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with FLTK.Widgets.Groups;
with FLTK.Widgets.Groups.Windows;
package body Windows is
package WN renames FLTK.Widgets.Groups.Windows;
-- used to hide about/find/replace/etc windows instead
-- of constantly creating and destroying them
procedure Hide_CB
(Item : in out FLTK.Widgets.Widget'Class)
is
P : access FLTK.Widgets.Groups.Group'Class;
begin
if Item in WN.Window'Class then
WN.Window (Item).Hide;
else
P := Item.Parent;
loop
if P = null then
return;
end if;
exit when P.all in WN.Window'Class;
P := P.Parent;
end loop;
WN.Window (P.all).Hide;
end if;
end Hide_CB;
end Windows;
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