diff options
Diffstat (limited to 'src/c_fl_gl_window.cpp')
-rw-r--r-- | src/c_fl_gl_window.cpp | 182 |
1 files changed, 0 insertions, 182 deletions
diff --git a/src/c_fl_gl_window.cpp b/src/c_fl_gl_window.cpp deleted file mode 100644 index 9b1766d..0000000 --- a/src/c_fl_gl_window.cpp +++ /dev/null @@ -1,182 +0,0 @@ - - -#include <FL/Fl_Gl_Window.H> -#include "c_fl_gl_window.h" -#include "c_fl_type.h" - - - - -class My_Gl_Window : public Fl_Gl_Window { - public: - using Fl_Gl_Window::Fl_Gl_Window; - friend void gl_window_set_draw_hook(GLWINDOW n, void * d); - friend void fl_gl_window_draw(GLWINDOW n); - friend void gl_window_set_handle_hook(GLWINDOW n, void * h); - friend int fl_gl_window_handle(GLWINDOW n, int e); - protected: - void draw(); - void real_draw(); - int handle(int e); - int real_handle(int e); - d_hook_p draw_hook; - h_hook_p handle_hook; -}; - -void My_Gl_Window::draw() { - (*draw_hook)(this->user_data()); -} - -void My_Gl_Window::real_draw() { - Fl_Gl_Window::draw(); -} - -int My_Gl_Window::handle(int e) { - return (*handle_hook)(this->user_data(), e); -} - -int My_Gl_Window::real_handle(int e) { - return Fl_Gl_Window::handle(e); -} - -void gl_window_set_draw_hook(GLWINDOW n, void * d) { - reinterpret_cast<My_Gl_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d); -} - -void fl_gl_window_draw(GLWINDOW n) { - reinterpret_cast<My_Gl_Window*>(n)->real_draw(); -} - -void gl_window_set_handle_hook(GLWINDOW n, void * h) { - reinterpret_cast<My_Gl_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h); -} - -int fl_gl_window_handle(GLWINDOW n, int e) { - return reinterpret_cast<My_Gl_Window*>(n)->real_handle(e); -} - - - - -GLWINDOW new_fl_gl_window(int x, int y, int w, int h, char* label) { - My_Gl_Window *gw = new My_Gl_Window(x, y, w, h, label); - return gw; -} - -GLWINDOW new_fl_gl_window2(int w, int h, char* label) { - My_Gl_Window *gw = new My_Gl_Window(w, h, label); - return gw; -} - -void free_fl_gl_window(GLWINDOW w) { - delete reinterpret_cast<My_Gl_Window*>(w); -} - - - - -void fl_gl_window_show(GLWINDOW w) { - reinterpret_cast<Fl_Gl_Window*>(w)->show(); -} - -void fl_gl_window_hide(GLWINDOW w) { - reinterpret_cast<Fl_Gl_Window*>(w)->hide(); -} - -void fl_gl_window_hide_overlay(GLWINDOW w) { - reinterpret_cast<Fl_Gl_Window*>(w)->hide_overlay(); -} - -void fl_gl_window_flush(GLWINDOW w) { - reinterpret_cast<Fl_Gl_Window*>(w)->flush(); -} - - - - -int fl_gl_window_pixel_h(GLWINDOW w) { - return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_h(); -} - -int fl_gl_window_pixel_w(GLWINDOW w) { - return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_w(); -} - -float fl_gl_window_pixels_per_unit(GLWINDOW w) { - return reinterpret_cast<Fl_Gl_Window*>(w)->pixels_per_unit(); -} - - - - -unsigned int fl_gl_window_get_mode(GLWINDOW w) { - return reinterpret_cast<Fl_Gl_Window*>(w)->mode(); -} - -void fl_gl_window_set_mode(GLWINDOW w, unsigned int a) { - reinterpret_cast<Fl_Gl_Window*>(w)->mode(a); -} - -int fl_gl_window_static_can_do(unsigned int m) { - return Fl_Gl_Window::can_do(m); -} - -int fl_gl_window_can_do(GLWINDOW w) { - return reinterpret_cast<Fl_Gl_Window*>(w)->can_do(); -} - -int fl_gl_window_can_do_overlay(GLWINDOW w) { - return reinterpret_cast<Fl_Gl_Window*>(w)->can_do_overlay(); -} - - - - -void * fl_gl_window_get_context(GLWINDOW w) { - return reinterpret_cast<Fl_Gl_Window*>(w)->context(); -} - -void fl_gl_window_set_context(GLWINDOW w, void * con, int des) { - reinterpret_cast<Fl_Gl_Window*>(w)->context(con, des); -} - -char fl_gl_window_context_valid(GLWINDOW w) { - return reinterpret_cast<Fl_Gl_Window*>(w)->context_valid(); -} - -void fl_gl_window_set_context_valid(GLWINDOW w, char v) { - reinterpret_cast<Fl_Gl_Window*>(w)->context_valid(v); -} - -char fl_gl_window_valid(GLWINDOW w) { - return reinterpret_cast<Fl_Gl_Window*>(w)->valid(); -} - -void fl_gl_window_set_valid(GLWINDOW w, char v) { - reinterpret_cast<Fl_Gl_Window*>(w)->valid(v); -} - -void fl_gl_window_make_current(GLWINDOW w) { - reinterpret_cast<Fl_Gl_Window*>(w)->make_current(); -} - -void fl_gl_window_make_overlay_current(GLWINDOW w) { - reinterpret_cast<Fl_Gl_Window*>(w)->make_overlay_current(); -} - - - - -void fl_gl_window_ortho(GLWINDOW w) { - reinterpret_cast<Fl_Gl_Window*>(w)->ortho(); -} - -void fl_gl_window_redraw_overlay(GLWINDOW w) { - reinterpret_cast<Fl_Gl_Window*>(w)->redraw_overlay(); -} - -void fl_gl_window_swap_buffers(GLWINDOW w) { - reinterpret_cast<Fl_Gl_Window*>(w)->swap_buffers(); -} - - |