diff options
Diffstat (limited to 'body/c_fl_gl_window.cpp')
-rw-r--r-- | body/c_fl_gl_window.cpp | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/body/c_fl_gl_window.cpp b/body/c_fl_gl_window.cpp new file mode 100644 index 0000000..3d6cbd5 --- /dev/null +++ b/body/c_fl_gl_window.cpp @@ -0,0 +1,191 @@ + + +// Programmed by Jedidiah Barber +// Released into the public domain + + +#include <FL/Fl_Gl_Window.H> +#include "c_fl_gl_window.h" + + + + +// Exports from Ada + +extern "C" void widget_draw_hook(void * ud); +extern "C" int widget_handle_hook(void * ud, int e); + + + + +// Attaching all relevant hooks and friends + +class My_Gl_Window : public Fl_Gl_Window { +public: + using Fl_Gl_Window::Fl_Gl_Window; + + friend void fl_gl_window_draw(GLWINDOW n); + friend int fl_gl_window_handle(GLWINDOW n, int e); + + void draw(); + int handle(int e); +}; + +void My_Gl_Window::draw() { + widget_draw_hook(this->user_data()); +} + +int My_Gl_Window::handle(int e) { + return widget_handle_hook(this->user_data(), e); +} + + + + +// Flattened C API + +GLWINDOW new_fl_gl_window(int x, int y, int w, int h, char* label) { + My_Gl_Window *gw = new My_Gl_Window(x, y, w, h, label); + return gw; +} + +GLWINDOW new_fl_gl_window2(int w, int h, char* label) { + My_Gl_Window *gw = new My_Gl_Window(w, h, label); + return gw; +} + +void free_fl_gl_window(GLWINDOW w) { + delete static_cast<My_Gl_Window*>(w); +} + + + + +void fl_gl_window_show(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->show(); +} + +void fl_gl_window_show2(GLWINDOW w, int c, void * v) { + static_cast<Fl_Gl_Window*>(w)->show(c, static_cast<char**>(v)); +} + +void fl_gl_window_hide(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->hide(); +} + +void fl_gl_window_hide_overlay(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->hide_overlay(); +} + +void fl_gl_window_flush(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->flush(); +} + + + + +int fl_gl_window_pixel_h(GLWINDOW w) { + return static_cast<Fl_Gl_Window*>(w)->pixel_h(); +} + +int fl_gl_window_pixel_w(GLWINDOW w) { + return static_cast<Fl_Gl_Window*>(w)->pixel_w(); +} + +float fl_gl_window_pixels_per_unit(GLWINDOW w) { + return static_cast<Fl_Gl_Window*>(w)->pixels_per_unit(); +} + +void fl_gl_window_resize(GLWINDOW gw, int x, int y, int w, int h) { + static_cast<Fl_Gl_Window*>(gw)->resize(x, y, w, h); +} + + + + +unsigned int fl_gl_window_get_mode(GLWINDOW w) { + return static_cast<Fl_Gl_Window*>(w)->mode(); +} + +void fl_gl_window_set_mode(GLWINDOW w, unsigned int a) { + static_cast<Fl_Gl_Window*>(w)->mode(a); +} + +int fl_gl_window_static_can_do(unsigned int m) { + return Fl_Gl_Window::can_do(m); +} + +int fl_gl_window_can_do(GLWINDOW w) { + return static_cast<Fl_Gl_Window*>(w)->can_do(); +} + +int fl_gl_window_can_do_overlay(GLWINDOW w) { + return static_cast<Fl_Gl_Window*>(w)->can_do_overlay(); +} + + + + +void * fl_gl_window_get_context(GLWINDOW w) { + return static_cast<Fl_Gl_Window*>(w)->context(); +} + +void fl_gl_window_set_context(GLWINDOW w, void * con, int des) { + static_cast<Fl_Gl_Window*>(w)->context(con, des); +} + +char fl_gl_window_context_valid(GLWINDOW w) { + return static_cast<Fl_Gl_Window*>(w)->context_valid(); +} + +void fl_gl_window_set_context_valid(GLWINDOW w, char v) { + static_cast<Fl_Gl_Window*>(w)->context_valid(v); +} + +char fl_gl_window_valid(GLWINDOW w) { + return static_cast<Fl_Gl_Window*>(w)->valid(); +} + +void fl_gl_window_set_valid(GLWINDOW w, char v) { + static_cast<Fl_Gl_Window*>(w)->valid(v); +} + +void fl_gl_window_invalidate(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->invalidate(); +} + +void fl_gl_window_make_current(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->make_current(); +} + +void fl_gl_window_make_overlay_current(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->make_overlay_current(); +} + + + + +void fl_gl_window_ortho(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->ortho(); +} + +void fl_gl_window_redraw_overlay(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->redraw_overlay(); +} + +void fl_gl_window_swap_buffers(GLWINDOW w) { + static_cast<Fl_Gl_Window*>(w)->swap_buffers(); +} + + + + +void fl_gl_window_draw(GLWINDOW n) { + static_cast<My_Gl_Window*>(n)->Fl_Gl_Window::draw(); +} + +int fl_gl_window_handle(GLWINDOW n, int e) { + return static_cast<My_Gl_Window*>(n)->Fl_Gl_Window::handle(e); +} + + |