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Diffstat (limited to 'src/c_fl_gl_window.cpp')
-rw-r--r--src/c_fl_gl_window.cpp182
1 files changed, 0 insertions, 182 deletions
diff --git a/src/c_fl_gl_window.cpp b/src/c_fl_gl_window.cpp
deleted file mode 100644
index 9b1766d..0000000
--- a/src/c_fl_gl_window.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-
-
-#include <FL/Fl_Gl_Window.H>
-#include "c_fl_gl_window.h"
-#include "c_fl_type.h"
-
-
-
-
-class My_Gl_Window : public Fl_Gl_Window {
- public:
- using Fl_Gl_Window::Fl_Gl_Window;
- friend void gl_window_set_draw_hook(GLWINDOW n, void * d);
- friend void fl_gl_window_draw(GLWINDOW n);
- friend void gl_window_set_handle_hook(GLWINDOW n, void * h);
- friend int fl_gl_window_handle(GLWINDOW n, int e);
- protected:
- void draw();
- void real_draw();
- int handle(int e);
- int real_handle(int e);
- d_hook_p draw_hook;
- h_hook_p handle_hook;
-};
-
-void My_Gl_Window::draw() {
- (*draw_hook)(this->user_data());
-}
-
-void My_Gl_Window::real_draw() {
- Fl_Gl_Window::draw();
-}
-
-int My_Gl_Window::handle(int e) {
- return (*handle_hook)(this->user_data(), e);
-}
-
-int My_Gl_Window::real_handle(int e) {
- return Fl_Gl_Window::handle(e);
-}
-
-void gl_window_set_draw_hook(GLWINDOW n, void * d) {
- reinterpret_cast<My_Gl_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d);
-}
-
-void fl_gl_window_draw(GLWINDOW n) {
- reinterpret_cast<My_Gl_Window*>(n)->real_draw();
-}
-
-void gl_window_set_handle_hook(GLWINDOW n, void * h) {
- reinterpret_cast<My_Gl_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h);
-}
-
-int fl_gl_window_handle(GLWINDOW n, int e) {
- return reinterpret_cast<My_Gl_Window*>(n)->real_handle(e);
-}
-
-
-
-
-GLWINDOW new_fl_gl_window(int x, int y, int w, int h, char* label) {
- My_Gl_Window *gw = new My_Gl_Window(x, y, w, h, label);
- return gw;
-}
-
-GLWINDOW new_fl_gl_window2(int w, int h, char* label) {
- My_Gl_Window *gw = new My_Gl_Window(w, h, label);
- return gw;
-}
-
-void free_fl_gl_window(GLWINDOW w) {
- delete reinterpret_cast<My_Gl_Window*>(w);
-}
-
-
-
-
-void fl_gl_window_show(GLWINDOW w) {
- reinterpret_cast<Fl_Gl_Window*>(w)->show();
-}
-
-void fl_gl_window_hide(GLWINDOW w) {
- reinterpret_cast<Fl_Gl_Window*>(w)->hide();
-}
-
-void fl_gl_window_hide_overlay(GLWINDOW w) {
- reinterpret_cast<Fl_Gl_Window*>(w)->hide_overlay();
-}
-
-void fl_gl_window_flush(GLWINDOW w) {
- reinterpret_cast<Fl_Gl_Window*>(w)->flush();
-}
-
-
-
-
-int fl_gl_window_pixel_h(GLWINDOW w) {
- return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_h();
-}
-
-int fl_gl_window_pixel_w(GLWINDOW w) {
- return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_w();
-}
-
-float fl_gl_window_pixels_per_unit(GLWINDOW w) {
- return reinterpret_cast<Fl_Gl_Window*>(w)->pixels_per_unit();
-}
-
-
-
-
-unsigned int fl_gl_window_get_mode(GLWINDOW w) {
- return reinterpret_cast<Fl_Gl_Window*>(w)->mode();
-}
-
-void fl_gl_window_set_mode(GLWINDOW w, unsigned int a) {
- reinterpret_cast<Fl_Gl_Window*>(w)->mode(a);
-}
-
-int fl_gl_window_static_can_do(unsigned int m) {
- return Fl_Gl_Window::can_do(m);
-}
-
-int fl_gl_window_can_do(GLWINDOW w) {
- return reinterpret_cast<Fl_Gl_Window*>(w)->can_do();
-}
-
-int fl_gl_window_can_do_overlay(GLWINDOW w) {
- return reinterpret_cast<Fl_Gl_Window*>(w)->can_do_overlay();
-}
-
-
-
-
-void * fl_gl_window_get_context(GLWINDOW w) {
- return reinterpret_cast<Fl_Gl_Window*>(w)->context();
-}
-
-void fl_gl_window_set_context(GLWINDOW w, void * con, int des) {
- reinterpret_cast<Fl_Gl_Window*>(w)->context(con, des);
-}
-
-char fl_gl_window_context_valid(GLWINDOW w) {
- return reinterpret_cast<Fl_Gl_Window*>(w)->context_valid();
-}
-
-void fl_gl_window_set_context_valid(GLWINDOW w, char v) {
- reinterpret_cast<Fl_Gl_Window*>(w)->context_valid(v);
-}
-
-char fl_gl_window_valid(GLWINDOW w) {
- return reinterpret_cast<Fl_Gl_Window*>(w)->valid();
-}
-
-void fl_gl_window_set_valid(GLWINDOW w, char v) {
- reinterpret_cast<Fl_Gl_Window*>(w)->valid(v);
-}
-
-void fl_gl_window_make_current(GLWINDOW w) {
- reinterpret_cast<Fl_Gl_Window*>(w)->make_current();
-}
-
-void fl_gl_window_make_overlay_current(GLWINDOW w) {
- reinterpret_cast<Fl_Gl_Window*>(w)->make_overlay_current();
-}
-
-
-
-
-void fl_gl_window_ortho(GLWINDOW w) {
- reinterpret_cast<Fl_Gl_Window*>(w)->ortho();
-}
-
-void fl_gl_window_redraw_overlay(GLWINDOW w) {
- reinterpret_cast<Fl_Gl_Window*>(w)->redraw_overlay();
-}
-
-void fl_gl_window_swap_buffers(GLWINDOW w) {
- reinterpret_cast<Fl_Gl_Window*>(w)->swap_buffers();
-}
-
-