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diff --git a/doc/fl_draw.html b/doc/fl_draw.html new file mode 100644 index 0000000..fbdb197 --- /dev/null +++ b/doc/fl_draw.html @@ -0,0 +1,1227 @@ + +<!DOCTYPE html> + +<html lang="en"> + <head> + <meta charset="utf-8"> + <title>Fl_Draw Binding Map</title> + <link href="map.css" rel="stylesheet"> + </head> + + <body> + + +<h2>Fl_Draw Binding Map</h2> + + +<table class="package"> + <tr><th colspan="2">Package name</th></tr> + + <tr> + <td>Fl_Draw</td> + <td>FLTK.Draw</td> + </tr> + +</table> + + + +<table class="type"> + <tr><th colspan="2">Types</th></tr> + + <tr> + <td>Fl_Line</td> + <td>Line_Kind</td> + </tr> + + <tr> + <td> </td> + <td>Cap_Kind</td> + </tr> + + <tr> + <td> </td> + <td>Join_Kind</td> + </tr> + + <tr> + <td> </td> + <td>Dash_Length</td> + </tr> + + <tr> + <td> </td> + <td>Dash_Gap</td> + </tr> + + <tr> + <td> </td> + <td>Dash_Gap_Array</td> + </tr> + + <tr> + <td> </td> + <td>Text_Draw_Function</td> + </tr> + + <tr> + <td> </td> + <td>Symbol_Draw_Function</td> + </tr> + + <tr> + <td> </td> + <td>Area_Draw_Function</td> + </tr> + + <tr> + <td> </td> + <td>Draw_Error</td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Functions and Procedures</th></tr> + + <tr> +<td><pre> +int fl_add_symbol(const char *name, void(*drawit)(Fl_Color), int scalable); +</pre></td> +<td><pre> +procedure Add_Symbol + (Text : in String; + Func : in Symbol_Drawing_Function; + Scalable : in Boolean); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_arc(double x, double y, double r, double start, double end); +</pre></td> +<td><pre> +procedure Arc + (X, Y, R, Start, Finish : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_arc(int x, int y, int w, int h, double a1, double a2); +</pre></td> +<td><pre> +procedure Arc + (X, Y, W, H : in Integer; + Start, Finish : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_begin_complex_polygon(); +</pre></td> +<td><pre> +procedure Begin_Complex_Polygon; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_begin_line(); +</pre></td> +<td><pre> +procedure Begin_Line; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_begin_loop(); +</pre></td> +<td><pre> +procedure Begin_Loop; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_begin_points(); +</pre></td> +<td><pre> +procedure Begin_Points; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_begin_polygon(); +</pre></td> +<td><pre> +procedure Begin_Polygon; +</pre></td> + </tr> + + <tr> +<td><pre> +char fl_can_do_alpha_blending(); +</pre></td> +<td><pre> +function Can_Do_Alpha_Blending + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_chord(int x, int y, int w, int h, double a1, double a2); +</pre></td> +<td><pre> +procedure Chord + (X, Y, W, H : in Integer; + Angle1, Angle2 : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_circle(double x, double y, double r); +</pre></td> +<td><pre> +procedure Circle + (X, Y, R : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_clip_box(int x, int y, int w, int h, + int &X, int &Y, int &W, int &H); +</pre></td> +<td><pre> +function Clip_Box + (X, Y, W, H : in Integer; + BX, BY, BW, BH : out Integer) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Region fl_clip_region(); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_clip_region(Fl_Region r); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Color fl_color(); +</pre></td> +<td><pre> +function Get_Color + return Color; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_color(Fl_Color c); +</pre></td> +<td><pre> +procedure Set_Color + (To : in Color); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_color(int c); +</pre></td> +<td>Not applicable; original is deprecated.</td> + </tr> + + <tr> +<td><pre> +void fl_color(uchar r, uchar g, uchar b); +</pre></td> +<td><pre> +procedure Set_Color + (R, G, B : in Color_Component); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_cursor(Fl_Cursor); + +void fl_cursor(Fl_Cursor, Fl_Color fg, Fl_Color bg=FL_WHITE); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_curve(double X0, double Y0, double X1, double Y1, + double X2, double Y2, double X3, double Y3); +</pre></td> +<td><pre> +procedure Curve + (X0, Y0 : in Long_Float; + X1, Y1 : in Long_Float; + X2, Y2 : in Long_Float; + X3, Y3 : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_descent(); +</pre></td> +<td><pre> +function Font_Descent + return Integer; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_draw(const char *str, int n, int x, int y); + +void fl_draw(const char *str, int x, int y); +</pre></td> +<td><pre> +procedure Draw_Text + (X, Y : in Integer; + Text : in String); +with Pre => Text'Length > 0; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_draw(const char *str, int x, int y, int w, int h, + Fl_Align align, Fl_Image *img=0, int draw_symbols=1); +</pre></td> +<td><pre> +procedure Draw_Text + (X, Y, W, H : in Integer; + Text : in String; + Align : in Alignment; + Symbols : in Boolean := True); + +procedure Draw_Text + (X, Y, W, H : in Integer; + Text : in String; + Align : in Alignment; + Picture : in FLTK.Images.Image'Class; + Symbols : in Boolean := True); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_draw(const char *str, int x, int y, int w, int h, + Fl_Align align, void (*callthis)(const char *, int, int, int), + Fl_Image *img=0, int draw_symbols=1); +</pre></td> +<td><pre> +procedure Draw_Text + (X, Y, W, H : in Integer; + Text : in String; + Align : in Alignment; + Func : in Text_Drawing_Function; + Symbols : in Boolean := True); + +procedure Draw_Text + (X, Y, W, H : in Integer; + Text : in String; + Align : in Alignment; + Func : in Text_Drawing_Function; + Picture : in FLTK.Images.Image'Class; + Symbols : in Boolean := True); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_draw(int angle, const char *str, int n, int x, int y); + +void fl_draw(int angle, const char *str, int x, int y); +</pre></td> +<td><pre> +procedure Draw_Text + (X, Y : in Integer; + Text : in String; + Angle : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_draw_box(Fl_Boxtype, int x, int y, int w, int h, Fl_Color); +</pre></td> +<td><pre> +procedure Draw_Box + (X, Y, W, H : in Integer; + Kind : in Box_Kind; + Hue : in Color); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_draw_image(const uchar *buf, int X, int Y, + int W, int H, int D=3, int L=0); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_draw_image(Fl_Draw_Image_Cb cb, void *data, + int X, int Y, int W, int H, int D=3); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_draw_image_mono(const uchar *buf, int X, int Y, + int W, int H, int D=1, int L=0); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void *data, + int X, int Y, int W, int H, int D=1); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_draw_pixmap(char * const *data, int x, int y, + Fl_Color=FL_GRAY); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_draw_pixmap(const char * const *cdata, int x, int y, + Fl_Color=FL_GRAY); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_draw_symbol(const char *label, int x, int y, + int w, int h, Fl_Color); +</pre></td> +<td><pre> +procedure Draw_Symbol + (X, Y, W, H : in Integer; + Name : in String; + Hue : in Color); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_end_complex_polygon(); +</pre></td> +<td><pre> +procedure End_Complex_Polygon; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_end_line(); +</pre></td> +<td><pre> +procedure End_Line; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_end_loop(); +</pre></td> +<td><pre> +procedure End_Loop; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_end_points(); +</pre></td> +<td><pre> +procedure End_Points; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_end_polygon(); +</pre></td> +<td><pre> +procedure End_Polygon; +</pre></td> + </tr> + + <tr> +<td><pre> +const char * fl_expand_text(const char *from, char *buf, int maxbuf, + double maxw, int &n, double &width, int wrap, int draw_symbols=0); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Font fl_font(); +</pre></td> +<td><pre> +function Get_Font + return Font_Kind; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_font(Fl_Font face, Fl_Fontsize fsize); +</pre></td> +<td><pre> +procedure Set_Font + (Kind : in Font_Kind; + Size : in Font_Size); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_frame(const char *s, int x, int y, int w, int h); + +void fl_frame2(const char *s, int x, int y, int w, int h); +</pre></td> +<td><pre> +procedure Frame + (X, Y, W, H : in Integer; + Top, Left, Bottom, Right : in Greyscale); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_gap(); +</pre></td> +<td><pre> +procedure Gap; +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_height(); +</pre></td> +<td><pre> +function Font_Line_Spacing + return Integer; +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_height(int font, int size); +</pre></td> +<td><pre> +function Font_Height + (Kind : in Font_Kind; + Size : in Font_Size) + return Natural; +</pre></td> + </tr> + + <tr> +<td><pre> +const char * fl_latin1_to_local(const char *t, int n=-1); +</pre></td> +<td><pre> +function Latin1_To_Local + (From : in String) + return String; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_line(int x, int y, int x1, int y1); +</pre></td> +<td><pre> +procedure Line + (X0, Y0 : in Integer; + X1, Y1 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_line(int x, int y, int x1, int y1, int x2, int y2); +</pre></td> +<td><pre> +procedure Line + (X0, Y0 : in Integer; + X1, Y1 : in Integer; + X2, Y2 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_line_style(int style, int width=0, char *dashes=0); +</pre></td> +<td><pre> +procedure Set_Line_Style + (Line : in Line_Kind := Solid_Line; + Cap : in Cap_Kind := Default_Cap; + Join : in Join_Kind := Default_Join; + Width : in Natural := 0; + Dashes : in Dash_Gap_Array := Empty_Dashes); +</pre></td> + </tr> + + <tr> +<td><pre> +const char * fl_local_to_latin1(const char *t, int n=-1); +</pre></td> +<td><pre> +function Local_To_Latin1 + (From : in String) + return String; +</pre></td> + </tr> + + <tr> +<td><pre> +const char * fl_local_to_mac_roman(const char *t, int n=-1); +</pre></td> +<td><pre> +function Local_To_Mac_Roman + (From : in String) + return String; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_loop(int x, int y, int x1, int y1, int x2, int y2); +</pre></td> +<td><pre> +procedure Outline + (X0, Y0 : in Integer; + X1, Y1 : in Integer; + X2, Y2 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3); +</pre></td> +<td><pre> +procedure Outline + (X0, Y0 : in Integer; + X1, Y1 : in Integer; + X2, Y2 : in Integer; + X3, Y3 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +const char * fl_mac_roman_to_local(const char *t, int n=-1); +</pre></td> +<td><pre> +function Mac_Roman_To_Local + (From : in String) + return String; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_measure(const char *str, int &x, int &y, int draw_symbols=1); +</pre></td> +<td><pre> +procedure Measure + (Text : in String; + W, H : out Natural; + Symbols : in Boolean := True; + Wrap : in Natural := 0); +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_measure_pixmap(char *const *data, int &w, int &h); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_measure_pixmap(const char *const *cdata, int &w, int &h); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_mult_matrix(double a, double b, double c, double d, + double x, double y); +</pre></td> +<td><pre> +procedure Mult_Matrix + (A, B, C, D, X, Y : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +int fl_not_clipped(int x, int y, int w, int h); +</pre></td> +<td><pre> +function Clip_Intersects + (X, Y, W, H : in Integer) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +unsigned int fl_old_shortcut(const char *s); +</pre></td> +<td>Not applicable; original is legacy.</td> + </tr> + + <tr> +<td><pre> +void fl_overlay_clear(); +</pre></td> +<td><pre> +procedure Overlay_Clear(); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_overlay_rect(int x, int y, int w, int h); +</pre></td> +<td><pre> +procedure Overlay_Rect + (X, Y, W, H : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_pie(int x, int y, int w, int h, double a1, double a2); +</pre></td> +<td><pre> +procedure Pie + (X, Y, W, H : in Integer; + Angle1, Angle2 : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_point(int x, int y); +</pre></td> +<td><pre> +procedure Point + (X, Y : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_polygon(int x, int y, int x1, int y1, int x2, int y2); +</pre></td> +<td><pre> +procedure Polygon + (X0, Y0 : in Integer; + X1, Y1 : in Integer; + X2, Y2 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_polygon(int x, int y, int x1, int y1, + int x2, int y2, int x3, int y3); +</pre></td> +<td><pre> +procedure Polygon + (X0, Y0 : in Integer; + X1, Y1 : in Integer; + X2, Y2 : in Integer; + X3, Y3 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_pop_clip(); +</pre></td> +<td><pre> +procedure Pop_Clip(); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_pop_matrix(); +</pre></td> +<td><pre> +procedure Pop_Matrix; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_push_clip(int x, int y, int w, int h); +</pre></td> +<td><pre> +procedure Push_Clip + (X, Y, W, H : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_push_matrix(); +</pre></td> +<td><pre> +procedure Push_Matrix; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_push_no_clip(); +</pre></td> +<td><pre> +procedure Push_No_Clip; +</pre></td> + </tr> + + <tr> +<td><pre> +uchar * fl_read_image(uchar *p, int X, int Y, int W, int H, int alpha=0); +</pre></td> +<td><pre> + +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_rect(int x, int y, int w, int h); +</pre></td> +<td><pre> +procedure Rect + (X, Y, W, H : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_rect(int x, int y, int w, int h, Fl_Color c); +</pre></td> +<td><pre> +procedure Rect + (X, Y, W, H : in Integer; + Hue : in Color); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_rectf(int x, int y, int w, int h); +</pre></td> +<td><pre> +procedure Rect_Fill + (X, Y, W, H : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_rectf(int x, int y, int w, int h, Fl_Color c); +</pre></td> +<td><pre> +procedure Rect_Fill + (X, Y, W, H : in Integer; + Hue : in Color); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b); +</pre></td> +<td><pre> +procedure Rect_Fill + (X, Y, W, H : in Integer; + R, G, B : in Color_Component); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_reset_spot(); +</pre></td> +<td><pre> +procedure Reset_Spot; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_restore_clip(); +</pre></td> +<td><pre> +procedure Restore_Clip; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_rotate(double d); +</pre></td> +<td><pre> +procedure Rotate + (Angle : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_rtl_draw(const char *str, int n, int x, int y); +</pre></td> +<td><pre> +procedure Draw_Text_Right_Left + (X, Y : in Integer; + Text : in String); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_scale(double x); +</pre></td> +<td><pre> +procedure Scale + (Factor : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_scale(double x, double y); +</pre></td> +<td><pre> +procedure Scale + (Factor_X, Factor_Y : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_scroll(int X, int Y, int W, int H, int dx, int dy, + void(*draw_area)(void *, int, int, int, int), void *data); +</pre></td> +<td><pre> +procedure Scroll + (X, Y, W, H : in Integer; + DX, DY : in Integer; + Callback : in Area_Draw_Function); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_set_spot(int font, int size, int X, int Y, + int W, int H, Fl_Window *win=0); +</pre></td> +<td><pre> +procedure Set_Spot + (X, Y, W, H : in Integer; + Font : in Font_Kind; + Size : in Font_Size); + +procedure Set_Spot + (X, Y, W, H : in Integer; + Font : in Font_Kind; + Size : in Font_Size; + Pane : in FLTK.Widgets.Groups.Windows.Window'Class); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_set_status(int X, int Y, int W, int H); +</pre></td> +<td><pre> +procedure Set_Status + (X, Y, W, H : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +const char * fl_shortcut_label(unsigned int shortcut); + +const char * fl_shortcut_label(unsigned int shortcut, const char **eom); +</pre></td> +<td><pre> +function Shortcut_Label + (Keys : in Key_Combo) + return String; +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Fontsize fl_size(); +</pre></td> +<td><pre> +function Get_Font_Size + return Font_Size; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_text_extents(const char *, int &dx, int &dy, int &w, int &h); + +void fl_text_extents(const char *t, int n, int &dx, int &dy, int &w, int &h); +</pre></td> +<td><pre> +procedure Text_Extents + (Text : in String; + DX, DY, W, H : out Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +double fl_transform_dx(double x, double y); +</pre></td> +<td><pre> +function Transform_DX + (X, Y : in Long_Float) + return Long_Float; +</pre></td> + </tr> + + <tr> +<td><pre> +double fl_transform_dy(double x, double y); +</pre></td> +<td><pre> +function Transform_DY + (X, Y : in Long_Float) + return Long_Float; +</pre></td> + </tr> + + <tr> +<td><pre> +double fl_transform_x(double x, double y); +</pre></td> +<td><pre> +function Transform_X + (X, Y : in Long_Float) + return Long_Float; +</pre></td> + </tr> + + <tr> +<td><pre> +double fl_transform_y(double x, double y); +</pre></td> +<td><pre> +function Transform_Y + (X, Y : in Long_Float) + return Long_Float; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_transformed_vertex(double xf, double yf); +</pre></td> +<td><pre> +procedure Transformed_Vertex + (XF, YF : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_translate(double x, double y); +</pre></td> +<td><pre> +procedure Translate + (X, Y : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_vertex(double x, double y); +</pre></td> +<td><pre> +procedure Vertex + (X, Y : in Long_Float); +</pre></td> + </tr> + + <tr> +<td><pre> +double fl_width(const char *txt); + +double fl_width(const char *txt, int n); +</pre></td> +<td><pre> +function Width + (Text : in String) + return Long_Float; +</pre></td> + </tr> + + <tr> +<td><pre> +double fl_width(unsigned int c); +</pre></td> +<td><pre> +function Width + (Glyph : in Character) + return Long_Float; + +function Width + (Glyph : in Wide_Character) + return Long_Float; + +function Width + (Glyph : in Wide_Wide_Character) + return Long_Float; +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_xyline(int x, int y, int x1); +</pre></td> +<td><pre> +procedure XY_Line + (X0, Y0, X1 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_xyline(int x, int y, int x1, int y2); +</pre></td> +<td><pre> +procedure XY_Line + (X0, Y0, X1, Y2 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_xyline(int x, int y, int x1, int y2, int x3); +</pre></td> +<td><pre> +procedure XY_Line + (X0, Y0, X1, Y2, X3 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_yxline(int x, int y, int y1); +</pre></td> +<td><pre> +procedure YX_Line + (X0, Y0, Y1 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_yxline(int x, int y, int y1, int x2); +</pre></td> +<td><pre> +procedure YX_Line + (X0, Y0, Y1, X2 : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void fl_yxline(int x, int y, int y1, int x2, int y3); +</pre></td> +<td><pre> +procedure YX_Line + (X0, Y0, Y1, X2, Y3 : in Integer); +</pre></td> + </tr> + +</table> + + + </body> +</html> + |