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-rw-r--r--src/c_fl_wizard.cpp106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/c_fl_wizard.cpp b/src/c_fl_wizard.cpp
deleted file mode 100644
index 0d7ba4b..0000000
--- a/src/c_fl_wizard.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-
-
-#include <FL/Fl_Wizard.H>
-#include "c_fl_wizard.h"
-#include "c_fl_type.h"
-
-
-
-
-class My_Wizard : public Fl_Wizard {
- public:
- using Fl_Wizard::Fl_Wizard;
- friend void wizard_set_draw_hook(WIZARD w, void * d);
- friend void fl_wizard_draw(WIZARD w);
- friend void wizard_set_handle_hook(WIZARD w, void * h);
- friend int fl_wizard_handle(WIZARD w, int e);
- protected:
- void draw();
- void real_draw();
- int handle(int e);
- int real_handle(int e);
- d_hook_p draw_hook;
- h_hook_p handle_hook;
-};
-
-void My_Wizard::draw() {
- (*draw_hook)(this->user_data());
-}
-
-void My_Wizard::real_draw() {
- //Fl_Wizard::draw();
-
- // required because of Fl_Wizard::draw() being private
- // probably a bug in FLTK?
- Fl_Widget *kid = value();
- if (damage() & FL_DAMAGE_ALL) {
- if (kid) {
- draw_box(box(), x(), y(), w(), h(), kid->color());
- draw_child(*kid);
- } else {
- draw_box(box(), x(), y(), w(), h(), color());
- }
- } else if (kid) {
- update_child(*kid);
- }
-}
-
-int My_Wizard::handle(int e) {
- return (*handle_hook)(this->user_data(), e);
-}
-
-int My_Wizard::real_handle(int e) {
- return Fl_Wizard::handle(e);
-}
-
-void wizard_set_draw_hook(WIZARD w, void * d) {
- reinterpret_cast<My_Wizard*>(w)->draw_hook = reinterpret_cast<d_hook_p>(d);
-}
-
-void fl_wizard_draw(WIZARD w) {
- reinterpret_cast<My_Wizard*>(w)->real_draw();
-}
-
-void wizard_set_handle_hook(WIZARD w, void * h) {
- reinterpret_cast<My_Wizard*>(w)->handle_hook = reinterpret_cast<h_hook_p>(h);
-}
-
-int fl_wizard_handle(WIZARD w, int e) {
- return reinterpret_cast<My_Wizard*>(w)->real_handle(e);
-}
-
-
-
-
-WIZARD new_fl_wizard(int x, int y, int w, int h, char* label) {
- My_Wizard *g = new My_Wizard(x, y, w, h, label);
- return g;
-}
-
-void free_fl_wizard(WIZARD w) {
- delete reinterpret_cast<My_Wizard*>(w);
-}
-
-
-
-
-void fl_wizard_next(WIZARD w) {
- reinterpret_cast<Fl_Wizard*>(w)->next();
-}
-
-void fl_wizard_prev(WIZARD w) {
- reinterpret_cast<Fl_Wizard*>(w)->prev();
-}
-
-
-
-
-void * fl_wizard_get_visible(WIZARD w) {
- return reinterpret_cast<Fl_Wizard*>(w)->value();
-}
-
-void fl_wizard_set_visible(WIZARD w, void * i) {
- reinterpret_cast<Fl_Wizard*>(w)->value(reinterpret_cast<Fl_Widget*>(i));
-}
-
-