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authorJedidiah Barber <contact@jedbarber.id.au>2024-11-25 16:17:52 +1300
committerJedidiah Barber <contact@jedbarber.id.au>2024-11-25 16:17:52 +1300
commitedbb0173d98b170ef75eda0149a132b9836e239d (patch)
tree359e2dcc600cf106c74baced1a961f827d50624e /src/fltk-widgets-inputs-floating_point.adb
parentb2f485d9dfe25c2006fe2a1ace9a7ed1a9a9162f (diff)
Package renames for avoiding name clashes and abbreviations
Diffstat (limited to 'src/fltk-widgets-inputs-floating_point.adb')
-rw-r--r--src/fltk-widgets-inputs-floating_point.adb154
1 files changed, 154 insertions, 0 deletions
diff --git a/src/fltk-widgets-inputs-floating_point.adb b/src/fltk-widgets-inputs-floating_point.adb
new file mode 100644
index 0000000..68b7fe6
--- /dev/null
+++ b/src/fltk-widgets-inputs-floating_point.adb
@@ -0,0 +1,154 @@
+
+
+-- Programmed by Jedidiah Barber
+-- Released into the public domain
+
+
+with
+
+ Interfaces.C.Strings;
+
+use type
+
+ Interfaces.C.Strings.chars_ptr;
+
+
+package body FLTK.Widgets.Inputs.Floating_Point is
+
+
+ procedure float_input_set_draw_hook
+ (W, D : in Storage.Integer_Address);
+ pragma Import (C, float_input_set_draw_hook, "float_input_set_draw_hook");
+ pragma Inline (float_input_set_draw_hook);
+
+ procedure float_input_set_handle_hook
+ (W, H : in Storage.Integer_Address);
+ pragma Import (C, float_input_set_handle_hook, "float_input_set_handle_hook");
+ pragma Inline (float_input_set_handle_hook);
+
+
+
+
+ function new_fl_float_input
+ (X, Y, W, H : in Interfaces.C.int;
+ Text : in Interfaces.C.char_array)
+ return Storage.Integer_Address;
+ pragma Import (C, new_fl_float_input, "new_fl_float_input");
+ pragma Inline (new_fl_float_input);
+
+ procedure free_fl_float_input
+ (F : in Storage.Integer_Address);
+ pragma Import (C, free_fl_float_input, "free_fl_float_input");
+ pragma Inline (free_fl_float_input);
+
+
+
+
+ procedure fl_float_input_draw
+ (W : in Storage.Integer_Address);
+ pragma Import (C, fl_float_input_draw, "fl_float_input_draw");
+ pragma Inline (fl_float_input_draw);
+
+ function fl_float_input_handle
+ (W : in Storage.Integer_Address;
+ E : in Interfaces.C.int)
+ return Interfaces.C.int;
+ pragma Import (C, fl_float_input_handle, "fl_float_input_handle");
+ pragma Inline (fl_float_input_handle);
+
+
+
+
+ procedure Extra_Final
+ (This : in out Float_Input) is
+ begin
+ Extra_Final (Input (This));
+ end Extra_Final;
+
+
+ procedure Finalize
+ (This : in out Float_Input) is
+ begin
+ Extra_Final (This);
+ if This.Void_Ptr /= Null_Pointer and This.Needs_Dealloc then
+ free_fl_float_input (This.Void_Ptr);
+ This.Void_Ptr := Null_Pointer;
+ end if;
+ end Finalize;
+
+
+
+
+ procedure Extra_Init
+ (This : in out Float_Input;
+ X, Y, W, H : in Integer;
+ Text : in String) is
+ begin
+ Extra_Init (Input (This), X, Y, W, H, Text);
+ end Extra_Init;
+
+
+ package body Forge is
+
+ function Create
+ (X, Y, W, H : in Integer;
+ Text : in String := "")
+ return Float_Input is
+ begin
+ return This : Float_Input do
+ This.Void_Ptr := new_fl_float_input
+ (Interfaces.C.int (X),
+ Interfaces.C.int (Y),
+ Interfaces.C.int (W),
+ Interfaces.C.int (H),
+ Interfaces.C.To_C (Text));
+ Extra_Init (This, X, Y, W, H, Text);
+ float_input_set_draw_hook
+ (This.Void_Ptr, Storage.To_Integer (Draw_Hook'Address));
+ float_input_set_handle_hook
+ (This.Void_Ptr, Storage.To_Integer (Handle_Hook'Address));
+ end return;
+ end Create;
+
+ end Forge;
+
+
+
+
+ function Get_Value
+ (This : in Float_Input)
+ return Long_Float
+ is
+ Ptr : Interfaces.C.Strings.chars_ptr := fl_input_get_value (This.Void_Ptr);
+ begin
+ if Ptr = Interfaces.C.Strings.Null_Ptr or else
+ Interfaces.C.Strings.Value (Ptr) = ""
+ then
+ return 0.0;
+ else
+ return Long_Float'Value (Interfaces.C.Strings.Value (Ptr));
+ end if;
+ end Get_Value;
+
+
+
+
+ procedure Draw
+ (This : in out Float_Input) is
+ begin
+ fl_float_input_draw (This.Void_Ptr);
+ end Draw;
+
+
+ function Handle
+ (This : in out Float_Input;
+ Event : in Event_Kind)
+ return Event_Outcome is
+ begin
+ return Event_Outcome'Val
+ (fl_float_input_handle (This.Void_Ptr, Event_Kind'Pos (Event)));
+ end Handle;
+
+
+end FLTK.Widgets.Inputs.Floating_Point;
+