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#include <FL/Fl_Text_Display.H>
#include <FL/Fl_Text_Buffer.H>
#include "c_fl_text_display.h"
#include "c_fl_text_buffer.h"
TEXTDISPLAY new_fl_text_display(int x, int y, int w, int h, char* label) {
Fl_Text_Display *td = new Fl_Text_Display(x, y, w, h, label);
return td;
}
void free_fl_text_display(TEXTDISPLAY td) {
delete reinterpret_cast<Fl_Text_Display*>(td);
}
// this actually never gets called, since an access to the text_buffer
// object is stored on the Ada side of things
TEXTBUFFER fl_text_display_get_buffer(TEXTDISPLAY td) {
return reinterpret_cast<Fl_Text_Display*>(td)->buffer();
}
void fl_text_display_set_buffer(TEXTDISPLAY td, TEXTBUFFER tb) {
reinterpret_cast<Fl_Text_Display*>(td)->buffer(reinterpret_cast<Fl_Text_Buffer*>(tb));
}
int fl_text_display_get_text_color(TEXTDISPLAY td) {
return reinterpret_cast<Fl_Text_Display*>(td)->textcolor();
}
void fl_text_display_set_text_color(TEXTDISPLAY td, int c) {
reinterpret_cast<Fl_Text_Display*>(td)->textcolor(static_cast<Fl_Color>(c));
}
int fl_text_display_get_text_font(TEXTDISPLAY td) {
return reinterpret_cast<Fl_Text_Display*>(td)->textfont();
}
void fl_text_display_set_text_font(TEXTDISPLAY td, int f) {
reinterpret_cast<Fl_Text_Display*>(td)->textfont(static_cast<Fl_Font>(f));
}
int fl_text_display_get_text_size(TEXTDISPLAY td) {
return reinterpret_cast<Fl_Text_Display*>(td)->textsize();
}
void fl_text_display_set_text_size(TEXTDISPLAY td, int s) {
reinterpret_cast<Fl_Text_Display*>(td)->textsize(static_cast<Fl_Fontsize>(s));
}
int fl_text_display_get_insert_pos(TEXTDISPLAY td) {
return reinterpret_cast<Fl_Text_Display*>(td)->insert_position();
}
void fl_text_display_set_insert_pos(TEXTDISPLAY td, int p) {
reinterpret_cast<Fl_Text_Display*>(td)->insert_position(p);
}
void fl_text_display_show_insert_pos(TEXTDISPLAY td) {
reinterpret_cast<Fl_Text_Display*>(td)->show_insert_position();
}
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