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with FLTK.Widgets;
with FLTK.Widgets.Groups;
with FLTK.Widgets.Groups.Windows;
package body Windows is
package W renames FLTK.Widgets;
package G renames FLTK.Widgets.Groups;
package WN renames FLTK.Widgets.Groups.Windows;
-- used to hide about/find/replace/etc windows instead
-- of constantly creating and destroying them
overriding procedure Call
(This : in Hide_Callback;
Item : in out W.Widget'Class)
is
P : access G.Group'Class;
begin
if Item in WN.Window'Class then
WN.Window (Item).Hide;
else
P := Item.Parent;
loop
if P = null then
return;
end if;
exit when P.all in WN.Window'Class;
P := P.Parent;
end loop;
WN.Window (P.all).Hide;
end if;
end Call;
end Windows;
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