-- Programmed by Jedidiah Barber -- Released into the public domain with Interfaces.C; package body FLTK.Widgets.Groups.Wizards is ------------------------ -- Functions From C -- ------------------------ function new_fl_wizard (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return Storage.Integer_Address; pragma Import (C, new_fl_wizard, "new_fl_wizard"); pragma Inline (new_fl_wizard); procedure free_fl_wizard (S : in Storage.Integer_Address); pragma Import (C, free_fl_wizard, "free_fl_wizard"); pragma Inline (free_fl_wizard); procedure fl_wizard_next (W : in Storage.Integer_Address); pragma Import (C, fl_wizard_next, "fl_wizard_next"); pragma Inline (fl_wizard_next); procedure fl_wizard_prev (W : in Storage.Integer_Address); pragma Import (C, fl_wizard_prev, "fl_wizard_prev"); pragma Inline (fl_wizard_prev); function fl_wizard_get_visible (W : in Storage.Integer_Address) return Storage.Integer_Address; pragma Import (C, fl_wizard_get_visible, "fl_wizard_get_visible"); pragma Inline (fl_wizard_get_visible); procedure fl_wizard_set_visible (W, I : in Storage.Integer_Address); pragma Import (C, fl_wizard_set_visible, "fl_wizard_set_visible"); pragma Inline (fl_wizard_set_visible); procedure fl_wizard_draw (W : in Storage.Integer_Address); pragma Import (C, fl_wizard_draw, "fl_wizard_draw"); pragma Inline (fl_wizard_draw); function fl_wizard_handle (W : in Storage.Integer_Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_wizard_handle, "fl_wizard_handle"); pragma Inline (fl_wizard_handle); ------------------- -- Destructors -- ------------------- procedure Extra_Final (This : in out Wizard) is begin Extra_Final (Group (This)); end Extra_Final; procedure Finalize (This : in out Wizard) is begin Extra_Final (This); if This.Void_Ptr /= Null_Pointer and This.Needs_Dealloc then free_fl_wizard (This.Void_Ptr); This.Void_Ptr := Null_Pointer; end if; end Finalize; -------------------- -- Constructors -- -------------------- procedure Extra_Init (This : in out Wizard; X, Y, W, H : in Integer; Text : in String) is begin Extra_Init (Group (This), X, Y, W, H, Text); end Extra_Init; procedure Initialize (This : in out Wizard) is begin This.Draw_Ptr := fl_wizard_draw'Address; This.Handle_Ptr := fl_wizard_handle'Address; end Initialize; package body Forge is function Create (X, Y, W, H : in Integer; Text : in String := "") return Wizard is begin return This : Wizard do This.Void_Ptr := new_fl_wizard (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); Extra_Init (This, X, Y, W, H, Text); end return; end Create; end Forge; ----------------------- -- API Subprograms -- ----------------------- procedure Next (This : in out Wizard) is begin fl_wizard_next (This.Void_Ptr); end Next; procedure Prev (This : in out Wizard) is begin fl_wizard_prev (This.Void_Ptr); end Prev; function Get_Visible (This : in Wizard) return access Widget'Class is Widget_Ptr : Storage.Integer_Address := fl_wizard_get_visible (This.Void_Ptr); Actual_Widget : access Widget'Class := Widget_Convert.To_Pointer (Storage.To_Address (fl_widget_get_user_data (Widget_Ptr))); begin return Actual_Widget; end Get_Visible; procedure Set_Visible (This : in out Wizard; Item : in out Widget'Class) is begin fl_wizard_set_visible (This.Void_Ptr, Item.Void_Ptr); end Set_Visible; procedure Draw (This : in out Wizard) is begin Group (This).Draw; end Draw; end FLTK.Widgets.Groups.Wizards;