diff options
Diffstat (limited to 'src/c_fl_wizard.cpp')
-rw-r--r-- | src/c_fl_wizard.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/c_fl_wizard.cpp b/src/c_fl_wizard.cpp new file mode 100644 index 0000000..7ed33db --- /dev/null +++ b/src/c_fl_wizard.cpp @@ -0,0 +1,106 @@ + + +#include <FL/Fl_Wizard.H> +#include "c_fl_wizard.h" +#include "c_fl_type.h" + + + + +class My_Wizard : public Fl_Wizard { + public: + using Fl_Wizard::Fl_Wizard; + friend void wizard_set_draw_hook(WIZARD w, void * d); + friend void fl_wizard_draw(WIZARD w); + friend void wizard_set_handle_hook(WIZARD w, void * h); + friend int fl_wizard_handle(WIZARD w, int e); + protected: + void draw(); + void real_draw(); + int handle(int e); + int real_handle(int e); + d_hook_p draw_hook; + h_hook_p handle_hook; +}; + +void My_Wizard::draw() { + (*draw_hook)(this->user_data()); +} + +void My_Wizard::real_draw() { + //Fl_Wizard::draw(); + + // required because of Fl_Wizard::draw() being private + // probably a bug in FLTK? + Fl_Widget *kid = value(); + if (damage() & FL_DAMAGE_ALL) { + if (kid) { + draw_box(box(), x(), y(), w(), h(), kid->color()); + draw_child(*kid); + } else { + draw_box(box(), x(), y(), w(), h(), color()); + } + } else if (kid) { + update_child(*kid); + } +} + +int My_Wizard::handle(int e) { + return (*handle_hook)(this->user_data(), e); +} + +int My_Wizard::real_handle(int e) { + return Fl_Wizard::handle(e); +} + +void wizard_set_draw_hook(WIZARD w, void * d) { + reinterpret_cast<My_Wizard*>(w)->draw_hook = reinterpret_cast<d_hook_p>(d); +} + +void fl_wizard_draw(WIZARD w) { + reinterpret_cast<My_Wizard*>(w)->real_draw(); +} + +void wizard_set_handle_hook(WIZARD w, void * h) { + reinterpret_cast<My_Wizard*>(w)->handle_hook = reinterpret_cast<h_hook_p>(h); +} + +int fl_wizard_handle(WIZARD w, int e) { + return reinterpret_cast<My_Wizard*>(w)->real_handle(e); +} + + + + +WIZARD new_fl_wizard(int x, int y, int w, int h, char* label) { + My_Wizard *g = new My_Wizard(x, y, w, h, label); + return g; +} + +void free_fl_wizard(WIZARD w) { + delete reinterpret_cast<My_Wizard*>(w); +} + + + + +void fl_wizard_next(WIZARD w) { + reinterpret_cast<My_Wizard*>(w)->next(); +} + +void fl_wizard_prev(WIZARD w) { + reinterpret_cast<My_Wizard*>(w)->prev(); +} + + + + +void * fl_wizard_get_visible(WIZARD w) { + return reinterpret_cast<My_Wizard*>(w)->value(); +} + +void fl_wizard_set_visible(WIZARD w, void * i) { + reinterpret_cast<My_Wizard*>(w)->value(reinterpret_cast<Fl_Widget*>(i)); +} + + |