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|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Fl_Text_Display Binding Map</title>
<link href="map.css" rel="stylesheet">
</head>
<body>
<h2>Fl_Text_Display Binding Map</h2>
<a href="index.html">Back to Index</a>
<table class="package">
<tr><th colspan="2">Package name</th></tr>
<tr>
<td>Fl_Text_Display</td>
<td>FLTK.Widgets.Groups.Text_Displays</td>
</tr>
</table>
<table class="type">
<tr><th colspan="2">Types</th></tr>
<tr>
<td>Fl_Text_Display</td>
<td>Text_Display</td>
</tr>
<tr>
<td> </td>
<td>Text_Display_Reference</td>
</tr>
<tr>
<td>enum { NORMAL_CURSOR, CARET_CURSOR, DIM_CURSOR, BLOCK_CURSOR, HEAVY_CURSOR, SIMPLE_CURSOR }</td>
<td>Cursor_Style</td>
</tr>
<tr>
<td>enum { CURSOR_POS, CHARACTER_POS }</td>
<td>Position_Kind</td>
</tr>
<tr>
<td>enum { DRAG_NONE = -2, DRAG_START_DND = -1, DRAG_CHAR = 0, DRAG_WORD = 1, DRAG_LINE = 2 }</td>
<td> </td>
</tr>
<tr>
<td>enum { WRAP_NONE, WRAP_AT_COLUMN, WRAP_AT_PIXEL, WRAP_AT_BOUNDS }</td>
<td>Wrap_Mode</td>
</tr>
<tr>
<td>Unfinished_Style_Cb</td>
<td>Unfinished_Style_Callback</td>
</tr>
<tr>
<td>Style_Table_Entry</td>
<td>Style_Entry</td>
</tr>
<tr>
<td>uchar</td>
<td>Style_Index</td>
</tr>
<tr>
<td>Style_Table_Entry *</td>
<td>Style_Array</td>
</tr>
<tr>
<td>int</td>
<td>Style_Mask</td>
</tr>
<tr>
<td>int</td>
<td>Style_Info</td>
</tr>
</table>
<table class="function">
<tr><th colspan="2">Protected Attributes</th></tr>
<tr>
<td colspan="2" style="text-align:center">
Too many to list. None that look suited for public API usage.
</td>
</tr>
</table>
<table class="function">
<tr><th colspan="2">Constructors</th></tr>
<tr>
<td><pre>
Fl_Text_Display(int X, int Y, int W, int H, const char *L=0);
</pre></td>
<td><pre>
function Create
(X, Y, W, H : in Integer;
Text : in String := "")
return Text_Display;
</pre></td>
</tr>
<tr>
<td>Rely on the automatic use of begin when a group is created, or use begin/end
explicitly, or add each widget to its intended parent group manually.</td>
<td><pre>
function Create
(Parent : in out Groups.Group'Class;
X, Y, W, H : in Integer;
Text : in String := "")
return Text_Display;
</pre></td>
</tr>
</table>
<table class="function">
<tr><th colspan="2">Functions and Procedures</th></tr>
<tr>
<td><pre>
void buffer(Fl_Text_Buffer *buf);
void buffer(Fl_Text_Buffer &buf);
</pre></td>
<td><pre>
procedure Set_Buffer
(This : in out Text_Display;
Buff : in out FLTK.Text_Buffers.Text_Buffer);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Text_Buffer * buffer() const;
</pre></td>
<td><pre>
function Get_Buffer
(This : in Text_Display)
return FLTK.Text_Buffers.Text_Buffer_Reference;
</pre></td>
</tr>
<tr>
<td><pre>
double col_to_x(double col) const;
</pre></td>
<td><pre>
function Col_To_X
(This : in Text_Display;
Col_Num : in Integer)
return Integer;
</pre></td>
</tr>
<tr>
<td><pre>
int count_lines(int start, int end,
bool start_pos_is_line_start) const;
</pre></td>
<td><pre>
function Count_Lines
(This : in Text_Display;
Start, Finish : in Natural;
Start_Pos_Is_Line_Start : in Boolean := False)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Color cursor_color() const;
</pre></td>
<td><pre>
function Get_Cursor_Color
(This : in Text_Display)
return Color;
</pre></td>
</tr>
<tr>
<td><pre>
void cursor_color(Fl_Color n);
</pre></td>
<td><pre>
procedure Set_Cursor_Color
(This : in out Text_Display;
Col : in Color);
</pre></td>
</tr>
<tr>
<td><pre>
void cursor_style(int style);
</pre></td>
<td><pre>
procedure Set_Cursor_Style
(This : in out Text_Display;
Style : in Cursor_Style);
</pre></td>
</tr>
<tr>
<td><pre>
virtual int handle(int e);
</pre></td>
<td><pre>
function Handle
(This : in out Text_Display;
Event : in Event_Kind)
return Event_Outcome;
</pre></td>
</tr>
<tr>
<td><pre>
void hide_cursor();
</pre></td>
<td><pre>
procedure Hide_Cursor
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
void highlight_data
(Fl_Text_Buffer *styleBuffer,
const Style_Table_Entry *styleTable,
int nStyles,
char unfinishedStyle,
Unfinished_Style_Cb unfinishedHighlightCB,
void *cbArg);
</pre></td>
<td><pre>
procedure Highlight_Data
(This : in out Text_Display;
Buff : in out FLTK.Text_Buffers.Text_Buffer;
Table : in Styles.Style_Array);
procedure Highlight_Data
(This : in out Text_Display;
Buff : in out FLTK.Text_Buffers.Text_Buffer;
Table : in Styles.Style_Array;
Unfinished : in Styles.Style_Index;
Callback : in Styles.Unfinished_Style_Callback);
</pre></td>
</tr>
<tr>
<td><pre>
int in_selection(int x, int y) const;
</pre></td>
<td><pre>
function In_Selection
(This : in Text_Display;
X, Y : in Integer)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
void insert(const char *text);
</pre></td>
<td><pre>
procedure Insert_Text
(This : in out Text_Display;
Item : in String);
</pre></td>
</tr>
<tr>
<td><pre>
void insert_position(int newPos);
</pre></td>
<td><pre>
procedure Set_Insert_Position
(This : in out Text_Display;
Pos : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
int insert_position() const;
</pre></td>
<td><pre>
function Get_Insert_Position
(This : in Text_Display)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
int line_end(int startPos,
bool startPosIsLineStart) const;
</pre></td>
<td><pre>
function Line_End
(This : in Text_Display;
Pos : in Natural;
Start_Pos_Is_Line_Start : in Boolean := False)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
int line_start(int pos) const;
</pre></td>
<td><pre>
function Line_Start
(This : in Text_Display;
Pos : in Natural)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
void linenumber_align(Fl_Align val);
</pre></td>
<td><pre>
procedure Set_Linenumber_Alignment
(This : in out Text_Display;
To : in Alignment);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Align linenumber_align() const;
</pre></td>
<td><pre>
function Get_Linenumber_Alignment
(This : in Text_Display)
return Alignment;
</pre></td>
</tr>
<tr>
<td><pre>
void linenumber_bgcolor(Fl_Color val);
</pre></td>
<td><pre>
procedure Set_Linenumber_Back_Color
(This : in out Text_Display;
To : in Color);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Color linenumber_bgcolor() const;
</pre></td>
<td><pre>
function Get_Linenumber_Back_Color
(This : in Text_Display)
return Color;
</pre></td>
</tr>
<tr>
<td><pre>
void linenumber_fgcolor(Fl_Color val);
</pre></td>
<td><pre>
procedure Set_Linenumber_Fore_Color
(This : in out Text_Display;
To : in Color);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Color linenumber_fgcolor() const;
</pre></td>
<td><pre>
function Get_Linenumber_Fore_Color
(This : in Text_Display)
return Color;
</pre></td>
</tr>
<tr>
<td><pre>
void linenumber_font(Fl_Font val);
</pre></td>
<td><pre>
procedure Set_Linenumber_Font
(This : in out Text_Display;
To : in Font_Kind);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Font linenumber_font() const;
</pre></td>
<td><pre>
function Get_Linenumber_Font
(This : in Text_Display)
return Font_Kind;
</pre></td>
</tr>
<tr>
<td><pre>
const char * linenumber_format() const;
</pre></td>
<td><pre>
function Get_Linenumber_Format
(This : in Text_Display)
return String;
</pre></td>
</tr>
<tr>
<td><pre>
void linenumber_format(const char *val);
</pre></td>
<td><pre>
procedure Set_Linenumber_Format
(This : in out Text_Display;
Value : in String);
</pre></td>
</tr>
<tr>
<td><pre>
void linenumber_size(Fl_Fontsize val);
</pre></td>
<td><pre>
procedure Set_Linenumber_Size
(This : in out Text_Display;
To : in Font_Size);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Fontsize linenumber_size() const;
</pre></td>
<td><pre>
function Get_Linenumber_Size
(This : in Text_Display)
return Font_Size;
</pre></td>
</tr>
<tr>
<td><pre>
void linenumber_width(int width);
</pre></td>
<td><pre>
procedure Set_Linenumber_Width
(This : in out Text_Display;
Width : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
int linenumber_width() const;
</pre></td>
<td><pre>
function Get_Linenumber_Width
(This : in Text_Display)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
int move_down();
</pre></td>
<td><pre>
procedure Move_Down
(This : in out Text_Display);
function Move_Down
(This : in out Text_Display)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
int move_left();
</pre></td>
<td><pre>
procedure Move_Left
(This : in out Text_Display);
function Move_Left
(This : in out Text_Display)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
int move_right();
</pre></td>
<td><pre>
procedure Move_Right
(This : in out Text_Display);
function Move_Right
(This : in out Text_Display)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
int move_up();
</pre></td>
<td><pre>
procedure Move_Up
(This : in out Text_Display);
function Move_Up
(This : in out Text_Display)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
void next_word(void);
</pre></td>
<td><pre>
procedure Next_Word
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
void overstrike(const char *text);
</pre></td>
<td><pre>
procedure Overstrike
(This : in out Text_Display;
Text : in String);
</pre></td>
</tr>
<tr>
<td><pre>
int position_style(int lineStartPos, int lineLen,
int lineIndex) const;
</pre></td>
<td><pre>
function Position_Style
(This : in Text_Display;
Line_Start : in Natural;
Line_Length : in Natural;
Line_Index : in Natural)
return Styles.Style_Info;
</pre></td>
</tr>
<tr>
<td><pre>
int position_to_xy(int pos, int *x, int *y) const;
</pre></td>
<td><pre>
procedure Position_To_XY
(This : in Text_Display;
Pos : in Integer;
X, Y : out Integer;
Vert_Out : out Boolean);
</pre></td>
</tr>
<tr>
<td><pre>
void previous_word(void);
</pre></td>
<td><pre>
procedure Previous_Word
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
void redisplay_range(int start, int end);
</pre></td>
<td><pre>
procedure Redisplay_Range
(This : in out Text_Display;
Start, Finish : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
virtual void resize(int X, int Y, int W, int H);
</pre></td>
<td><pre>
procedure Resize
(This : in out Text_Display;
X, Y, W, H : in Integer);
</pre></td>
</tr>
<tr>
<td><pre>
int rewind_lines(int startPos, int nLines);
</pre></td>
<td><pre>
function Rewind_Lines
(This : in Text_Display;
Start, Lines : in Natural)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
void scroll(int topLineNum, int horizOffset);
</pre></td>
<td><pre>
procedure Scroll_To
(This : in out Text_Display;
Line : in Natural;
Column : in Natural := 0);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Align scrollbar_align() const;
</pre></td>
<td><pre>
function Get_Scrollbar_Alignment
(This : in Text_Display)
return Alignment;
</pre></td>
</tr>
<tr>
<td><pre>
void scrollbar_align(Fl_Align a);
</pre></td>
<td><pre>
procedure Set_Scrollbar_Alignment
(This : in out Text_Display;
Align : in Alignment);
</pre></td>
</tr>
<tr>
<td><pre>
int scrollbar_width() const;
</pre></td>
<td><pre>
function Get_Scrollbar_Width
(This : in Text_Display)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
void scrollbar_width(int W);
</pre></td>
<td><pre>
procedure Set_Scrollbar_Width
(This : in out Text_Display;
Width : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
int shortcut() const;
</pre></td>
<td><pre>
function Get_Shortcut
(This : in Text_Display)
return Key_Combo;
</pre></td>
</tr>
<tr>
<td><pre>
void shortcut(int s);
</pre></td>
<td><pre>
procedure Set_Shortcut
(This : in out Text_Display;
Value : in Key_Combo);
</pre></td>
</tr>
<tr>
<td><pre>
void show_cursor(int b=1);
</pre></td>
<td><pre>
procedure Show_Cursor
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
void show_insert_position();
</pre></td>
<td><pre>
procedure Show_Insert_Position
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
int skip_lines(int startPos, int nLines,
bool startPosIsLineStart);
</pre></td>
<td><pre>
function Skip_Lines
(This : in Text_Display;
Start, Lines : in Natural;
Start_Pos_Is_Line_Start : in Boolean := False)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Color textcolor() const;
</pre></td>
<td><pre>
function Get_Text_Color
(This : in Text_Display)
return Color;
</pre></td>
</tr>
<tr>
<td><pre>
void textcolor(Fl_Color n);
</pre></td>
<td><pre>
procedure Set_Text_Color
(This : in out Text_Display;
Col : in Color);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Font textfont() const;
</pre></td>
<td><pre>
function Get_Text_Font
(This : in Text_Display)
return Font_Kind;
</pre></td>
</tr>
<tr>
<td><pre>
void textfont(Fl_Font s);
</pre></td>
<td><pre>
procedure Set_Text_Font
(This : in out Text_Display;
Font : in Font_Kind);
</pre></td>
</tr>
<tr>
<td><pre>
Fl_Fontsize textsize() const;
</pre></td>
<td><pre>
function Get_Text_Size
(This : in Text_Display)
return Font_Size;
</pre></td>
</tr>
<tr>
<td><pre>
void textsize(Fl_Fontsize s);
</pre></td>
<td><pre>
procedure Set_Text_Size
(This : in out Text_Display;
Size : in Font_Size);
</pre></td>
</tr>
<tr>
<td><pre>
int word_end(int pos) const;
</pre></td>
<td><pre>
function Word_End
(This : in out Text_Display;
Pos : in Natural)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
int word_start(int pos) const;
</pre></td>
<td><pre>
function Word_Start
(This : in out Text_Display;
Pos : in Natural)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
void wrap_mode(int wrap, int wrap_margin);
</pre></td>
<td><pre>
procedure Set_Wrap_Mode
(This : in out Text_Display;
Mode : in Wrap_Mode;
Margin : in Natural := 0);
</pre></td>
</tr>
<tr>
<td><pre>
int wrapped_column(int row, int column) const;
</pre></td>
<td><pre>
function Wrapped_Column
(This : in Text_Display;
Row, Column : in Natural)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
int wrapped_row(int row) const;
</pre></td>
<td><pre>
function Wrapped_Row
(This : in Text_Display;
Row : in Natural)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
double x_to_col(double x) const;
</pre></td>
<td><pre>
function X_To_Col
(This : in Text_Display;
X_Pos : in Integer)
return Integer;
</pre></td>
</tr>
</table>
<table class="function">
<tr><th colspan="2">Static Protected Functions and Procedures</th></tr>
<tr>
<td><pre>
static void buffer_modified_cb(int pos, int nInserted, int nDeleted,
int nRestyled, const char *deletedText, void *cbArg);
</pre></td>
<td><pre>
procedure Buffer_Modified_Callback
(This : in out Text_Display;
Action : in FLTK.Text_Buffers.Modification;
Place : in FLTK.Text_Buffers.Position;
Length : in Natural;
Deleted_Text : in String);
</pre></td>
</tr>
<tr>
<td><pre>
static void buffer_predelete_cb(int pos, int nDeleted, void *cbArg);
</pre></td>
<td><pre>
procedure Buffer_Predelete_Callback
(This : in out Text_Display;
Place : in FLTK.Text_Buffers.Position;
Length : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
static void h_scrollbar_cb(Fl_Scrollbar *w, Fl_Text_Display *d);
</pre></td>
<td>Intentionally left unbound.</td>
</tr>
<tr>
<td><pre>
static void scroll_timer_cb(void *);
</pre></td>
<td>Intentionally left unbound.</td>
</tr>
<tr>
<td><pre>
static void v_scrollbar_cb(Fl_Scrollbar *w, Fl_Text_Display *d);
</pre></td>
<td>Intentionally left unbound.</td>
</tr>
</table>
<table class="function">
<tr><th colspan="2">Protected Functions and Procedures</th></tr>
<tr>
<td><pre>
void absolute_top_line_number(int oldFirstChar);
</pre></td>
<td><pre>
procedure Redo_Absolute_Top_Line
(This : in out Text_Display;
Old_First : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
void calc_last_char();
</pre></td>
<td><pre>
procedure Calculate_Last_Character
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
void calc_line_starts(int startLine, int endLine);
</pre></td>
<td><pre>
procedure Calculate_Line_Starts
(This : in out Text_Display;
Start, Finish : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
void clear_rect(int style, int x, int y, int width,
int height) const;
</pre></td>
<td><pre>
procedure Clear_Rect
(This : in out Text_Display;
Style : in Styles.Style_Info;
X, Y, W, H : in Integer);
</pre></td>
</tr>
<tr>
<td><pre>
void display_insert();
</pre></td>
<td><pre>
procedure Display_Insert
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
virtual void draw();
</pre></td>
<td><pre>
procedure Draw
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
void draw_cursor(int, int);
</pre></td>
<td><pre>
procedure Draw_Cursor
(This : in out Text_Display;
X, Y : in Integer);
</pre></td>
</tr>
<tr>
<td><pre>
void draw_line_numbers(bool clearAll);
</pre></td>
<td><pre>
procedure Draw_Line_Numbers
(This : in out Text_Display;
Clear : in Boolean := False);
</pre></td>
</tr>
<tr>
<td><pre>
void draw_range(int start, int end);
</pre></td>
<td><pre>
procedure Draw_Range
(This : in out Text_Display;
Start, Finish : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
void draw_string(int style, int x, int y, int toX,
const char *string, int nChars) const;
</pre></td>
<td><pre>
procedure Draw_String
(This : in out Text_Display;
Style : in Styles.Style_Info;
X, Y : in Integer;
Right : in Integer;
Text : in String;
Num_Chars : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
void draw_text(int x, int y, int w, int h);
</pre></td>
<td><pre>
procedure Draw_Text
(This : in out Text_Display;
X, Y, W, H : in Integer);
</pre></td>
</tr>
<tr>
<td><pre>
void draw_vline(int visLineNum, int leftClip, int rightClip,
int leftCharIndex, int rightCharIndex);
</pre></td>
<td><pre>
procedure Draw_Visible_Line
(This : in out Text_Display;
Line : in Natural;
Left_Clip, Right_Clip : in Integer;
Left_Char, Right_Char : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
int empty_vlines() const;
</pre></td>
<td><pre>
function Has_Empty_Visible_Lines
(This : in Text_Display)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
void extend_range_for_styles(int *start, int *end);
</pre></td>
<td>Intentionally left unbound.</td>
</tr>
<tr>
<td><pre>
void find_line_end(int pos, bool start_pos_is_line_start,
int *lineEnd, int *nextLineStart) const;
</pre></td>
<td><pre>
procedure Find_Line_End
(This : in Text_Display;
Start : in Natural;
Start_Pos_Is_Line_Start : in Boolean;
Line_End : out Natural;
Next_Line_Start : out Natural);
</pre></td>
</tr>
<tr>
<td><pre>
void find_wrap_range(const char *deletedText, int pos,
int nInserted, int nDeleted, int *modRangeStart,
int *modRangeEnd, int *linesInserted, int *linesDeleted);
</pre></td>
<td>Intentionally left unbound.</td>
</tr>
<tr>
<td><pre>
int find_x(const char *s, int len, int style, int x) const;
</pre></td>
<td><pre>
function Find_Character
(This : in Text_Display;
Text : in String;
Style : in Styles.Style_Index;
X : in Integer)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
int get_absolute_top_line_number() const;
</pre></td>
<td><pre>
function Get_Absolute_Top_Line
(This : in Text_Display)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
int handle_vline(int mode, int lineStart, int lineLen,
int leftChar, int rightChar, int topClip, int bottomClip,
int leftClip, int rightClip) const;
</pre></td>
<td>Intentionally left unbound.</td>
</tr>
<tr>
<td><pre>
int longest_vline() const;
</pre></td>
<td><pre>
function Get_Longest_Visible_Line
(This : in Text_Display)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
void maintain_absolute_top_line_number(int state);
</pre></td>
<td><pre>
procedure Maintain_Absolute_Top_Line
(This : in out Text_Display;
State : in Boolean := True);
</pre></td>
</tr>
<tr>
<td><pre>
int maintaining_absolute_top_line_number() const;
</pre></td>
<td><pre>
function Maintaining_Absolute_Top_Line
(This : in Text_Display)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
void measure_deleted_lines(int pos, int nDeleted);
</pre></td>
<td>Intentionally left unbound.</td>
</tr>
<tr>
<td><pre>
double measure_proportional_character(const char *s, int colNum,
int pos) const;
</pre></td>
<td><pre>
function Measure_Character
(This : in Text_Display;
Text : in String;
X : in Integer;
Index : in Positive)
return Long_Float;
</pre></td>
</tr>
<tr>
<td><pre>
int measure_vline(int visLineNum) const;
</pre></td>
<td><pre>
function Measure_Visible_Line
(This : in Text_Display;
Line : in Natural)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
void offset_line_starts(int newTopLineNum);
</pre></td>
<td><pre>
procedure Offset_Line_Starts
(This : in out Text_Display;
New_Top : in Natural);
</pre></td>
</tr>
<tr>
<td><pre>
int position_to_line(int pos, int *lineNum) const;
</pre></td>
<td><pre>
function Position_To_Line
(This : in Text_Display;
Position : in Natural)
return Natural;
function Position_To_Line
(This : in Text_Display;
Position : in Natural;
Displayed : out Boolean)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
int position_to_linecol(int pos, int *lineNum, int *column) const;
</pre></td>
<td><pre>
procedure Position_To_Line_Column
(This : in Text_Display;
Position : in Natural;
Line : out Natural;
Column : out Natural);
procedure Position_To_Line_Column
(This : in Text_Display;
Position : in Natural;
Line : out Natural;
Column : out Natural;
Displayed : out Boolean);
</pre></td>
</tr>
<tr>
<td><pre>
void reset_absolute_top_line_number();
</pre></td>
<td><pre>
procedure Reset_Absolute_Top_Line
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
int scroll_(int topLineNum, int horizOffset);
</pre></td>
<td><pre>
function Scroll_To
(This : in out Text_Display;
Line : in Natural;
Pixel : in Natural := 0)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
double string_width(const char *string, int length,
int style) const;
</pre></td>
<td><pre>
function Measure_String
(This : in Text_Display;
Text : in String;
Style : in Styles.Style_Index)
return Long_Float;
</pre></td>
</tr>
<tr>
<td><pre>
void update_h_scrollbar();
</pre></td>
<td><pre>
procedure Update_Horizontal_Scrollbar
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
void update_line_starts(int pos, int charsInserted,
int charsDeleted, int linesInserted, int linesDeleted,
int *scrolled);
</pre></td>
<td>Intentionally left unbound.</td>
</tr>
<tr>
<td><pre>
void update_v_scrollbar();
</pre></td>
<td><pre>
procedure Update_Vertical_Scrollbar
(This : in out Text_Display);
</pre></td>
</tr>
<tr>
<td><pre>
int vline_length(int visLineNum) const;
</pre></td>
<td><pre>
function Visible_Line_Length
(This : in Text_Display;
Line : in Natural)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
int wrap_uses_character(int lineEndPos) const;
</pre></td>
<td><pre>
function Wrap_Uses_Character
(This : in Text_Display;
Line_End : in Natural)
return Boolean;
</pre></td>
</tr>
<tr>
<td><pre>
void wrapped_line_counter(Fl_Text_Buffer *buf, int startPos,
int maxPos, int maxLines, bool startPosIsLineStart,
int styleBufOffset, int *retPos, int *retLines,
int *retLineStart, int *retLineEnd,
bool countLastLineMissingNewLine=true) const;
</pre></td>
<td><pre>
procedure Count_Wrapped_Lines
(This : in Text_Display;
Buffer : in FLTK.Text_Buffers.Text_Buffer;
Start : in Natural;
Max_Position, Max_Lines : in Natural;
Start_Pos_Is_Line_Start : in Boolean;
Style_Offset : in Natural;
Finish, Line_Count : out Natural;
End_Count_Line_Start : out Natural;
Last_Line_End : out Natural;
Count_Last_Missing_Newline : in Boolean := True);
</pre></td>
</tr>
<tr>
<td><pre>
int xy_to_position(int x, int y, int PosType=CHARACTER_POS) const;
</pre></td>
<td><pre>
function XY_To_Position
(This : in Text_Display;
X, Y : in Integer;
Kind : in Position_Kind := Character_Position)
return Natural;
</pre></td>
</tr>
<tr>
<td><pre>
void xy_to_rowcol(int x, int y, int *row, int *column,
int PosType=CHARACTER_POS) const;
</pre></td>
<td><pre>
procedure XY_To_Row_Column
(This : in Text_Display;
X, Y : in Integer;
Row, Column : out Natural;
Kind : in Position_Kind := Character_Position);
</pre></td>
</tr>
</table>
</body>
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