with Interfaces.C.Strings, System; use type System.Address; package body FLTK.Widgets.Inputs is procedure input_set_draw_hook (W, D : in System.Address); pragma Import (C, input_set_draw_hook, "input_set_draw_hook"); procedure input_set_handle_hook (W, H : in System.Address); pragma Import (C, input_set_handle_hook, "input_set_handle_hook"); function new_fl_input (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_input, "new_fl_input"); procedure free_fl_input (F : in System.Address); pragma Import (C, free_fl_input, "free_fl_input"); procedure fl_input_draw (W : in System.Address); pragma Import (C, fl_input_draw, "fl_input_draw"); function fl_input_handle (W : in System.Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_input_handle, "fl_input_handle"); procedure Finalize (This : in out Input) is begin if This.Void_Ptr /= System.Null_Address and then This in Input'Class then free_fl_input (This.Void_Ptr); This.Void_Ptr := System.Null_Address; end if; Finalize (Widget (This)); end Finalize; package body Forge is function Create (X, Y, W, H : in Integer; Text : in String) return Input is begin return This : Input do This.Void_Ptr := new_fl_input (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); input_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); input_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); end return; end Create; end Forge; function Get_Value (This : in Input) return String is begin return Interfaces.C.Strings.Value (fl_input_get_value (This.Void_Ptr)); end Get_Value; procedure Draw (This : in out Input) is begin fl_input_draw (This.Void_Ptr); end Draw; function Handle (This : in out Input; Event : in Event_Kind) return Event_Outcome is begin return Event_Outcome'Val (fl_input_handle (This.Void_Ptr, Event_Kind'Pos (Event))); end Handle; end FLTK.Widgets.Inputs;