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#include <FL/Fl_Window.H>
#include "c_fl_window.h"
my_fl_window new_fl_window(int x, int y, int w, int h, char * label) {
Fl_Window *window = new Fl_Window(x, y, w, h, label);
return window;
}
my_fl_window new_fl_window2(int w, int h) {
Fl_Window *window = new Fl_Window(w, h);
return window;
}
void free_fl_window(my_fl_window f) {
delete reinterpret_cast<Fl_Window*>(f);
}
void fl_window_show(my_fl_window f) {
reinterpret_cast<Fl_Window*>(f)->show();
}
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