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<!DOCTYPE html>

<html lang="en">
  <head>
    <meta charset="utf-8">
    <title>Fl_Menu_ Binding Map</title>
    <link href="map.css" rel="stylesheet">
  </head>

  <body>


<h2>Fl_Menu_ Binding Map</h2>


<table class="package">
  <tr><th colspan="2">Package name</th></tr>

  <tr>
    <td>Fl_Menu_</td>
    <td>FLTK.Widgets.Menus</td>
  </tr>

</table>



<table class="type">
  <tr><th colspan="2">Types</th></tr>

  <tr>
    <td>Fl_Menu_</td>
    <td>Menu</td>
  </tr>

  <tr>
    <td>&nbsp;</td>
    <td>Menu_Reference</td>
  </tr>

  <tr>
    <td>&nbsp;</td>
    <td>Index</td>
  </tr>

  <tr>
    <td>&nbsp;</td>
    <td>Extended_Index</td>
  </tr>

  <tr>
    <td>&nbsp;</td>
    <td>Cursor</td>
  </tr>

</table>



<table class="function">
  <tr><th colspan="2">Functions and Procedures</th></tr>

  <tr>
<td><pre>
Fl_Menu_(int, int, int, int, const char *=0);
</pre></td>
<td><pre>
function Create
       (X, Y, W, H : in Integer;
        Text       : in String)
    return Menu;
</pre></td>
  </tr>

  <tr>
<td><pre>
int add(const char *, int shortcut, Fl_Callback *, void *=0, int=0);
</pre></td>
<td><pre>
procedure Add
       (This     : in out Menu;
        Text     : in     String;
        Action   : in     Widget_Callback := null;
        Shortcut : in     Key_Combo := No_Key;
        Flags    : in     Menu_Flag := Flag_Normal);
</pre></td>
  </tr>

  <tr>
<td><pre>
int add(const char *a, const char *b, Fl_Callback *c, void *d=0, int e=0);
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td><pre>
int add(const char *);
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td><pre>
void clear();
</pre></td>
<td><pre>
procedure Clear
       (This : in out Menu);
</pre></td>
  </tr>

  <tr>
<td><pre>
int clear_submenu(int index);
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td><pre>
void copy(const Fl_Menu_Item *m, void *user_data=0);
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td><pre>
Fl_Boxtype down_box() const;
</pre></td>
<td><pre>
function Get_Down_Box
       (This : in Menu)
    return Box_Kind;
</pre></td>
  </tr>

  <tr>
<td><pre>
void down_box(Fl_Boxtyep b);
</pre></td>
<td><pre>
procedure Set_Down_Box
       (This : in out Menu;
        To   : in     Box_Kind);
</pre></td>
  </tr>

  <tr>
<td><pre>
Fl_Color down_color() const;
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td><pre>
void down_color(unsigned c);
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td>&nbsp;</td>
<td><pre>
procedure Draw
       (This : in out Menu) is null;
</pre></td>
  </tr>

  <tr>
<td>See draw method in Fl_Menu_Item</td>
<td><pre>
procedure Draw_Item
       (This       : in out Menu;
        Item       : in     Index;
        X, Y, W, H : in     Integer;
        Selected   : in     Boolean := False);
</pre></td>
  </tr>

  <tr>
<td><pre>
int find_index(const char *name) const;
</pre></td>
<td><pre>
function Find_Index
       (This : in Menu;
        Name : in String)
    return Extended_Index;
</pre></td>
  </tr>

  <tr>
<td><pre>
int find_index(const Fl_Menu_Item *item) const;
</pre></td>
<td><pre>
function Find_Index
       (This : in Menu;
        Item : in FLTK.Menu_Items.Menu_Item)
    return Extended_Index;
</pre></td>
  </tr>

  <tr>
<td><pre>
int find_index(Fl_Callback *cb) const;
</pre></td>
<td><pre>
function Find_Index
       (This   : in Menu;
        Action : in Widget_Callback)
    return Extended_Index;
</pre></td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * find_item(const char *name);
</pre></td>
<td><pre>
function Find_Item
       (This : in Menu;
        Name : in String)
    return FLTK.Menu_Items.Menu_Item_Reference;
</pre></td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * find_item(Fl_Callback *);
</pre></td>
<td><pre>
function Find_Item
       (This   : in Menu;
        Action : in Widget_Callback)
    return FLTK.Menu_Items.Menu_Item_Reference;
</pre></td>
  </tr>

  <tr>
<td><pre>
void global();
</pre></td>
<td><pre>
procedure Make_Global
       (This : in out Menu);
</pre></td>
  </tr>

  <tr>
<td>&nbsp;</td>
<td><pre>
function Handle
       (This  : in out Menu;
        Event : in     Event_Kind)
    return Event_Outcome;
</pre></td>
  </tr>

  <tr>
<td>&nbsp;</td>
<td><pre>
function Has_Item
       (This  : in Menu;
        Place : in Index)
    return Boolean;
</pre></td>
  </tr>

  <tr>
<td>&nbsp;</td>
<td><pre>
function Has_Item
       (Place : in Cursor)
    return Boolean;
</pre></td>
  </tr>

  <tr>
<td><pre>
int insert(int index, const char *, int shortcut, Fl_Callback *, void *=0, int=0);
</pre></td>
<td><pre>
procedure Insert
       (This     : in out Menu;
        Place    : in     Index;
        Text     : in     String;
        Action   : in     Widget_Callback := null;
        Shortcut : in     Key_Combo := No_Key;
        Flags    : in     Menu_Flag := Flag_Normal);
</pre></td>
  </tr>

  <tr>
<td><pre>
int insert(int index, const char *a, const char *b, Fl_Callback *c, void *d=0, int e=0);
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td>&nbsp;</td>
<td><pre>
function Item
       (This  : in Menu;
        Place : in Index)
    return FLTK.Menu_Items.Menu_Item_Reference;
</pre></td>
  </tr>

  <tr>
<td>&nbsp;</td>
<td><pre>
function Item
       (This  : in Menu;
        Place : in Cursor)
    return FLTK.Menu_Items.Menu_Item_Reference;
</pre></td>
  </tr>

  <tr>
<td><pre>
int item_pathname(char *name, int namelen, const Fl_Menu_Item *finditem=0) const;
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td>&nbsp;</td>
<td><pre>
function Iterate
       (This : in Menu)
    return Menu_Iterators.Reversible_Iterator'Class;
</pre></td>
  </tr>

  <tr>
<td>See measure method in Fl_Menu_Item</td>
<td><pre>
procedure Measure_Item
       (This : in     Menu;
        Item : in     Index;
        W, H :    out Integer);
</pre></td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * menu() const;
</pre></td>
<td>Use iterators instead</td>
  </tr>

  <tr>
<td><pre>
void menu(const Fl_Menu_Item *m);
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td><pre>
void mode(int i, int fl);
</pre></td>
<td>See Set_Flags procedure in FLTK.Menu_Items</td>
  </tr>

  <tr>
<td><pre>
int mode(int i) const;
</pre></td>
<td>See Get_Flags function in FLTK.Menu_Items</td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * mvalue() const;
</pre></td>
<td><pre>
function Chosen
       (This : in Menu)
    return FLTK.Menu_Items.Menu_Item_Reference;
</pre></td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * picked(const Fl_Menu_Item *);
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td>See popup method in Fl_Menu_Item</td>
<td><pre>
function Popup
       (This    : in Menu;
        X, Y    : in Integer;
        Title   : in String := "";
        Initial : in Extended_Index := No_Index)
    return Extended_Index;
</pre></td>
  </tr>

  <tr>
<td>See pulldown method in Fl_Menu_Item</td>
<td><pre>
function Pulldown
       (This       : in Menu;
        X, Y, W, H : in Integer;
        Initial    : in Extended_Index := No_Index)
    return Extended_Index;
</pre></td>
  </tr>

  <tr>
<td><pre>
void remove(int);
</pre></td>
<td><pre>
procedure Remove
       (This  : in out Menu;
        Place : in     Index);
</pre></td>
  </tr>

  <tr>
<td><pre>
void replace(int, const char *);
</pre></td>
<td>See Set_Label procedure in FLTK.Menu_Items</td>
  </tr>

  <tr>
<td><pre>
void setonly(Fl_Menu_Item *item);
</pre></td>
<td>See Set_Only procedure in FLTK.Menu_Items</td>
  </tr>

  <tr>
<td><pre>
void shortcut(int i, int s);
</pre></td>
<td>See Set_Shortcut procedure in FLTK.Menu_Items</td>
  </tr>

  <tr>
<td><pre>
int size() const;
</pre></td>
<td><pre>
function Number_Of_Items
       (This : in Menu)
    return Natural;
</pre></td>
  </tr>

  <tr>
<td><pre>
void size(int W, int H);
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * test_shortcut();
</pre></td>
<td>&nbsp;</td>
  </tr>

  <tr>
<td><pre>
const char * text() const;
</pre></td>
<td><pre>
function Chosen_Label
       (This : in Menu)
    return String;
</pre></td>
  </tr>

  <tr>
<td><pre>
const char * text(int i) const;
</pre></td>
<td>See Get_Label function in FLTK.Menu_Items</td>
  </tr>

  <tr>
<td><pre>
Fl_Color textcolor() const;
</pre></td>
<td><pre>
function Get_Text_Color
       (This : in Menu)
    return Color;
</pre></td>
  </tr>

  <tr>
<td><pre>
void textcolor(Fl_Color c);
</pre></td>
<td><pre>
procedure Set_Text_Color
       (This : in out Menu;
        To   : in     Color);
</pre></td>
  </tr>

  <tr>
<td><pre>
Fl_Font textfont() const;
</pre></td>
<td><pre>
function Get_Text_Font
       (This : in Menu)
    return Font_Kind;
</pre></td>
  </tr>

  <tr>
<td><pre>
void textfont(Fl_Font c);
</pre></td>
<td><pre>
procedure Set_Text_Font
       (This : in out Menu;
        To   : in     Font_Kind);
</pre></td>
  </tr>

  <tr>
<td><pre>
Fl_Fontsize textsize() const;
</pre></td>
<td><pre>
function Get_Text_Size
       (This : in Menu)
    return Font_Size;
</pre></td>
  </tr>

  <tr>
<td><pre>
void textsize(Fl_Fontsize c);
</pre></td>
<td><pre>
procedure Set_Text_Size
       (This : in out Menu;
        To   : in     Font_Size);
</pre></td>
  </tr>

  <tr>
<td><pre>
int value() const;
</pre></td>
<td><pre>
function Chosen_Index
       (This : in Menu)
    return Extended_Index;
</pre></td>
  </tr>

  <tr>
<td><pre>
int value(const Fl_Menu_Item *);
</pre></td>
<td><pre>
procedure Set_Chosen
       (This : in out Menu;
        Item : in     FLTK.Menu_Items.Menu_Item);
</pre></td>
  </tr>

  <tr>
<td><pre>
int value(int i);
</pre></td>
<td><pre>
procedure Set_Chosen
       (This  : in out Menu;
        Place : in     Index);
</pre></td>
  </tr>

</table>


  </body>
</html>