with Interfaces.C.Strings, System; use type System.Address; package body FLTK.Widgets.Progress_Bars is procedure progress_set_draw_hook (W, D : in System.Address); pragma Import (C, progress_set_draw_hook, "progress_set_draw_hook"); pragma Inline (progress_set_draw_hook); procedure progress_set_handle_hook (W, H : in System.Address); pragma Import (C, progress_set_handle_hook, "progress_set_handle_hook"); pragma Inline (progress_set_handle_hook); function new_fl_progress (X, Y, W, H : in Interfaces.C.int; Text : in Interfaces.C.char_array) return System.Address; pragma Import (C, new_fl_progress, "new_fl_progress"); pragma Inline (new_fl_progress); procedure free_fl_progress (P : in System.Address); pragma Import (C, free_fl_progress, "free_fl_progress"); pragma Inline (free_fl_progress); function fl_progress_get_minimum (P : in System.Address) return Interfaces.C.C_float; pragma Import (C, fl_progress_get_minimum, "fl_progress_get_minimum"); pragma Inline (fl_progress_get_minimum); procedure fl_progress_set_minimum (P : in System.Address; T : in Interfaces.C.C_float); pragma Import (C, fl_progress_set_minimum, "fl_progress_set_minimum"); pragma Inline (fl_progress_set_minimum); function fl_progress_get_maximum (P : in System.Address) return Interfaces.C.C_float; pragma Import (C, fl_progress_get_maximum, "fl_progress_get_maximum"); pragma Inline (fl_progress_get_maximum); procedure fl_progress_set_maximum (P : in System.Address; T : in Interfaces.C.C_float); pragma Import (C, fl_progress_set_maximum, "fl_progress_set_maximum"); pragma Inline (fl_progress_set_maximum); function fl_progress_get_value (P : in System.Address) return Interfaces.C.C_float; pragma Import (C, fl_progress_get_value, "fl_progress_get_value"); pragma Inline (fl_progress_get_value); procedure fl_progress_set_value (P : in System.Address; T : in Interfaces.C.C_float); pragma Import (C, fl_progress_set_value, "fl_progress_set_value"); pragma Inline (fl_progress_set_value); procedure fl_progress_draw (P : in System.Address); pragma Import (C, fl_progress_draw, "fl_progress_draw"); pragma Inline (fl_progress_draw); function fl_progress_handle (P : in System.Address; E : in Interfaces.C.int) return Interfaces.C.int; pragma Import (C, fl_progress_handle, "fl_progress_handle"); pragma Inline (fl_progress_handle); procedure Finalize (This : in out Progress_Bar) is begin if This.Void_Ptr /= System.Null_Address and then This in Progress_Bar'Class then free_fl_progress (This.Void_Ptr); This.Void_Ptr := System.Null_Address; end if; Finalize (Widget (This)); end Finalize; package body Forge is function Create (X, Y, W, H : in Integer; Text : in String) return Progress_Bar is begin return This : Progress_Bar do This.Void_Ptr := new_fl_progress (Interfaces.C.int (X), Interfaces.C.int (Y), Interfaces.C.int (W), Interfaces.C.int (H), Interfaces.C.To_C (Text)); fl_widget_set_user_data (This.Void_Ptr, Widget_Convert.To_Address (This'Unchecked_Access)); progress_set_draw_hook (This.Void_Ptr, Draw_Hook'Address); progress_set_handle_hook (This.Void_Ptr, Handle_Hook'Address); end return; end Create; end Forge; function Get_Minimum (This : in Progress_Bar) return Float is begin return Float (fl_progress_get_minimum (This.Void_Ptr)); end Get_Minimum; procedure Set_Minimum (This : in out Progress_Bar; To : in Float) is begin fl_progress_set_minimum (This.Void_Ptr, Interfaces.C.C_float (To)); end Set_Minimum; function Get_Maximum (This : in Progress_Bar) return Float is begin return Float (fl_progress_get_maximum (This.Void_Ptr)); end Get_Maximum; procedure Set_Maximum (This : in out Progress_Bar; To : in Float) is begin fl_progress_set_maximum (This.Void_Ptr, Interfaces.C.C_float (To)); end Set_Maximum; function Get_Value (This : in Progress_Bar) return Float is begin return Float (fl_progress_get_value (This.Void_Ptr)); end Get_Value; procedure Set_Value (This : in out Progress_Bar; To : in Float) is begin fl_progress_set_value (This.Void_Ptr, Interfaces.C.C_float (To)); end Set_Value; procedure Draw (This : in out Progress_Bar) is begin fl_progress_draw (This.Void_Ptr); end Draw; function Handle (This : in out Progress_Bar; Event : in Event_Kind) return Event_Outcome is begin return Event_Outcome'Val (fl_progress_handle (This.Void_Ptr, Event_Kind'Pos (Event))); end Handle; end FLTK.Widgets.Progress_Bars;