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+
+
+-- Programmed by Jedidiah Barber
+-- Released into the public domain
+
+
+with
+
+ FLTK.Widgets.Groups,
+ Interfaces.C.Strings;
+
+
+package body FLTK.Widgets.Buttons is
+
+
+ ------------------------
+ -- Functions From C --
+ ------------------------
+
+ function new_fl_button
+ (X, Y, W, H : in Interfaces.C.int;
+ Text : in Interfaces.C.char_array)
+ return Storage.Integer_Address;
+ pragma Import (C, new_fl_button, "new_fl_button");
+ pragma Inline (new_fl_button);
+
+ procedure free_fl_button
+ (B : in Storage.Integer_Address);
+ pragma Import (C, free_fl_button, "free_fl_button");
+ pragma Inline (free_fl_button);
+
+
+
+
+ function fl_button_get_state
+ (B : in Storage.Integer_Address)
+ return Interfaces.C.int;
+ pragma Import (C, fl_button_get_state, "fl_button_get_state");
+ pragma Inline (fl_button_get_state);
+
+ procedure fl_button_set_state
+ (B : in Storage.Integer_Address;
+ S : in Interfaces.C.int);
+ pragma Import (C, fl_button_set_state, "fl_button_set_state");
+ pragma Inline (fl_button_set_state);
+
+ procedure fl_button_set_only
+ (B : in Storage.Integer_Address);
+ pragma Import (C, fl_button_set_only, "fl_button_set_only");
+ pragma Inline (fl_button_set_only);
+
+
+
+
+ function fl_button_get_down_box
+ (B : in Storage.Integer_Address)
+ return Interfaces.C.int;
+ pragma Import (C, fl_button_get_down_box, "fl_button_get_down_box");
+ pragma Inline (fl_button_get_down_box);
+
+ procedure fl_button_set_down_box
+ (B : in Storage.Integer_Address;
+ T : in Interfaces.C.int);
+ pragma Import (C, fl_button_set_down_box, "fl_button_set_down_box");
+ pragma Inline (fl_button_set_down_box);
+
+ function fl_button_get_shortcut
+ (B : in Storage.Integer_Address)
+ return Interfaces.C.int;
+ pragma Import (C, fl_button_get_shortcut, "fl_button_get_shortcut");
+ pragma Inline (fl_button_get_shortcut);
+
+ procedure fl_button_set_shortcut
+ (B : in Storage.Integer_Address;
+ T : in Interfaces.C.int);
+ pragma Import (C, fl_button_set_shortcut, "fl_button_set_shortcut");
+ pragma Inline (fl_button_set_shortcut);
+
+
+
+
+ procedure fl_button_draw
+ (W : in Storage.Integer_Address);
+ pragma Import (C, fl_button_draw, "fl_button_draw");
+ pragma Inline (fl_button_draw);
+
+ function fl_button_handle
+ (W : in Storage.Integer_Address;
+ E : in Interfaces.C.int)
+ return Interfaces.C.int;
+ pragma Import (C, fl_button_handle, "fl_button_handle");
+ pragma Inline (fl_button_handle);
+
+
+
+
+ procedure fl_button_simulate_key_action
+ (B : in Storage.Integer_Address);
+ pragma Import (C, fl_button_simulate_key_action, "fl_button_simulate_key_action");
+ pragma Inline (fl_button_simulate_key_action);
+
+
+
+
+ -------------------
+ -- Destructors --
+ -------------------
+
+ -- Clipper route successfully navigated
+ procedure button_extra_final_hook
+ (Ada_Obj : in Storage.Integer_Address);
+ pragma Export (C, button_extra_final_hook, "button_extra_final_hook");
+
+ procedure button_extra_final_hook
+ (Ada_Obj : in Storage.Integer_Address)
+ is
+ My_Button : Button;
+ for My_Button'Address use Storage.To_Address (Ada_Obj);
+ pragma Import (Ada, My_Button);
+ begin
+ Extra_Final (My_Button);
+ end button_extra_final_hook;
+
+
+ procedure Extra_Final
+ (This : in out Button) is
+ begin
+ Extra_Final (Widget (This));
+ end Extra_Final;
+
+
+ procedure Finalize
+ (This : in out Button) is
+ begin
+ Extra_Final (This);
+ if This.Void_Ptr /= Null_Pointer and This.Needs_Dealloc then
+ free_fl_button (This.Void_Ptr);
+ This.Void_Ptr := Null_Pointer;
+ end if;
+ end Finalize;
+
+
+
+
+ --------------------
+ -- Constructors --
+ --------------------
+
+ -- Mobius strip traversal complete
+ procedure button_extra_init_hook
+ (Ada_Obj : in Storage.Integer_Address;
+ X, Y, W, H : in Interfaces.C.int;
+ C_Str : in Interfaces.C.Strings.chars_ptr);
+ pragma Export (C, button_extra_init_hook, "button_extra_init_hook");
+
+ procedure button_extra_init_hook
+ (Ada_Obj : in Storage.Integer_Address;
+ X, Y, W, H : in Interfaces.C.int;
+ C_Str : in Interfaces.C.Strings.chars_ptr)
+ is
+ My_Button : Button;
+ for My_Button'Address use Storage.To_Address (Ada_Obj);
+ pragma Import (Ada, My_Button);
+ begin
+ Extra_Init
+ (My_Button,
+ Integer (X), Integer (Y),
+ Integer (W), Integer (H),
+ Interfaces.C.Strings.Value (C_Str));
+ end button_extra_init_hook;
+
+
+ procedure Extra_Init
+ (This : in out Button;
+ X, Y, W, H : in Integer;
+ Text : in String) is
+ begin
+ Extra_Init (Widget (This), X, Y, W, H, Text);
+ end Extra_Init;
+
+
+ procedure Initialize
+ (This : in out Button) is
+ begin
+ This.Draw_Ptr := fl_button_draw'Address;
+ This.Handle_Ptr := fl_button_handle'Address;
+ end Initialize;
+
+
+ package body Forge is
+
+ function Create
+ (X, Y, W, H : in Integer;
+ Text : in String := "")
+ return Button is
+ begin
+ return This : Button do
+ This.Void_Ptr := new_fl_button
+ (Interfaces.C.int (X),
+ Interfaces.C.int (Y),
+ Interfaces.C.int (W),
+ Interfaces.C.int (H),
+ Interfaces.C.To_C (Text));
+ Extra_Init (This, X, Y, W, H, Text);
+ end return;
+ end Create;
+
+
+ function Create
+ (Parent : in out FLTK.Widgets.Groups.Group'Class;
+ X, Y, W, H : in Integer;
+ Text : in String := "")
+ return Button is
+ begin
+ return This : Button := Create (X, Y, W, H, Text) do
+ Parent.Add (This);
+ end return;
+ end Create;
+
+ end Forge;
+
+
+
+
+ -----------------------
+ -- API Subprograms --
+ -----------------------
+
+ function Get_State
+ (This : in Button)
+ return State is
+ begin
+ return State'Val (fl_button_get_state (This.Void_Ptr));
+ end Get_State;
+
+
+ procedure Set_State
+ (This : in out Button;
+ St : in State) is
+ begin
+ fl_button_set_state (This.Void_Ptr, State'Pos (St));
+ end Set_State;
+
+
+ procedure Set_Only
+ (This : in out Button) is
+ begin
+ fl_button_set_only (This.Void_Ptr);
+ end Set_Only;
+
+
+
+
+ function Get_Down_Box
+ (This : in Button)
+ return Box_Kind is
+ begin
+ return Box_Kind'Val (fl_button_get_down_box (This.Void_Ptr));
+ end Get_Down_Box;
+
+
+ procedure Set_Down_Box
+ (This : in out Button;
+ To : in Box_Kind) is
+ begin
+ fl_button_set_down_box (This.Void_Ptr, Box_Kind'Pos (To));
+ end Set_Down_Box;
+
+
+ function Get_Shortcut
+ (This : in Button)
+ return Key_Combo is
+ begin
+ return To_Ada (fl_button_get_shortcut (This.Void_Ptr));
+ end Get_Shortcut;
+
+
+ procedure Set_Shortcut
+ (This : in out Button;
+ Key : in Key_Combo) is
+ begin
+ fl_button_set_shortcut (This.Void_Ptr, Interfaces.C.int (To_C (Key)));
+ end Set_Shortcut;
+
+
+
+
+ procedure Draw
+ (This : in out Button) is
+ begin
+ Widget (This).Draw;
+ end Draw;
+
+
+ function Handle
+ (This : in out Button;
+ Event : in Event_Kind)
+ return Event_Outcome is
+ begin
+ return Widget (This).Handle (Event);
+ end Handle;
+
+
+
+
+ procedure Simulate_Key_Action
+ (This : in out Button) is
+ begin
+ fl_button_simulate_key_action (This.Void_Ptr);
+ end Simulate_Key_Action;
+
+
+end FLTK.Widgets.Buttons;
+
+