diff options
| author | Jedidiah Barber <contact@jedbarber.id.au> | 2025-01-18 00:43:55 +1300 | 
|---|---|---|
| committer | Jedidiah Barber <contact@jedbarber.id.au> | 2025-01-18 00:43:55 +1300 | 
| commit | f27eb859eff94ec9c13239daee15f60ffecde089 (patch) | |
| tree | 68912acc3a7e9fa85ef447f69a3e3bbb8e27cf04 /doc/fl_sys_menu_bar.html | |
| parent | 157f44ff7034212a29696c5bb2b87e4f6f20d625 (diff) | |
Added Fl_Sys_Menu_Bar
Diffstat (limited to 'doc/fl_sys_menu_bar.html')
| -rw-r--r-- | doc/fl_sys_menu_bar.html | 355 | 
1 files changed, 355 insertions, 0 deletions
diff --git a/doc/fl_sys_menu_bar.html b/doc/fl_sys_menu_bar.html new file mode 100644 index 0000000..0965675 --- /dev/null +++ b/doc/fl_sys_menu_bar.html @@ -0,0 +1,355 @@ +<!DOCTYPE html> + +<html lang="en"> +  <head> +    <meta charset="utf-8"> +    <title>Fl_Sys_Menu_Bar Binding Map</title> +    <link href="map.css" rel="stylesheet"> +  </head> + +  <body> + + +<h2>Fl_Sys_Menu_Bar Binding Map</h2> + + +<a href="index.html">Back to Index</a> + + +<table class="package"> +  <tr><th colspan="2">Package name</th></tr> + +  <tr> +    <td>Fl_Sys_Menu_Bar</td> +    <td>FLTK.Widgets.Menus.Menu_Bars.Systemwide</td> +  </tr> + +</table> + + + +<table class="type"> +  <tr><th colspan="2">Types</th></tr> + +  <tr> +    <td>Fl_Sys_Menu_Bar</td> +    <td>System_Menu_Bar</td> +  </tr> + +  <tr> +    <td> </td> +    <td>System_Menu_Bar_Reference</td> +  </tr> + +</table> + + + +<table class="function"> +  <tr><th colspan="2">Constructors</th></tr> + +  <tr> +<td><pre> +Fl_Sys_Menu_Bar(int x, int y, int w, int h, const char *l=0); +</pre></td> +<td><pre> +function Create +       (X, Y, W, H : in Integer; +        Text       : in String := "") +    return System_Menu_Bar; +</pre></td> +  </tr> + +  <tr> +<td>Rely on the automatic use of begin when a group is created, or use begin/end +explicitly, or add each widget to its intended parent group manually.</td> +<td><pre> +function Create +       (Parent     : in out FLTK.Widgets.Groups.Group'Class; +        X, Y, W, H : in     Integer; +        Text       : in     String := "") +    return System_Menu_Bar; +</pre></td> +  </tr> + +</table> + + + +<table class="function"> +  <tr><th colspan="2">Functions and Procedures</th></tr> + +  <tr> +<td><pre> +int add(const char *label, const char *shortcut, +    Fl_Callback *cb, void *user_data=0, int flags=0); +</pre></td> +<td><pre> +procedure Add +       (This     : in out System_Menu_Bar; +        Text     : in     String; +        Action   : in     Widget_Callback := null; +        Shortcut : in     String; +        Flags    : in     Menu_Flag := Flag_Normal); + +function Add +       (This     : in out System_Menu_Bar; +        Text     : in     String; +        Action   : in     Widget_Callback := null; +        Shortcut : in     String; +        Flags    : in     Menu_Flag := Flag_Normal) +    return Index; +</pre></td> +  </tr> + +  <tr> +<td><pre> +int add(const char *label, int shortcut, Fl_Callback *, +    void *user_data=0, int flags=0); +</pre></td> +<td><pre> +procedure Add +       (This     : in out System_Menu_Bar; +        Text     : in     String; +        Action   : in     Widget_Callback := null; +        Shortcut : in     Key_Combo := No_Key; +        Flags    : in     Menu_Flag := Flag_Normal); + +function Add +       (This     : in out System_Menu_Bar; +        Text     : in     String; +        Action   : in     Widget_Callback := null; +        Shortcut : in     Key_Combo := No_Key; +        Flags    : in     Menu_Flag := Flag_Normal) +    return Index; +</pre></td> +  </tr> + +  <tr> +<td><pre> +int add(const char *str); +</pre></td> +<td><pre> +procedure Add +       (This : in out System_Menu_Bar; +        Text : in     String); + +function Add +       (This : in out System_Menu_Bar; +        Text : in     String) +    return Index; +</pre></td> +  </tr> + +  <tr> +<td><pre> +void clear(); +</pre></td> +<td><pre> +procedure Clear +       (This : in out System_Menu_Bar); +</pre></td> +  </tr> + +  <tr> +<td><pre> +int clear_submenu(int index); +</pre></td> +<td><pre> +procedure Clear_Submenu +       (This  : in out System_Menu_Bar; +        Place : in     Index); +</pre></td> +  </tr> + +  <tr> +<td><pre> +void global(); +</pre></td> +<td><pre> +procedure Make_Global +       (This : in out System_Menu_Bar); +</pre></td> +  </tr> + +  <tr> +<td><pre> +int insert(int index, const char *label, const char *shortcut, +    Fl_Callback *cb, void *user_data=0, int flags=0); +</pre></td> +<td><pre> +procedure Insert +       (This     : in out System_Menu_Bar; +        Place    : in     Index; +        Text     : in     String; +        Action   : in     Widget_Callback := null; +        Shortcut : in     String; +        Flags    : in     Menu_Flag := Flag_Normal); + +function Insert +       (This     : in out System_Menu_Bar; +        Place    : in     Index; +        Text     : in     String; +        Action   : in     Widget_Callback := null; +        Shortcut : in     String; +        Flags    : in     Menu_Flag := Flag_Normal) +    return Index; +</pre></td> +  </tr> + +  <tr> +<td><pre> +int insert(int index, const char *label, int shortcut, +    Fl_Callback *cb, void *user_data=0, int flags=0); +</pre></td> +<td><pre> +procedure Insert +       (This     : in out System_Menu_Bar; +        Place    : in     Index; +        Text     : in     String; +        Action   : in     Widget_Callback := null; +        Shortcut : in     Key_Combo := No_Key; +        Flags    : in     Menu_Flag := Flag_Normal); + +function Insert +       (This     : in out System_Menu_Bar; +        Place    : in     Index; +        Text     : in     String; +        Action   : in     Widget_Callback := null; +        Shortcut : in     Key_Combo := No_Key; +        Flags    : in     Menu_Flag := Flag_Normal) +    return Index; +</pre></td> +  </tr> + +  <tr> +<td>Use the menu method to access the menu item array and index it directly.</td> +<td><pre> +function Item +       (This  : in System_Menu_Bar; +        Place : in Index) +    return FLTK.Menu_Items.Menu_Item_Reference; +</pre></td> +  </tr> + +  <tr> +<td><pre> +const Fl_Menu_Item * menu() const; +</pre></td> +<td>Use Item or Iterate as necessary to access specific items or walk the array.</td> +  </tr> + +  <tr> +<td><pre> +void menu(const Fl_Menu_Item *m); +</pre></td> +<td><pre> +procedure Use_Same_Items +       (This  : in out System_Menu_Bar; +        Donor : in     Menu'Class); +</pre></td> +  </tr> + +  <tr> +<td><pre> +int mode(int i) const; +</pre></td> +<td><pre> +function Get_Flags +       (This  : in System_Menu_Bar; +        Place : in Index) +    return Menu_Flag; +</pre></td> +  </tr> + +  <tr> +<td><pre> +void mode(int i, int fl); +</pre></td> +<td><pre> +procedure Set_Flags +       (This  : in out System_Menu_Bar; +        Place : in     Index; +        Flags : in     Menu_Flag); +</pre></td> +  </tr> + +  <tr> +<td><pre> +void remove(int n); +</pre></td> +<td><pre> +procedure Remove +       (This  : in out System_Menu_Bar; +        Place : in     Index); +</pre></td> +  </tr> + +  <tr> +<td><pre> +void replace(int index, const char *name); +</pre></td> +<td><pre> +procedure Set_Label +       (This  : in out System_Menu_Bar; +        Place : in     Index; +        Text  : in     String); +</pre></td> +  </tr> + +  <tr> +<td><pre> +void setonly(Fl_Menu_Item *item); +</pre></td> +<td><pre> +procedure Set_Only +       (This : in out System_Menu_Bar; +        Item : in out FLTK.Menu_Items.Menu_Item); +</pre></td> +  </tr> + +  <tr> +<td><pre> +void shortcut(int i, int s); +</pre></td> +<td><pre> +procedure Set_Shortcut +       (This  : in out System_Menu_Bar; +        Place : in     Index; +        Press : in     Key_Combo); +</pre></td> +  </tr> + +  <tr> +<td><pre> +void update(); +</pre></td> +<td><pre> +procedure Update +       (This : in out System_Menu_Bar); +</pre></td> +  </tr> + +</table> + + + +<table class="function"> +  <tr><th colspan="2">Protected Functions and Procedures</th></tr> + +  <tr> +<td><pre> +void draw(); +</pre></td> +<td><pre> +procedure Draw +       (This : in out System_Menu_Bar); +</pre></td> +  </tr> + +</table> + + +  </body> +</html> +  | 
