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authorJedidiah Barber <contact@jedbarber.id.au>2025-01-18 00:43:55 +1300
committerJedidiah Barber <contact@jedbarber.id.au>2025-01-18 00:43:55 +1300
commitf27eb859eff94ec9c13239daee15f60ffecde089 (patch)
tree68912acc3a7e9fa85ef447f69a3e3bbb8e27cf04 /doc/fl_sys_menu_bar.html
parent157f44ff7034212a29696c5bb2b87e4f6f20d625 (diff)
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+<!DOCTYPE html>
+
+<html lang="en">
+ <head>
+ <meta charset="utf-8">
+ <title>Fl_Sys_Menu_Bar Binding Map</title>
+ <link href="map.css" rel="stylesheet">
+ </head>
+
+ <body>
+
+
+<h2>Fl_Sys_Menu_Bar Binding Map</h2>
+
+
+<a href="index.html">Back to Index</a>
+
+
+<table class="package">
+ <tr><th colspan="2">Package name</th></tr>
+
+ <tr>
+ <td>Fl_Sys_Menu_Bar</td>
+ <td>FLTK.Widgets.Menus.Menu_Bars.Systemwide</td>
+ </tr>
+
+</table>
+
+
+
+<table class="type">
+ <tr><th colspan="2">Types</th></tr>
+
+ <tr>
+ <td>Fl_Sys_Menu_Bar</td>
+ <td>System_Menu_Bar</td>
+ </tr>
+
+ <tr>
+ <td>&nbsp;</td>
+ <td>System_Menu_Bar_Reference</td>
+ </tr>
+
+</table>
+
+
+
+<table class="function">
+ <tr><th colspan="2">Constructors</th></tr>
+
+ <tr>
+<td><pre>
+Fl_Sys_Menu_Bar(int x, int y, int w, int h, const char *l=0);
+</pre></td>
+<td><pre>
+function Create
+ (X, Y, W, H : in Integer;
+ Text : in String := "")
+ return System_Menu_Bar;
+</pre></td>
+ </tr>
+
+ <tr>
+<td>Rely on the automatic use of begin when a group is created, or use begin/end
+explicitly, or add each widget to its intended parent group manually.</td>
+<td><pre>
+function Create
+ (Parent : in out FLTK.Widgets.Groups.Group'Class;
+ X, Y, W, H : in Integer;
+ Text : in String := "")
+ return System_Menu_Bar;
+</pre></td>
+ </tr>
+
+</table>
+
+
+
+<table class="function">
+ <tr><th colspan="2">Functions and Procedures</th></tr>
+
+ <tr>
+<td><pre>
+int add(const char *label, const char *shortcut,
+ Fl_Callback *cb, void *user_data=0, int flags=0);
+</pre></td>
+<td><pre>
+procedure Add
+ (This : in out System_Menu_Bar;
+ Text : in String;
+ Action : in Widget_Callback := null;
+ Shortcut : in String;
+ Flags : in Menu_Flag := Flag_Normal);
+
+function Add
+ (This : in out System_Menu_Bar;
+ Text : in String;
+ Action : in Widget_Callback := null;
+ Shortcut : in String;
+ Flags : in Menu_Flag := Flag_Normal)
+ return Index;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int add(const char *label, int shortcut, Fl_Callback *,
+ void *user_data=0, int flags=0);
+</pre></td>
+<td><pre>
+procedure Add
+ (This : in out System_Menu_Bar;
+ Text : in String;
+ Action : in Widget_Callback := null;
+ Shortcut : in Key_Combo := No_Key;
+ Flags : in Menu_Flag := Flag_Normal);
+
+function Add
+ (This : in out System_Menu_Bar;
+ Text : in String;
+ Action : in Widget_Callback := null;
+ Shortcut : in Key_Combo := No_Key;
+ Flags : in Menu_Flag := Flag_Normal)
+ return Index;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int add(const char *str);
+</pre></td>
+<td><pre>
+procedure Add
+ (This : in out System_Menu_Bar;
+ Text : in String);
+
+function Add
+ (This : in out System_Menu_Bar;
+ Text : in String)
+ return Index;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void clear();
+</pre></td>
+<td><pre>
+procedure Clear
+ (This : in out System_Menu_Bar);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int clear_submenu(int index);
+</pre></td>
+<td><pre>
+procedure Clear_Submenu
+ (This : in out System_Menu_Bar;
+ Place : in Index);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void global();
+</pre></td>
+<td><pre>
+procedure Make_Global
+ (This : in out System_Menu_Bar);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int insert(int index, const char *label, const char *shortcut,
+ Fl_Callback *cb, void *user_data=0, int flags=0);
+</pre></td>
+<td><pre>
+procedure Insert
+ (This : in out System_Menu_Bar;
+ Place : in Index;
+ Text : in String;
+ Action : in Widget_Callback := null;
+ Shortcut : in String;
+ Flags : in Menu_Flag := Flag_Normal);
+
+function Insert
+ (This : in out System_Menu_Bar;
+ Place : in Index;
+ Text : in String;
+ Action : in Widget_Callback := null;
+ Shortcut : in String;
+ Flags : in Menu_Flag := Flag_Normal)
+ return Index;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int insert(int index, const char *label, int shortcut,
+ Fl_Callback *cb, void *user_data=0, int flags=0);
+</pre></td>
+<td><pre>
+procedure Insert
+ (This : in out System_Menu_Bar;
+ Place : in Index;
+ Text : in String;
+ Action : in Widget_Callback := null;
+ Shortcut : in Key_Combo := No_Key;
+ Flags : in Menu_Flag := Flag_Normal);
+
+function Insert
+ (This : in out System_Menu_Bar;
+ Place : in Index;
+ Text : in String;
+ Action : in Widget_Callback := null;
+ Shortcut : in Key_Combo := No_Key;
+ Flags : in Menu_Flag := Flag_Normal)
+ return Index;
+</pre></td>
+ </tr>
+
+ <tr>
+<td>Use the menu method to access the menu item array and index it directly.</td>
+<td><pre>
+function Item
+ (This : in System_Menu_Bar;
+ Place : in Index)
+ return FLTK.Menu_Items.Menu_Item_Reference;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+const Fl_Menu_Item * menu() const;
+</pre></td>
+<td>Use Item or Iterate as necessary to access specific items or walk the array.</td>
+ </tr>
+
+ <tr>
+<td><pre>
+void menu(const Fl_Menu_Item *m);
+</pre></td>
+<td><pre>
+procedure Use_Same_Items
+ (This : in out System_Menu_Bar;
+ Donor : in Menu'Class);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int mode(int i) const;
+</pre></td>
+<td><pre>
+function Get_Flags
+ (This : in System_Menu_Bar;
+ Place : in Index)
+ return Menu_Flag;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void mode(int i, int fl);
+</pre></td>
+<td><pre>
+procedure Set_Flags
+ (This : in out System_Menu_Bar;
+ Place : in Index;
+ Flags : in Menu_Flag);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void remove(int n);
+</pre></td>
+<td><pre>
+procedure Remove
+ (This : in out System_Menu_Bar;
+ Place : in Index);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void replace(int index, const char *name);
+</pre></td>
+<td><pre>
+procedure Set_Label
+ (This : in out System_Menu_Bar;
+ Place : in Index;
+ Text : in String);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void setonly(Fl_Menu_Item *item);
+</pre></td>
+<td><pre>
+procedure Set_Only
+ (This : in out System_Menu_Bar;
+ Item : in out FLTK.Menu_Items.Menu_Item);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void shortcut(int i, int s);
+</pre></td>
+<td><pre>
+procedure Set_Shortcut
+ (This : in out System_Menu_Bar;
+ Place : in Index;
+ Press : in Key_Combo);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void update();
+</pre></td>
+<td><pre>
+procedure Update
+ (This : in out System_Menu_Bar);
+</pre></td>
+ </tr>
+
+</table>
+
+
+
+<table class="function">
+ <tr><th colspan="2">Protected Functions and Procedures</th></tr>
+
+ <tr>
+<td><pre>
+void draw();
+</pre></td>
+<td><pre>
+procedure Draw
+ (This : in out System_Menu_Bar);
+</pre></td>
+ </tr>
+
+</table>
+
+
+ </body>
+</html>
+