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package body Windows.Jump is
package W renames FLTK.Widgets.Groups.Windows;
package WD renames FLTK.Widgets.Groups.Windows.Double;
package BU renames FLTK.Widgets.Buttons;
package EN renames FLTK.Widgets.Buttons.Enter;
package IT renames FLTK.Widgets.Inputs.Integer;
procedure Jump_M
(Item : in out FLTK.Widgets.Widget'Class)
is
type Jump_Window_Access is access all Jump_Window;
Dialog : access Jump_Window := Jump_Window_Access (Item.Parent);
Line : Integer := Dialog.To_Line.Get_Value;
begin
if Dialog.Callback /= null and Line > 0 then
Dialog.Callback.all (Line);
end if;
end Jump_M;
function Create
return Jump_Window
is
My_Width : constant Integer := 350;
My_Height : constant Integer := 110;
Button_Width : constant Integer := 140;
Button_Height : constant Integer := 40;
Input_Line : constant Integer := 10;
Button_Line : constant Integer := 60;
Input_Width : constant Integer := 240;
Input_Height : constant Integer := 25;
Input_Margin_Right : constant Integer := 10;
begin
return This : Jump_Window :=
(WD.Double_Window'(WD.Forge.Create (0, 0, My_Width, My_Height, "Jump")) with
To_Line => IT.Integer_Input'(IT.Forge.Create
(My_Width - Input_Width - Input_Margin_Right,
Input_Line, Input_Width, Input_Height, "Jump to:")),
Cancel => BU.Button'(BU.Forge.Create
((My_Width - 2 * Button_Width) / 3,
Button_Line, Button_Width, Button_Height, "Cancel")),
Go_Jump => EN.Enter_Button'(EN.Forge.Create
((My_Width - 2 * Button_Width) * 2 / 3 + Button_Width,
Button_Line, Button_Width, Button_Height, "Jump")),
Callback => null) do
This.Add (This.To_Line);
This.Add (This.Cancel);
This.Cancel.Set_Callback (Hide_CB'Access);
This.Add (This.Go_Jump);
This.Go_Jump.Set_Callback (Jump_M'Access);
This.Set_Icon (Logo);
This.Set_Callback (Hide_CB'Access);
This.Set_Modal_State (W.Modal);
end return;
end Create;
procedure Set_Jump_Callback
(This : in out Jump_Window;
Func : in Jump_Callback) is
begin
This.Callback := Func;
end Set_Jump_Callback;
end Windows.Jump;
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