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-rw-r--r--src/c_fl_wizard.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/c_fl_wizard.cpp b/src/c_fl_wizard.cpp
new file mode 100644
index 0000000..7ed33db
--- /dev/null
+++ b/src/c_fl_wizard.cpp
@@ -0,0 +1,106 @@
+
+
+#include <FL/Fl_Wizard.H>
+#include "c_fl_wizard.h"
+#include "c_fl_type.h"
+
+
+
+
+class My_Wizard : public Fl_Wizard {
+ public:
+ using Fl_Wizard::Fl_Wizard;
+ friend void wizard_set_draw_hook(WIZARD w, void * d);
+ friend void fl_wizard_draw(WIZARD w);
+ friend void wizard_set_handle_hook(WIZARD w, void * h);
+ friend int fl_wizard_handle(WIZARD w, int e);
+ protected:
+ void draw();
+ void real_draw();
+ int handle(int e);
+ int real_handle(int e);
+ d_hook_p draw_hook;
+ h_hook_p handle_hook;
+};
+
+void My_Wizard::draw() {
+ (*draw_hook)(this->user_data());
+}
+
+void My_Wizard::real_draw() {
+ //Fl_Wizard::draw();
+
+ // required because of Fl_Wizard::draw() being private
+ // probably a bug in FLTK?
+ Fl_Widget *kid = value();
+ if (damage() & FL_DAMAGE_ALL) {
+ if (kid) {
+ draw_box(box(), x(), y(), w(), h(), kid->color());
+ draw_child(*kid);
+ } else {
+ draw_box(box(), x(), y(), w(), h(), color());
+ }
+ } else if (kid) {
+ update_child(*kid);
+ }
+}
+
+int My_Wizard::handle(int e) {
+ return (*handle_hook)(this->user_data(), e);
+}
+
+int My_Wizard::real_handle(int e) {
+ return Fl_Wizard::handle(e);
+}
+
+void wizard_set_draw_hook(WIZARD w, void * d) {
+ reinterpret_cast<My_Wizard*>(w)->draw_hook = reinterpret_cast<d_hook_p>(d);
+}
+
+void fl_wizard_draw(WIZARD w) {
+ reinterpret_cast<My_Wizard*>(w)->real_draw();
+}
+
+void wizard_set_handle_hook(WIZARD w, void * h) {
+ reinterpret_cast<My_Wizard*>(w)->handle_hook = reinterpret_cast<h_hook_p>(h);
+}
+
+int fl_wizard_handle(WIZARD w, int e) {
+ return reinterpret_cast<My_Wizard*>(w)->real_handle(e);
+}
+
+
+
+
+WIZARD new_fl_wizard(int x, int y, int w, int h, char* label) {
+ My_Wizard *g = new My_Wizard(x, y, w, h, label);
+ return g;
+}
+
+void free_fl_wizard(WIZARD w) {
+ delete reinterpret_cast<My_Wizard*>(w);
+}
+
+
+
+
+void fl_wizard_next(WIZARD w) {
+ reinterpret_cast<My_Wizard*>(w)->next();
+}
+
+void fl_wizard_prev(WIZARD w) {
+ reinterpret_cast<My_Wizard*>(w)->prev();
+}
+
+
+
+
+void * fl_wizard_get_visible(WIZARD w) {
+ return reinterpret_cast<My_Wizard*>(w)->value();
+}
+
+void fl_wizard_set_visible(WIZARD w, void * i) {
+ reinterpret_cast<My_Wizard*>(w)->value(reinterpret_cast<Fl_Widget*>(i));
+}
+
+