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#include <FL/Fl_Button.H>
#include "c_fl_button.h"
BUTTON new_fl_button(int x, int y, int w, int h, char* label) {
Fl_Button *b = new Fl_Button(x, y, w, h, label);
return b;
}
void free_fl_button(BUTTON b) {
delete reinterpret_cast<Fl_Button*>(b);
}
int fl_button_get_state(BUTTON b) {
return reinterpret_cast<Fl_Button*>(b)->value();
}
void fl_button_set_state(BUTTON b, int s) {
reinterpret_cast<Fl_Button*>(b)->value(s);
}
void fl_button_set_only(BUTTON b) {
reinterpret_cast<Fl_Button*>(b)->setonly();
}
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