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-rw-r--r--src/c_fl_button.cpp133
1 files changed, 0 insertions, 133 deletions
diff --git a/src/c_fl_button.cpp b/src/c_fl_button.cpp
deleted file mode 100644
index 1cff342..0000000
--- a/src/c_fl_button.cpp
+++ /dev/null
@@ -1,133 +0,0 @@
-
-
-// Programmed by Jedidiah Barber
-// Released into the public domain
-
-
-#include <FL/Fl_Button.H>
-#include "c_fl_button.h"
-
-
-
-
-// Telprot stopovers
-
-extern "C" void button_extra_init_hook(void * aobj, int x, int y, int w, int h, const char * l);
-void fl_button_extra_init(void * adaobj, int x, int y, int w, int h, const char * label) {
- button_extra_init_hook(adaobj, x, y, w, h, label);
-}
-
-extern "C" void button_extra_final_hook(void * aobj);
-void fl_button_extra_final(void * adaobj) {
- button_extra_final_hook(adaobj);
-}
-
-
-
-
-// Exports from Ada
-
-extern "C" void widget_draw_hook(void * ud);
-extern "C" int widget_handle_hook(void * ud, int e);
-
-
-
-
-// Non-friend protected access
-
-class Friend_Button : Fl_Button {
-public:
- using Fl_Button::simulate_key_action;
-};
-
-
-
-
-// Attaching all relevant hooks and friends
-
-class My_Button : public Fl_Button {
-public:
- using Fl_Button::Fl_Button;
-
- friend void fl_button_draw(BUTTON b);
- friend int fl_button_handle(BUTTON b, int e);
-
- void draw();
- int handle(int e);
-};
-
-void My_Button::draw() {
- widget_draw_hook(this->user_data());
-}
-
-int My_Button::handle(int e) {
- return widget_handle_hook(this->user_data(), e);
-}
-
-
-
-
-// Flattened C API
-
-BUTTON new_fl_button(int x, int y, int w, int h, char* label) {
- My_Button *b = new My_Button(x, y, w, h, label);
- return b;
-}
-
-void free_fl_button(BUTTON b) {
- delete reinterpret_cast<My_Button*>(b);
-}
-
-
-
-
-int fl_button_get_state(BUTTON b) {
- return reinterpret_cast<Fl_Button*>(b)->Fl_Button::value();
-}
-
-void fl_button_set_state(BUTTON b, int s) {
- reinterpret_cast<Fl_Button*>(b)->Fl_Button::value(s);
-}
-
-void fl_button_set_only(BUTTON b) {
- reinterpret_cast<Fl_Button*>(b)->Fl_Button::setonly();
-}
-
-
-
-
-int fl_button_get_down_box(BUTTON b) {
- return reinterpret_cast<Fl_Button*>(b)->Fl_Button::down_box();
-}
-
-void fl_button_set_down_box(BUTTON b, int t) {
- reinterpret_cast<Fl_Button*>(b)->Fl_Button::down_box(static_cast<Fl_Boxtype>(t));
-}
-
-int fl_button_get_shortcut(BUTTON b) {
- return reinterpret_cast<Fl_Button*>(b)->Fl_Button::shortcut();
-}
-
-void fl_button_set_shortcut(BUTTON b, int k) {
- reinterpret_cast<Fl_Button*>(b)->Fl_Button::shortcut(k);
-}
-
-
-
-
-void fl_button_draw(BUTTON b) {
- reinterpret_cast<My_Button*>(b)->Fl_Button::draw();
-}
-
-int fl_button_handle(BUTTON b, int e) {
- return reinterpret_cast<My_Button*>(b)->Fl_Button::handle(e);
-}
-
-
-
-
-void fl_button_simulate_key_action(BUTTON b) {
- (reinterpret_cast<Fl_Button*>(b)->*(&Friend_Button::simulate_key_action))();
-}
-
-