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-
-
--- Programmed by Jedidiah Barber
--- Released into the public domain
-
-
-with
-
- FLTK.Show_Argv,
- Interfaces.C,
- System;
-
-use type
-
- Interfaces.C.int,
- Interfaces.C.signed_char,
- Interfaces.C.unsigned;
-
-
-package body FLTK.Widgets.Groups.Windows.OpenGL is
-
-
- ------------------------
- -- Functions From C --
- ------------------------
-
- function new_fl_gl_window
- (X, Y, W, H : in Interfaces.C.int;
- Text : in Interfaces.C.char_array)
- return Storage.Integer_Address;
- pragma Import (C, new_fl_gl_window, "new_fl_gl_window");
- pragma Inline (new_fl_gl_window);
-
- function new_fl_gl_window2
- (W, H : in Interfaces.C.int;
- Text : in Interfaces.C.char_array)
- return Storage.Integer_Address;
- pragma Import (C, new_fl_gl_window2, "new_fl_gl_window2");
- pragma Inline (new_fl_gl_window2);
-
- procedure free_fl_gl_window
- (S : in Storage.Integer_Address);
- pragma Import (C, free_fl_gl_window, "free_fl_gl_window");
- pragma Inline (free_fl_gl_window);
-
-
-
-
- procedure fl_gl_window_show
- (S : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_show, "fl_gl_window_show");
- pragma Inline (fl_gl_window_show);
-
- procedure fl_gl_window_show2
- (S : in Storage.Integer_Address;
- C : in Interfaces.C.int;
- V : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_show2, "fl_gl_window_show2");
- pragma Inline (fl_gl_window_show2);
-
- procedure fl_gl_window_hide
- (S : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_hide, "fl_gl_window_hide");
- pragma Inline (fl_gl_window_hide);
-
- procedure fl_gl_window_hide_overlay
- (S : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_hide_overlay, "fl_gl_window_hide_overlay");
- pragma Inline (fl_gl_window_hide_overlay);
-
- procedure fl_gl_window_flush
- (S : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_flush, "fl_gl_window_flush");
- pragma Inline (fl_gl_window_flush);
-
-
-
-
- function fl_gl_window_pixel_h
- (S : in Storage.Integer_Address)
- return Interfaces.C.int;
- pragma Import (C, fl_gl_window_pixel_h, "fl_gl_window_pixel_h");
- pragma Inline (fl_gl_window_pixel_h);
-
- function fl_gl_window_pixel_w
- (S : in Storage.Integer_Address)
- return Interfaces.C.int;
- pragma Import (C, fl_gl_window_pixel_w, "fl_gl_window_pixel_w");
- pragma Inline (fl_gl_window_pixel_w);
-
- function fl_gl_window_pixels_per_unit
- (S : in Storage.Integer_Address)
- return Interfaces.C.C_float;
- pragma Import (C, fl_gl_window_pixels_per_unit, "fl_gl_window_pixels_per_unit");
- pragma Inline (fl_gl_window_pixels_per_unit);
-
- procedure fl_gl_window_resize
- (G : in Storage.Integer_Address;
- X, Y, W, H : in Interfaces.C.int);
- pragma Import (C, fl_gl_window_resize, "fl_gl_window_resize");
- pragma Inline (fl_gl_window_resize);
-
-
-
-
- function fl_gl_window_get_mode
- (S : in Storage.Integer_Address)
- return Mode_Mask;
- pragma Import (C, fl_gl_window_get_mode, "fl_gl_window_get_mode");
- pragma Inline (fl_gl_window_get_mode);
-
- procedure fl_gl_window_set_mode
- (S : in Storage.Integer_Address;
- M : in Mode_Mask);
- pragma Import (C, fl_gl_window_set_mode, "fl_gl_window_set_mode");
- pragma Inline (fl_gl_window_set_mode);
-
- function fl_gl_window_static_can_do
- (M : in Mode_Mask)
- return Interfaces.C.int;
- pragma Import (C, fl_gl_window_static_can_do, "fl_gl_window_static_can_do");
- pragma Inline (fl_gl_window_static_can_do);
-
- function fl_gl_window_can_do
- (S : in Storage.Integer_Address)
- return Interfaces.C.int;
- pragma Import (C, fl_gl_window_can_do, "fl_gl_window_can_do");
- pragma Inline (fl_gl_window_can_do);
-
- function fl_gl_window_can_do_overlay
- (S : in Storage.Integer_Address)
- return Interfaces.C.int;
- pragma Import (C, fl_gl_window_can_do_overlay, "fl_gl_window_can_do_overlay");
- pragma Inline (fl_gl_window_can_do_overlay);
-
-
-
-
- function fl_gl_window_get_context
- (S : in Storage.Integer_Address)
- return Storage.Integer_Address;
- pragma Import (C, fl_gl_window_get_context, "fl_gl_window_get_context");
- pragma Inline (fl_gl_window_get_context);
-
- procedure fl_gl_window_set_context
- (S, P : in Storage.Integer_Address;
- D : in Interfaces.C.int);
- pragma Import (C, fl_gl_window_set_context, "fl_gl_window_set_context");
- pragma Inline (fl_gl_window_set_context);
-
- function fl_gl_window_context_valid
- (S : in Storage.Integer_Address)
- return Interfaces.C.signed_char;
- pragma Import (C, fl_gl_window_context_valid, "fl_gl_window_context_valid");
- pragma Inline (fl_gl_window_context_valid);
-
- procedure fl_gl_window_set_context_valid
- (S : in Storage.Integer_Address;
- V : in Interfaces.C.signed_char);
- pragma Import (C, fl_gl_window_set_context_valid, "fl_gl_window_set_context_valid");
- pragma Inline (fl_gl_window_set_context_valid);
-
- function fl_gl_window_valid
- (S : in Storage.Integer_Address)
- return Interfaces.C.signed_char;
- pragma Import (C, fl_gl_window_valid, "fl_gl_window_valid");
- pragma Inline (fl_gl_window_valid);
-
- procedure fl_gl_window_set_valid
- (S : in Storage.Integer_Address;
- V : in Interfaces.C.signed_char);
- pragma Import (C, fl_gl_window_set_valid, "fl_gl_window_set_valid");
- pragma Inline (fl_gl_window_set_valid);
-
- procedure fl_gl_window_invalidate
- (S : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_invalidate, "fl_gl_window_invalidate");
- pragma Inline (fl_gl_window_invalidate);
-
- procedure fl_gl_window_make_current
- (S : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_make_current, "fl_gl_window_make_current");
- pragma Inline (fl_gl_window_make_current);
-
- procedure fl_gl_window_make_overlay_current
- (S : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_make_overlay_current, "fl_gl_window_make_overlay_current");
- pragma Inline (fl_gl_window_make_overlay_current);
-
-
-
-
- procedure fl_gl_window_ortho
- (W : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_ortho, "fl_gl_window_ortho");
- pragma Inline (fl_gl_window_ortho);
-
- procedure fl_gl_window_redraw_overlay
- (W : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_redraw_overlay, "fl_gl_window_redraw_overlay");
- pragma Inline (fl_gl_window_redraw_overlay);
-
- procedure fl_gl_window_swap_buffers
- (W : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_swap_buffers, "fl_gl_window_swap_buffers");
- pragma Inline (fl_gl_window_swap_buffers);
-
- procedure fl_gl_window_draw
- (W : in Storage.Integer_Address);
- pragma Import (C, fl_gl_window_draw, "fl_gl_window_draw");
- pragma Inline (fl_gl_window_draw);
-
- function fl_gl_window_handle
- (W : in Storage.Integer_Address;
- E : in Interfaces.C.int)
- return Interfaces.C.int;
- pragma Import (C, fl_gl_window_handle, "fl_gl_window_handle");
- pragma Inline (fl_gl_window_handle);
-
-
-
-
- -------------------
- -- Destructors --
- -------------------
-
- procedure Extra_Final
- (This : in out GL_Window) is
- begin
- Extra_Final (Window (This));
- end Extra_Final;
-
-
- procedure Finalize
- (This : in out GL_Window) is
- begin
- Extra_Final (This);
- if This.Void_Ptr /= Null_Pointer and This.Needs_Dealloc then
- free_fl_gl_window (This.Void_Ptr);
- This.Void_Ptr := Null_Pointer;
- end if;
- end Finalize;
-
-
-
-
- --------------------
- -- Constructors --
- --------------------
-
- procedure Extra_Init
- (This : in out GL_Window;
- X, Y, W, H : in Integer;
- Text : in String) is
- begin
- Extra_Init (Window (This), X, Y, W, H, Text);
- end Extra_Init;
-
-
- procedure Initialize
- (This : in out GL_Window) is
- begin
- This.Draw_Ptr := fl_gl_window_draw'Address;
- This.Handle_Ptr := fl_gl_window_handle'Address;
- end Initialize;
-
-
- package body Forge is
-
- function Create
- (X, Y, W, H : in Integer;
- Text : in String := "")
- return GL_Window is
- begin
- return This : GL_Window do
- This.Void_Ptr := new_fl_gl_window
- (Interfaces.C.int (X),
- Interfaces.C.int (Y),
- Interfaces.C.int (W),
- Interfaces.C.int (H),
- Interfaces.C.To_C (Text));
- Extra_Init (This, X, Y, W, H, Text);
- end return;
- end Create;
-
-
- function Create
- (W, H : in Integer;
- Text : in String := "")
- return GL_Window is
- begin
- return This : GL_Window do
- This.Void_Ptr := new_fl_gl_window2
- (Interfaces.C.int (W),
- Interfaces.C.int (H),
- Interfaces.C.To_C (Text));
- Extra_Init (This, This.Get_X, This.Get_Y, W, H, Text);
- end return;
- end Create;
-
- end Forge;
-
-
-
-
- ---------------
- -- Display --
- ---------------
-
- procedure Show
- (This : in out GL_Window) is
- begin
- fl_gl_window_show (This.Void_Ptr);
- end Show;
-
-
- procedure Show_With_Args
- (This : in out GL_Window) is
- begin
- FLTK.Show_Argv.Dispatch (fl_gl_window_show2'Access, This.Void_Ptr);
- end Show_With_Args;
-
-
- procedure Hide
- (This : in out GL_Window) is
- begin
- fl_gl_window_hide (This.Void_Ptr);
- end Hide;
-
-
- procedure Hide_Overlay
- (This : in out GL_Window) is
- begin
- fl_gl_window_hide_overlay (This.Void_Ptr);
- end Hide_Overlay;
-
-
- procedure Flush
- (This : in out GL_Window) is
- begin
- fl_gl_window_flush (This.Void_Ptr);
- end Flush;
-
-
-
-
- ------------------
- -- Dimensions --
- ------------------
-
- function Pixel_H
- (This : in GL_Window)
- return Integer is
- begin
- return Integer (fl_gl_window_pixel_h (This.Void_Ptr));
- end Pixel_H;
-
-
- function Pixel_W
- (This : in GL_Window)
- return Integer is
- begin
- return Integer (fl_gl_window_pixel_w (This.Void_Ptr));
- end Pixel_W;
-
-
- function Pixels_Per_Unit
- (This : in GL_Window)
- return Float is
- begin
- return Float (fl_gl_window_pixels_per_unit (This.Void_Ptr));
- end Pixels_Per_Unit;
-
-
- procedure Resize
- (This : in out GL_Window;
- X, Y, W, H : in Integer) is
- begin
- fl_gl_window_resize
- (This.Void_Ptr,
- Interfaces.C.int (X),
- Interfaces.C.int (Y),
- Interfaces.C.int (W),
- Interfaces.C.int (H));
- end Resize;
-
-
-
-
- --------------------
- -- OpenGL Modes --
- --------------------
-
- function Get_Mode
- (This : in GL_Window)
- return Mode_Mask is
- begin
- return fl_gl_window_get_mode (This.Void_Ptr);
- end Get_Mode;
-
-
- procedure Set_Mode
- (This : in out GL_Window;
- Mask : in Mode_Mask) is
- begin
- fl_gl_window_set_mode (This.Void_Ptr, Mask);
- end Set_Mode;
-
-
- function Can_Do
- (Mask : in Mode_Mask)
- return Boolean is
- begin
- return fl_gl_window_static_can_do (Mask) /= 0;
- end Can_Do;
-
-
- function Can_Do
- (This : in GL_Window)
- return Boolean is
- begin
- return fl_gl_window_can_do (This.Void_Ptr) /= 0;
- end Can_Do;
-
-
- function Can_Do_Overlay
- (This : in GL_Window)
- return Boolean is
- begin
- return fl_gl_window_can_do_overlay (This.Void_Ptr) /= 0;
- end Can_Do_Overlay;
-
-
-
-
- -----------------------
- -- OpenGL Contexts --
- -----------------------
-
- function Get_Context
- (This : in GL_Window)
- return System.Address is
- begin
- return Storage.To_Address (fl_gl_window_get_context (This.Void_Ptr));
- end Get_Context;
-
-
- procedure Set_Context
- (This : in out GL_Window;
- Struct : in System.Address;
- Destroy : in Boolean := False) is
- begin
- fl_gl_window_set_context
- (This.Void_Ptr, Storage.To_Integer (Struct), Boolean'Pos (Destroy));
- end Set_Context;
-
-
- function Get_Context_Valid
- (This : in GL_Window)
- return Boolean is
- begin
- return fl_gl_window_context_valid (This.Void_Ptr) /= 0;
- end Get_Context_Valid;
-
-
- procedure Set_Context_Valid
- (This : in out GL_Window;
- Value : in Boolean) is
- begin
- fl_gl_window_set_context_valid (This.Void_Ptr, Boolean'Pos (Value));
- end Set_Context_Valid;
-
-
- function Get_Valid
- (This : in GL_Window)
- return Boolean is
- begin
- return fl_gl_window_valid (This.Void_Ptr) /= 0;
- end Get_Valid;
-
-
- procedure Set_Valid
- (This : in out GL_Window;
- Value : in Boolean) is
- begin
- fl_gl_window_set_valid (This.Void_Ptr, Boolean'Pos (Value));
- end Set_Valid;
-
-
- procedure Invalidate
- (This : in out GL_Window) is
- begin
- fl_gl_window_invalidate (This.Void_Ptr);
- end Invalidate;
-
-
- procedure Make_Current
- (This : in out GL_Window) is
- begin
- fl_gl_window_make_current (This.Void_Ptr);
- end Make_Current;
-
-
- procedure Make_Overlay_Current
- (This : in out GL_Window) is
- begin
- fl_gl_window_make_overlay_current (This.Void_Ptr);
- end Make_Overlay_Current;
-
-
-
-
- ----------------------------------
- -- Drawing and Event Handling --
- ----------------------------------
-
- procedure Ortho
- (This : in out GL_Window) is
- begin
- fl_gl_window_ortho (This.Void_Ptr);
- end Ortho;
-
-
- procedure Redraw_Overlay
- (This : in out GL_Window) is
- begin
- fl_gl_window_redraw_overlay (This.Void_Ptr);
- end Redraw_Overlay;
-
-
- procedure Swap_Buffers
- (This : in out GL_Window) is
- begin
- fl_gl_window_swap_buffers (This.Void_Ptr);
- end Swap_Buffers;
-
-
- procedure Draw
- (This : in out GL_Window) is
- begin
- Window (This).Draw;
- end Draw;
-
-
- function Handle
- (This : in out GL_Window;
- Event : in Event_Kind)
- return Event_Outcome is
- begin
- return Window (This).Handle (Event);
- end Handle;
-
-
-end FLTK.Widgets.Groups.Windows.OpenGL;
-
-