with FLTK;
with Editors;
use Editors;
with FLTK.Text_Buffers;
use FLTK.Text_Buffers;
with FLTK.Widgets.Menus.Menu_Bars;
function AdaPad return Integer is
Pad : Editor_Window := Create (0, 0, 640, 400, "AdaPad");
Buffer : Text_Buffer := Create;
begin
Pad.Set_Buffer (Buffer);
Pad.Show;
return FLTK.Run;
end AdaPad;