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-rw-r--r--body/c_fl.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/body/c_fl.cpp b/body/c_fl.cpp
new file mode 100644
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+++ b/body/c_fl.cpp
@@ -0,0 +1,134 @@
+
+
+// Programmed by Jedidiah Barber
+// Released into the public domain
+
+
+#include <FL/Enumerations.H>
+#include <FL/Fl.H>
+#include "c_fl.h"
+
+
+
+
+const short fl_align_center = FL_ALIGN_CENTER;
+const short fl_align_top = FL_ALIGN_TOP;
+const short fl_align_bottom = FL_ALIGN_BOTTOM;
+const short fl_align_left = FL_ALIGN_LEFT;
+const short fl_align_right = FL_ALIGN_RIGHT;
+const short fl_align_inside = FL_ALIGN_INSIDE;
+const short fl_align_text_over_image = FL_ALIGN_TEXT_OVER_IMAGE;
+const short fl_align_image_over_text = FL_ALIGN_IMAGE_OVER_TEXT;
+const short fl_align_clip = FL_ALIGN_CLIP;
+const short fl_align_wrap = FL_ALIGN_WRAP;
+const short fl_align_image_next_to_text = FL_ALIGN_IMAGE_NEXT_TO_TEXT;
+const short fl_align_text_next_to_image = FL_ALIGN_TEXT_NEXT_TO_IMAGE;
+const short fl_align_image_backdrop = FL_ALIGN_IMAGE_BACKDROP;
+const short fl_align_top_left = FL_ALIGN_TOP_LEFT;
+const short fl_align_top_right = FL_ALIGN_TOP_RIGHT;
+const short fl_align_bottom_left = FL_ALIGN_BOTTOM_LEFT;
+const short fl_align_bottom_right = FL_ALIGN_BOTTOM_RIGHT;
+const short fl_align_left_top = FL_ALIGN_LEFT_TOP;
+const short fl_align_right_top = FL_ALIGN_RIGHT_TOP;
+const short fl_align_left_bottom = FL_ALIGN_LEFT_BOTTOM;
+const short fl_align_right_bottom = FL_ALIGN_RIGHT_BOTTOM;
+const short fl_align_nowrap = FL_ALIGN_NOWRAP;
+const short fl_align_all_position = FL_ALIGN_POSITION_MASK;
+const short fl_align_all_image = FL_ALIGN_IMAGE_MASK;
+
+
+
+
+const short fl_mod_command = FL_COMMAND >> 16;
+
+
+
+
+size_t c_pointer_size() {
+ return sizeof(void*);
+}
+
+
+
+
+unsigned int fl_enum_rgb_color(unsigned char r, unsigned char g, unsigned char b) {
+ return fl_rgb_color(r, g, b);
+}
+
+
+
+
+int fl_abi_check(int v) {
+ return Fl::abi_check(v);
+}
+
+int fl_abi_version() {
+ return Fl::abi_version();
+}
+
+int fl_api_version() {
+ return Fl::api_version();
+}
+
+double fl_version() {
+ return Fl::version();
+}
+
+
+
+
+void fl_awake() {
+ Fl::awake();
+}
+
+void fl_lock() {
+ Fl::lock();
+}
+
+void fl_unlock() {
+ Fl::unlock();
+}
+
+
+
+
+int fl_get_damage() {
+ return Fl::damage();
+}
+
+void fl_set_damage(int v) {
+ Fl::damage(v);
+}
+
+void fl_flush() {
+ Fl::flush();
+}
+
+void fl_redraw() {
+ Fl::redraw();
+}
+
+
+
+
+int fl_check() {
+ return Fl::check();
+}
+
+int fl_ready() {
+ return Fl::ready();
+}
+
+int fl_wait() {
+ return Fl::wait();
+}
+
+int fl_wait2(double s) {
+ return Fl::wait(s);
+}
+
+int fl_run() {
+ return Fl::run();
+}
+
+