide_overlay"); pragma Inline (fl_gl_window_hide_overlay); procedure fl_gl_window_flush (S : in System.Address); pragma Import (C, fl_gl_window_flush, "fl_gl_window_flush"); pragma Inline (fl_gl_window_flush); function fl_gl_window_pixel_h (S : in System.Address) return Interfaces.C.int; pragma Import (C, fl_gl_window_pixel_h, "fl_gl_window_pixel_h"); pragma Inline (fl_gl_window_pixel_h); function fl_gl_window_pixel_w (S : in System.Address) return Interfaces.C.int; pragma Import (C, fl_gl_window_pixel_w, "fl_gl_window_pixel_w"); pragma Inline (fl_gl_window_pixel_w); function fl_gl_window_pixels_per_unit (S : in System.Address) return Interfaces.C.C_float; pragma Import (C, fl_gl_window_pixels_per_unit, "fl_gl_window_pixels_per_unit"); pragma Inline (fl_gl_window_pixels_per_unit); function fl_gl_window_get_mode (S : in System.Address) return Mode_Mask; pragma Import (C, fl_gl_window_get_mode, "fl_gl_window_get_mode"); pragma Inline (fl_gl_window_get_mode); procedure fl_gl_window_set_mode (S : in System.Address; M : in Mode_Mask); pragma Import (C, fl_gl_window_set_mode, "fl_gl_window_set_mode"); pragma Inline (fl_gl_window_set_mode); function fl_gl_window_static_can_do (M : in Mode_Mask) return Interfaces.C.int; pragma Import (C, fl_gl_window_static_can_do, "fl_gl_window_static_can_do"); pragma Inline (fl_gl_window_static_can_do); function fl_gl_window_can_do (S : in System.Address) return Interfaces.C.int; pragma Import (C, fl_gl_window_can_do, "fl_gl_window_can_do"); pragma Inline (fl_gl_window_can_do); function fl_gl_window_can_do_overlay (S : in System.Address) return Interfaces.C.int; pragma Import (C, fl_gl_window_can_do_overlay, "fl_gl_window_can_do_overlay"); pragma Inline (fl_gl_window_can_do_overlay); function fl_gl_window_get_context (S : in System.Address) return System.Address; pragma Import (C, fl_gl_window_get_context, "fl_gl_window_get_context"); pragma Inline (fl_gl_window_get_context); procedure fl_gl_window_set_context (S, P : in System.Address; D : in Interfaces.C.int); pragma Import (C, fl_gl_window_set_context, "fl_gl_window_set_context"); pragma Inline (fl_gl_window_set_context); function fl_gl_window_context_valid (S : in System.Address) return Interfaces.C.signed_char; pragma Import (C, fl_gl_window_context_valid, "fl_gl_window_context_valid"); pragma Inline (fl_gl_window_context_valid); procedure fl_gl_window_set_context_valid (S : in System.Address; V : in Interfaces.C.signed_char); pragma Import (C, fl_gl_window_set_context_valid, "fl_gl_window_set_context_valid"); pragma Inline (fl_gl_window_set_context_valid); function fl_gl_window_valid (S : in System.Address) return Interfaces.C.signed_char; pragma Import (C, fl_gl_window_valid, "fl_gl_window_valid"); pragma Inline (fl_gl_window_valid); procedure fl_gl_window_set_valid (S : in System.Address; V : in Interfaces.C.signed_char); pragma Import (C, fl_gl_window_set_valid, "fl_gl_window_set_valid"); pragma Inline (fl_gl_window_set_valid); procedure fl_gl_window_make_current (S : in System.Address); pragma Import (C, fl_gl_window_make_current, "fl_gl_window_make_current"); pragma Inline (fl_gl_window_make_current); procedure fl_gl_window_make_overlay_current (S : in System.Address); pragma Import (C, fl_gl_window_make_overlay_current, "fl_gl_window_make_overlay_current"); pragma Inline (fl_gl_window_make_overlay_current); procedure fl_gl_window_ortho (W : in System.Address); pragma Import (C, fl_gl_window_ortho, "fl_gl_window_ortho"); pragma Inline (fl_gl_window_ortho); procedure fl_gl_window_redraw_overlay (W : in System.Address); pragma Import (C, fl_gl_window_redraw_overlay, "fl_gl_window_redraw_overlay"); pragma Inline (fl_gl_window_redraw_overlay); procedure fl_gl_window_swap_buffers (W : in System.Address); pragma Import (C, fl_gl_window_swap_buffers, "fl_gl_window_swap_buffers"); pragma Inline (fl_gl_window_swap_buffers); procedure fl_gl_window_draw (W : in System.Address); pragma Import (C, fl_gl_window_draw, "fl_gl_window_draw"); pragma Inline (fl_gl_window_draw); function fl_gl_window_handle (W : in System.Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_gl_window_handle, "fl_gl_window_handle"); pragma Inline (fl_gl_window_handle); procedure Finalize (This : in out GL_Window) is begin if This.Void_Ptr /= System.Null_Address and then This in GL_Window'Class then This.Clear; free_fl_gl_window (This.Void_Ptr); This.Void_Ptr := System.Null_Address; end if; Finalize (Window (This)); end Finalize; -------------------- -- Constructors -- -------------------- package body Forge is function Create (X, Y, W, H : in Integer; Text : in String := "") return GL_Window is begin return This : GL_Window do This.Void_Ptr := new_fl_gl_window (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_group_end (This.Void_Ptr); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); gl_window_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); gl_window_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); fl_widget_set_label (This.Void_Ptr, Interfaces.C.To_C (Text)); end return; end Create; function Create (W, H : in Integer; Text : in String := "") return GL_Window is begin return This : GL_Window do This.Void_Ptr := new_fl_gl_window2 (Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_group_end (This.Void_Ptr); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); gl_window_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); gl_window_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); fl_widget_set_label (This.Void_Ptr, Interfaces.C.To_C (Text)); end return; end Create; end Forge; --------------- -- Display -- --------------- procedure Show (This : in out GL_Window) is begin fl_gl_window_show (This.Void_Ptr); end Show; procedure Hide (This : in out GL_Window) is begin fl_gl_window_hide (This.Void_Ptr); end Hide; procedure Hide_Overlay (This : in out GL_Window) is begin fl_gl_window_hide_overlay (This.Void_Ptr); end Hide_Overlay; procedure Flush (This : in out GL_Window) is begin fl_gl_window_flush (This.Void_Ptr); end Flush; ------------------ -- Dimensions -- ------------------ function Pixel_H (This : in GL_Window) return Integer is begin return Integer (fl_gl_window_pixel_h (This.Void_Ptr)); end Pixel_H; function Pixel_W (This : in GL_Window) return Integer is begin return Integer (fl_gl_window_pixel_w (This.Void_Ptr)); end Pixel_W; function Pixels_Per_Unit (This : in GL_Window) return Float is begin return Float (fl_gl_window_pixels_per_unit (This.Void_Ptr)); end Pixels_Per_Unit; -------------------- -- OpenGL Modes -- -------------------- function Get_Mode (This : in GL_Window) return Mode_Mask is begin return fl_gl_window_get_mode (This.Void_Ptr); end Get_Mode; procedure Set_Mode (This : in out GL_Window; Mask : in Mode_Mask) is begin fl_gl_window_set_mode (This.Void_Ptr, Mask); end Set_Mode; function Can_Do (Mask : in Mode_Mask) return Boolean is begin return fl_gl_window_static_can_do (Mask) /= 0; end Can_Do; function Can_Do (This : in GL_Window) return Boolean is begin return fl_gl_window_can_do (This.Void_Ptr) /= 0; end Can_Do; function Can_Do_Overlay (This : in GL_Window) return Boolean is begin return fl_gl_window_can_do_overlay (This.Void_Ptr) /= 0; end Can_Do_Overlay; ----------------------- -- OpenGL Contexts -- ----------------------- function Get_Context (This : in GL_Window) return System.Address is begin return fl_gl_window_get_context (This.Void_Ptr); end Get_Context; procedure Set_Context (This : in out GL_Window; Struct : in System.Address; Destroy : in Boolean := False) is begin fl_gl_window_set_context (This.Void_Ptr, Struct, Boolean'Pos (Destroy)); end Set_Context; function Get_Context_Valid (This : in GL_Window) return Boolean is begin return fl_gl_window_context_valid (This.Void_Ptr) /= 0; end Get_Context_Valid; procedure Set_Context_Valid (This : in out GL_Window; Value : in Boolean) is begin fl_gl_window_set_context_valid (This.Void_Ptr, Boolean'Pos (Value)); end Set_Context_Valid; function Get_Valid (This : in GL_Window) return Boolean is begin return fl_gl_window_valid (This.Void_Ptr) /= 0; end Get_Valid; procedure Set_Valid (This : in out GL_Window; Value : in Boolean) is begin fl_gl_window_set_valid (This.Void_Ptr, Boolean'Pos (Value)); end Set_Valid; procedure Make_Current (This : in out GL_Window) is begin fl_gl_window_make_current (This.Void_Ptr); end Make_Current; procedure Make_Overlay_Current (This : in out GL_Window) is begin fl_gl_window_make_overlay_current (This.Void_Ptr); end Make_Overlay_Current; ---------------------------------- -- Drawing and Event Handling -- ---------------------------------- procedure Ortho (This : in out GL_Window) is begin fl_gl_window_ortho (This.Void_Ptr); end Ortho; procedure Redraw_Overlay (This : in out GL_Window) is begin fl_gl_window_redraw_overlay (This.Void_Ptr); end Redraw_Overlay; procedure Swap_Buffers (This : in out GL_Window) is begin fl_gl_window_swap_buffers (This.Void_Ptr); end Swap_Buffers; procedure Draw (This : in out GL_Window) is begin fl_gl_window_draw (This.Void_Ptr); end Draw; function Handle (This : in out GL_Window; Event : in Event_Kind) return Event_Outcome is begin return Event_Outcome'Val (fl_gl_window_handle (This.Void_Ptr, Event_Kind'Pos (Event))); end Handle; end FLTK.Widgets.Groups.Windows.OpenGL;