with Interfaces.C; with System; use type System.Address; package body FLTK.Widgets.Menus.Menu_Buttons is procedure menu_button_set_draw_hook (W, D : in System.Address); pragma Import (C, menu_button_set_draw_hook, "menu_button_set_draw_hook"); procedure fl_menu_button_draw (W : in System.Address); pragma Import (C, fl_menu_button_draw, "fl_menu_button_draw"); function new_fl_menu_button (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_menu_button, "new_fl_menu_button"); procedure free_fl_menu_button (M : in System.Address); pragma Import (C, free_fl_menu_button, "free_fl_menu_button"); procedure fl_menu_button_type (M : in System.Address; T : in Interfaces.C.unsigned); pragma Import (C, fl_menu_button_type, "fl_menu_button_type"); procedure Draw_Hook (U : in System.Address); pragma Convention (C, Draw_Hook); procedure Draw_Hook (U : in System.Address) is package Menu_Button_Convert is new System.Address_To_Access_Conversions (Menu_Button'Class); Ada_Menu_Button : access Menu_Button'Class := Menu_Button_Convert.To_Pointer (U); begin Ada_Menu_Button.Draw; end Draw_Hook; procedure Draw (This : in out Menu_Button) is begin fl_menu_button_draw (This.Void_Ptr); end Draw; procedure Finalize (This : in out Menu_Button) is begin if This in Menu_Button and then This.Void_Ptr /= System.Null_Address then free_fl_menu_button (This.Void_Ptr); end if; Finalize (Menu (This)); end Finalize; function Create (X, Y, W, H : in Integer; Text : in String) return Menu_Button is begin return This : Menu_Button do This.Void_Ptr := new_fl_menu_button (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); menu_button_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); end return; end Create; procedure Set_Popup_Kind (This : in out Menu_Button; Pop : in Popup_Buttons) is begin fl_menu_button_type (This.Void_Ptr, Popup_Buttons'Pos (Pop)); end Set_Popup_Kind; end FLTK.Widgets.Menus.Menu_Buttons;