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+<!DOCTYPE html>
+
+<html lang="en">
+ <head>
+ <meta charset="utf-8">
+ <title>Fl (FLTK.Screen) Binding Map</title>
+ <link href="map.css" rel="stylesheet">
+ </head>
+
+ <body>
+
+
+<h2>Fl (FLTK.Screen) Binding Map</h2>
+
+
+<a href="index.html">Back to Index</a>
+
+
+<table class="package">
+ <tr><th colspan="2">Package name</th></tr>
+
+ <tr>
+ <td>Fl</td>
+ <td>FLTK.Screen</td>
+ </tr>
+
+</table>
+
+
+
+<table class="type">
+ <tr><th colspan="2">Types</th></tr>
+
+ <tr>
+ <td>Fl_Mode</td>
+ <td>Visual_Mode</td>
+ </tr>
+
+</table>
+
+
+
+<table class="function">
+ <tr><th colspan="2">Static Functions and Procedures</th></tr>
+
+ <tr>
+<td><pre>
+static int damage();
+</pre></td>
+<td><pre>
+function Is_Damaged
+ return Boolean;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void damage(int d);
+</pre></td>
+<td><pre>
+procedure Set_Damaged
+ (To : in Boolean);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void display(const char *);
+</pre></td>
+<td><pre>
+procedure Set_Display_String
+ (Value : in String);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void flush();
+</pre></td>
+<td><pre>
+procedure Flush;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static int h();
+</pre></td>
+<td><pre>
+function Get_H
+ return Integer;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void redraw();
+</pre></td>
+<td><pre>
+procedure Redraw;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static int screen_count();
+</pre></td>
+<td><pre>
+function Count
+ return Integer;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void screen_dpi(float &h, float &v, int n=0);
+</pre></td>
+<td><pre>
+procedure DPI
+ (Horizontal, Vertical : out Float;
+ Screen_Number : in Integer := 1);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static int screen_num(int x, int y);
+</pre></td>
+<td><pre>
+function Containing
+ (X, Y : in Integer)
+ return Integer;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static int screen_num(int x, int y, int w, int h);
+</pre></td>
+<td><pre>
+function Containing
+ (X, Y, W, H : in Integer)
+ return Integer;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void screen_work_area(int &X, int &Y,
+ int &W, int &H, int mx, int my);
+</pre></td>
+<td><pre>
+procedure Work_Area
+ (X, Y, W, H : out Integer;
+ Pos_X, Pos_Y : in Integer);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void screen_work_area(int &X, int &Y,
+ int &W, int &H, int n);
+</pre></td>
+<td><pre>
+procedure Work_Area
+ (X, Y, W, H : out Integer;
+ Screen_Num : in Integer);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void screen_xywh(int &X, int &Y,
+ int &W, int &H);
+</pre></td>
+<td><pre>
+procedure Bounding_Rect
+ (X, Y, W, H : out Integer);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void screen_xywh(int &X, int &Y,
+ int &W, int &H, int mx, int my);
+</pre></td>
+<td><pre>
+procedure Bounding_Rect
+ (X, Y, W, H : out Integer;
+ Pos_X, Pos_Y : in Integer);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void screen_xywh(int &X, int &Y,
+ int &W, int &H, int n);
+</pre></td>
+<td><pre>
+procedure Bounding_Rect
+ (X, Y, W, H : out Integer;
+ Screen_Num : in Integer);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void screen_xywh(int &X, int &Y,
+ int &W, int &H, int mx, int my, int mw, int mh);
+</pre></td>
+<td><pre>
+procedure Bounding_Rect
+ (X, Y, W, H : out Integer;
+ PX, PY, PW, PH : in Integer);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static void screen_work_area(int &X, int &Y,
+ int &W, int &H);
+</pre></td>
+<td><pre>
+procedure Work_Area
+ (X, Y, W, H : out Integer);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static int visual(int);
+</pre></td>
+<td><pre>
+procedure Set_Visual_Mode
+ (Value : in Visual_Mode);
+
+function Set_Visual_Mode
+ (Value : in Visual_Mode)
+ return Boolean;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static int w();
+</pre></td>
+<td><pre>
+function Get_W
+ return Integer;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static int x();
+</pre></td>
+<td><pre>
+function Get_X
+ return Integer;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+static int y();
+</pre></td>
+<td><pre>
+function Get_Y
+ return Integer;
+</pre></td>
+ </tr>
+
+</table>
+
+
+ </body>
+</html>
+