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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Fl_Menu_Item Binding Map</title>
<link href="map.css" rel="stylesheet">
</head>
<body>
<h2>Fl_Menu_Item Binding Map</h2>
<table class="package">
<tr><th colspan="2">Package name</th></tr>
<tr>
<td>Fl_Menu_Item</td>
<td>FLTK.Menu_Items</td>
</tr>
</table>
<table class="type">
<tr><th colspan="2">Types</th></tr>
<tr>
<td>Fl_Menu_Item</td>
<td>Menu_Item</td>
</tr>
<tr>
<td> </td>
<td>Menu_Item_Reference</td>
</tr>
</table>
<table class="function">
<tr><th colspan="2">Functions and Procedures</th></tr>
<tr>
<td>N/A due to being a struct, not a class</td>
<td><pre>
function Create
(Text : in String;
Action : in FLTK.Widgets.Widget_Callback := null;
Shortcut : in Key_Combo := No_Key;
Flags : in Menu_Flag := Flag_Normal)
return Menu_Item;
</pre></td>
</tr>
<tr>
<td><pre>
void activate();
</pre></td>
<td><pre>
procedure Activate
(Item : in out Menu_Item);
</pre></td>
</tr>
<tr>
<td><pre>
int active() const;
</pre></td>
<td><pre>
function Is_Active
(Item : in Menu_Item)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
int activevisible() const;
</pre></td>
<td><pre>
function Is_Active_And_Visible
(Item : in Menu_Item)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
int add(const char *, int shortcut, Fl_Callback *, void *=0, int=0);
</pre></td>
<td>See Add procedure in FLTK.Widgets.Menus</td>
</tr>
<tr>
<td><pre>
int add(const char *a, const char *b, Fl_Callback *c, void *d=0, int e=0);
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
long argument() const;
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
void argument(long v);
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
Fl_Callback_p callback() const;
</pre></td>
<td><pre>
function Get_Callback
(Item : in Menu_Item)
return FLTK.Widgets.Widget_Callback;
</pre></td>
</tr>
<tr>
<td><pre>
void callback(Fl_Callback *c, void *p);
void callback(Fl_Callback *c);
void callback(Fl_Callback0 *c);
void callback(Fl_Callback1 *c, long p=0);
</pre></td>
<td><pre>
procedure Set_Callback
(Item : in out Menu_Item;
Func : in FLTK.Widgets.Widget_Callback);
</pre></td>
</tr>
<tr>
<td><pre>
void check();
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
int checkbox() const;
</pre></td>
<td><pre>
function Has_Checkbox
(Item : in Menu_Item)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
int checked() const;
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
void clear();
</pre></td>
<td><pre>
procedure Set_State
(Item : in out Menu_Item;
To : in Boolean);
</pre></td>
</tr>
<tr>
<td><pre>
void deactivate();
</pre></td>
<td><pre>
procedure Deactivate
(Item : in out Menu_Item);
</pre></td>
</tr>
<tr>
<td><pre>
void do_callback(Fl_Widget *o) const;
void do_callback(Fl_Widget *o, void *arg) const;
void do_callback(Fl_Widget *o, long arg) const;
</pre></td>
<td><pre>
procedure Do_Callback
(Item : in out Menu_Item;
Widget : in out FLTK.Widgets.Widget'Class);
</pre></td>
</tr>
<tr>
<td><pre>
void draw(int x, int y, int w, int h, const Fl_Menu_ *, int t=0) const;
</pre></td>
<td>See Draw_Item procedure in FLTK.Widgets.Menus</td>
</tr>
<tr>
<td><pre>
const Fl_Menu_Item * find_shortcut(int *ip=0, const bool require_alt=false) const;
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
const Fl_Menu_Item * first() const;
Fl_Menu_Item * first();
</pre></td>
<td>Use FLTK.Widgets.Menus iterators instead</td>
</tr>
<tr>
<td>See Fl_Menu_ int mode(int i) const;</td>
<td><pre>
function Get_Flags
(Item : in Menu_Item)
return Menu_Flag;
</pre></td>
</tr>
<tr>
<td>See Fl_Menu_ void mode(int i, int fl);</td>
<td><pre>
procedure Set_Flags
(Item : in out Menu_Item;
To : in Menu_Flag);
</pre></td>
</tr>
<tr>
<td><pre>
void hide();
</pre></td>
<td><pre>
procedure Hide
(Item : in out Menu_Item);
</pre></td>
</tr>
<tr>
<td><pre>
void image(Fl_Image *a);
void image(Fl_Image &a);
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
int insert(int, const char *, int, Fl_Callback *, void *=0, int=0);
</pre></td>
<td>See Insert procedure in FLTK.Widgets.Menus</td>
</tr>
<tr>
<td><pre>
const char * label() const;
</pre></td>
<td><pre>
function Get_Label
(Item : in Menu_Item)
return String;
</pre></td>
</tr>
<tr>
<td><pre>
void label(const char *a);
</pre></td>
<td><pre>
procedure Set_Label
(Item : in out Menu_Item;
Text : in String);
</pre></td>
</tr>
<tr>
<td><pre>
void label(Fl_Labeltype a, const char *b);
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
Fl_Color labelcolor() const;
</pre></td>
<td><pre>
function Get_Label_Color
(Item : in Menu_Item)
return Color;
</pre></td>
</tr>
<tr>
<td><pre>
void labelcolor(Fl_Color a);
</pre></td>
<td><pre>
procedure Set_Label_Color
(Item : in out Menu_Item;
To : in Color);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Font labelfont() const;
</pre></td>
<td><pre>
function Get_Label_Font
(Item : in Menu_Item)
return Font_Kind;
</pre></td>
</tr>
<tr>
<td><pre>
void labelfont(Fl_Font a);
</pre></td>
<td><pre>
procedure Set_Label_Font
(Item : in out Menu_Item;
To : in Font_Kind);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Fontsize labelsize() const;
</pre></td>
<td><pre>
function Get_Label_Size
(Item : in Menu_Item)
return Font_Size;
</pre></td>
</tr>
<tr>
<td><pre>
void labelsize(Fl_Fontsize a);
</pre></td>
<td><pre>
procedure Set_Label_Size
(Item : in out Menu_Item;
To : in Font_Size);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Labeltype labeltype() const;
</pre></td>
<td><pre>
function Get_Label_Type
(Item : in Menu_Item)
return Label_Kind;
</pre></td>
</tr>
<tr>
<td><pre>
void labeltype(Fl_Labeltype a);
</pre></td>
<td><pre>
procedure Set_Label_Type
(Item : in out Menu_Item;
To : in Label_Kind);
</pre></td>
</tr>
<tr>
<td><pre>
int measure(int *h, const Fl_Menu_ *) const;
</pre></td>
<td>See Measure_Item procedure in FLTK.Widgets.Menus</td>
</tr>
<tr>
<td><pre>
const Fl_Menu_Item * next(int=1) const;
Fl_Menu_Item * next(int i=1);
</pre></td>
<td>Use FLTK.Widgets.Menus iterators instead</td>
</tr>
<tr>
<td><pre>
const Fl_Menu_Item * popup
(int X, int Y, const char *title=0,
const Fl_Menu_Item *picked=0, const Fl_Menu_*=0) const;
</pre></td>
<td>See Popup function in FLTK.Widgets.Menus</td>
</tr>
<tr>
<td><pre>
const Fl_Menu_Item * pulldown
(int X, int Y, int W, int H,
const Fl_Menu_Item *picked=0, const Fl_Menu_*=0,
const Fl_Menu_Item *title=0, int menubar=0) const;
</pre></td>
<td>See Pulldown function in FLTK.Widgets.Menus</td>
</tr>
<tr>
<td><pre>
int radio() const;
</pre></td>
<td><pre>
function Is_Radio
(Item : in Menu_Item)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
void set();
</pre></td>
<td>See void clear();</td>
</tr>
<tr>
<td><pre>
void setonly();
</pre></td>
<td><pre>
procedure Set_Only
(Item : in out Menu_Item);
</pre></td>
</tr>
<tr>
<td><pre>
int shortcut() const;
</pre></td>
<td><pre>
function Get_Shortcut
(Item : in Menu_Item)
return Key_Combo;
</pre></td>
</tr>
<tr>
<td><pre>
void shortcut(int s);
</pre></td>
<td><pre>
procedure Set_Shortcut
(Item : in out Menu_Item;
To : in Key_Combo);
</pre></td>
</tr>
<tr>
<td><pre>
void show();
</pre></td>
<td><pre>
procedure Show
(Item : in out Menu_Item);
</pre></td>
</tr>
<tr>
<td><pre>
int size() const;
</pre></td>
<td>See Number_Of_Items function in FLTK.Widgets.Menus</td>
</tr>
<tr>
<td><pre>
int submenu() const;
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
const Fl_Menu_Item * test_shortcut() const;
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
void uncheck();
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
void * user_data() const;
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
void user_data(void *v);
</pre></td>
<td> </td>
</tr>
<tr>
<td><pre>
int value() const;
</pre></td>
<td><pre>
function Get_State
(Item : in Menu_Item)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
int visible() const;
</pre></td>
<td><pre>
function Is_Visible
(Item : in Menu_Item)
return Boolean;
</pre></td>
</tr>
</table>
</body>
</html>
|