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#include <FL/Fl_Group.H>
#include <FL/Fl_Widget.H>
#include "c_fl_group.h"
#include "c_fl_widget.h"
GROUP new_fl_group(int x, int y, int w, int h, char* label) {
Fl_Group *g = new Fl_Group(x, y, w, h, label);
return g;
}
void free_fl_group(GROUP g) {
delete reinterpret_cast<Fl_Group*>(g);
}
void fl_group_end(GROUP g) {
reinterpret_cast<Fl_Group*>(g)->end();
}
void fl_group_add(GROUP g, WIDGET item) {
reinterpret_cast<Fl_Group*>(g)->add(reinterpret_cast<Fl_Widget*>(item));
}
int fl_group_find(GROUP g, WIDGET item) {
return reinterpret_cast<Fl_Group*>(g)->find(reinterpret_cast<Fl_Widget*>(item));
}
void fl_group_insert(GROUP g, WIDGET item, int place) {
reinterpret_cast<Fl_Group*>(g)->insert(*(reinterpret_cast<Fl_Widget*>(item)), place);
}
void fl_group_remove(GROUP g, WIDGET item) {
reinterpret_cast<Fl_Group*>(g)->remove(reinterpret_cast<Fl_Widget*>(item));
}
void fl_group_remove2(GROUP g, int place) {
reinterpret_cast<Fl_Group*>(g)->remove(place);
}
void fl_group_resizable(GROUP g, WIDGET item) {
reinterpret_cast<Fl_Group*>(g)->resizable(reinterpret_cast<Fl_Widget*>(item));
}
int fl_group_children(GROUP g) {
return reinterpret_cast<Fl_Group*>(g)->children();
}
void * fl_group_child(GROUP g, int place) {
return reinterpret_cast<Fl_Group*>(g)->child(place);
}
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